/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsDevice.h" #include "rsContext.h" using namespace android; using namespace android::renderscript; Device::Device() { mForceSW = false; } Device::~Device() { } void Device::addContext(Context *rsc) { mContexts.push(rsc); } void Device::removeContext(Context *rsc) { for (size_t idx=0; idx < mContexts.size(); idx++) { if (mContexts[idx] == rsc) { mContexts.removeAt(idx); break; } } } RsDevice rsDeviceCreate() { Device * d = new Device(); return d; } void rsDeviceDestroy(RsDevice dev) { Device * d = static_cast<Device *>(dev); delete d; } void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) { Device * d = static_cast<Device *>(dev); if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) { d->mForceSW = value != 0; return; } rsAssert(0); }