ContextDestroy { direct } ContextGetMessage { direct param void *data param size_t *receiveLen param uint32_t *usrID ret RsMessageToClientType } ContextPeekMessage { direct param size_t *receiveLen param uint32_t *usrID ret RsMessageToClientType } ContextInitToClient { direct } ContextDeinitToClient { direct } TypeCreate { direct param RsElement e param uint32_t dimX param uint32_t dimY param uint32_t dimZ param bool mips param bool faces ret RsType } AllocationCreateTyped { direct param RsType vtype param RsAllocationMipmapControl mips param uint32_t usages param uint32_t ptr ret RsAllocation } AllocationCreateFromBitmap { direct param RsType vtype param RsAllocationMipmapControl mips param const void *data param uint32_t usages ret RsAllocation } AllocationCubeCreateFromBitmap { direct param RsType vtype param RsAllocationMipmapControl mips param const void *data param uint32_t usages ret RsAllocation } AllocationGetSurfaceTextureID { param RsAllocation alloc ret int32_t } AllocationGetSurfaceTextureID2 { param RsAllocation alloc param void *st sync } AllocationSetSurface { param RsAllocation alloc param RsNativeWindow sur sync } AllocationIoSend { param RsAllocation alloc } AllocationIoReceive { param RsAllocation alloc } ContextFinish { sync } ContextBindRootScript { param RsScript sampler } ContextBindProgramStore { param RsProgramStore pgm } ContextBindProgramFragment { param RsProgramFragment pgm } ContextBindProgramVertex { param RsProgramVertex pgm } ContextBindProgramRaster { param RsProgramRaster pgm } ContextBindFont { param RsFont pgm } ContextPause { } ContextResume { } ContextSetSurface { param uint32_t width param uint32_t height param RsNativeWindow sur sync } ContextDump { param int32_t bits } ContextSetPriority { param int32_t priority } ContextDestroyWorker { sync } AssignName { param RsObjectBase obj param const char *name } ObjDestroy { param RsAsyncVoidPtr objPtr } ElementCreate { direct param RsDataType mType param RsDataKind mKind param bool mNormalized param uint32_t mVectorSize ret RsElement } ElementCreate2 { direct param const RsElement * elements param const char ** names param const uint32_t * arraySize ret RsElement } AllocationCopyToBitmap { param RsAllocation alloc param void * data } Allocation1DData { param RsAllocation va param uint32_t xoff param uint32_t lod param uint32_t count param const void *data } Allocation1DElementData { param RsAllocation va param uint32_t x param uint32_t lod param const void *data param size_t comp_offset } Allocation2DData { param RsAllocation va param uint32_t xoff param uint32_t yoff param uint32_t lod param RsAllocationCubemapFace face param uint32_t w param uint32_t h param const void *data } Allocation2DElementData { param RsAllocation va param uint32_t x param uint32_t y param uint32_t lod param RsAllocationCubemapFace face param const void *data param size_t element_offset } AllocationGenerateMipmaps { param RsAllocation va } AllocationRead { param RsAllocation va param void * data } AllocationSyncAll { param RsAllocation va param RsAllocationUsageType src } AllocationResize1D { param RsAllocation va param uint32_t dimX } AllocationResize2D { param RsAllocation va param uint32_t dimX param uint32_t dimY } AllocationCopy2DRange { param RsAllocation dest param uint32_t destXoff param uint32_t destYoff param uint32_t destMip param uint32_t destFace param uint32_t width param uint32_t height param RsAllocation src param uint32_t srcXoff param uint32_t srcYoff param uint32_t srcMip param uint32_t srcFace } SamplerCreate { direct param RsSamplerValue magFilter param RsSamplerValue minFilter param RsSamplerValue wrapS param RsSamplerValue wrapT param RsSamplerValue wrapR param float mAniso ret RsSampler } ScriptBindAllocation { param RsScript vtm param RsAllocation va param uint32_t slot } ScriptSetTimeZone { param RsScript s param const char * timeZone } ScriptInvoke { param RsScript s param uint32_t slot } ScriptInvokeV { param RsScript s param uint32_t slot param const void * data } ScriptForEach { param RsScript s param uint32_t slot param RsAllocation ain param RsAllocation aout param const void * usr } ScriptSetVarI { param RsScript s param uint32_t slot param int value } ScriptSetVarObj { param RsScript s param uint32_t slot param RsObjectBase value } ScriptSetVarJ { param RsScript s param uint32_t slot param int64_t value } ScriptSetVarF { param RsScript s param uint32_t slot param float value } ScriptSetVarD { param RsScript s param uint32_t slot param double value } ScriptSetVarV { param RsScript s param uint32_t slot param const void * data } ScriptSetVarVE { param RsScript s param uint32_t slot param const void * data param RsElement e param const size_t * dims } ScriptCCreate { param const char * resName param const char * cacheDir param const char * text ret RsScript } ScriptIntrinsicCreate { param uint32_t id param RsElement eid ret RsScript } ScriptKernelIDCreate { direct param RsScript sid param int slot param int sig ret RsScriptKernelID } ScriptFieldIDCreate { direct param RsScript sid param int slot ret RsScriptFieldID } ScriptGroupCreate { direct param RsScriptKernelID * kernels param RsScriptKernelID * src param RsScriptKernelID * dstK param RsScriptFieldID * dstF param const RsType * type ret RsScriptGroup } ScriptGroupSetOutput { param RsScriptGroup group param RsScriptKernelID kernel param RsAllocation alloc } ScriptGroupSetInput { param RsScriptGroup group param RsScriptKernelID kernel param RsAllocation alloc } ScriptGroupExecute { param RsScriptGroup group } ProgramStoreCreate { direct param bool colorMaskR param bool colorMaskG param bool colorMaskB param bool colorMaskA param bool depthMask param bool ditherEnable param RsBlendSrcFunc srcFunc param RsBlendDstFunc destFunc param RsDepthFunc depthFunc ret RsProgramStore } ProgramRasterCreate { direct param bool pointSprite param RsCullMode cull ret RsProgramRaster } ProgramBindConstants { param RsProgram vp param uint32_t slot param RsAllocation constants } ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } ProgramFragmentCreate { direct param const char * shaderText param const char ** textureNames param const uint32_t * params ret RsProgramFragment } ProgramVertexCreate { direct param const char * shaderText param const char ** textureNames param const uint32_t * params ret RsProgramVertex } FontCreateFromFile { param const char *name param float fontSize param uint32_t dpi ret RsFont } FontCreateFromMemory { param const char *name param float fontSize param uint32_t dpi param const void *data ret RsFont } MeshCreate { param RsAllocation *vtx param RsAllocation *idx param uint32_t *primType ret RsMesh } PathCreate { param RsPathPrimitive pp param bool isStatic param RsAllocation vertex param RsAllocation loops param float quality ret RsPath }