/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "libRS_cpp" #include <utils/Log.h> #include <malloc.h> #include <string.h> #include "RenderScript.h" #include "rs.h" using namespace android; using namespace renderscriptCpp; bool RenderScript::gInitialized = false; pthread_mutex_t RenderScript::gInitMutex = PTHREAD_MUTEX_INITIALIZER; RenderScript::RenderScript() { mDev = NULL; mContext = NULL; mErrorFunc = NULL; mMessageFunc = NULL; mMessageRun = false; memset(&mElements, 0, sizeof(mElements)); } RenderScript::~RenderScript() { mMessageRun = false; rsContextDeinitToClient(mContext); void *res = NULL; int status = pthread_join(mMessageThreadId, &res); rsContextDestroy(mContext); mContext = NULL; rsDeviceDestroy(mDev); mDev = NULL; } bool RenderScript::init(int targetApi) { mDev = rsDeviceCreate(); if (mDev == 0) { ALOGE("Device creation failed"); return false; } mContext = rsContextCreate(mDev, 0, targetApi); if (mContext == 0) { ALOGE("Context creation failed"); return false; } pid_t mNativeMessageThreadId; int status = pthread_create(&mMessageThreadId, NULL, threadProc, this); if (status) { ALOGE("Failed to start RenderScript message thread."); return false; } // Wait for the message thread to be active. while (!mMessageRun) { usleep(1000); } return true; } void RenderScript::throwError(const char *err) const { ALOGE("RS CPP error: %s", err); int * v = NULL; v[0] = 0; } void * RenderScript::threadProc(void *vrsc) { RenderScript *rs = static_cast<RenderScript *>(vrsc); size_t rbuf_size = 256; void * rbuf = malloc(rbuf_size); rsContextInitToClient(rs->mContext); rs->mMessageRun = true; while (rs->mMessageRun) { size_t receiveLen = 0; uint32_t usrID = 0; uint32_t subID = 0; RsMessageToClientType r = rsContextPeekMessage(rs->mContext, &receiveLen, sizeof(receiveLen), &usrID, sizeof(usrID)); if (receiveLen >= rbuf_size) { rbuf_size = receiveLen + 32; rbuf = realloc(rbuf, rbuf_size); } if (!rbuf) { ALOGE("RenderScript::message handler realloc error %zu", rbuf_size); // No clean way to recover now? } rsContextGetMessage(rs->mContext, rbuf, rbuf_size, &receiveLen, sizeof(receiveLen), &subID, sizeof(subID)); switch(r) { case RS_MESSAGE_TO_CLIENT_ERROR: ALOGE("RS Error %s", (const char *)rbuf); if(rs->mMessageFunc != NULL) { rs->mErrorFunc(usrID, (const char *)rbuf); } break; case RS_MESSAGE_TO_CLIENT_EXCEPTION: // teardown. But we want to avoid starving other threads during // teardown by yielding until the next line in the destructor can // execute to set mRun = false usleep(1000); break; case RS_MESSAGE_TO_CLIENT_USER: if(rs->mMessageFunc != NULL) { rs->mMessageFunc(usrID, rbuf, receiveLen); } else { ALOGE("Received a message from the script with no message handler installed."); } break; default: ALOGE("RenderScript unknown message type %i", r); } } if (rbuf) { free(rbuf); } ALOGE("RenderScript Message thread exiting."); return NULL; } void RenderScript::setErrorHandler(ErrorHandlerFunc_t func) { mErrorFunc = func; } void RenderScript::setMessageHandler(MessageHandlerFunc_t func) { mMessageFunc = func; } void RenderScript::contextDump() { } void RenderScript::finish() { }