/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_BUFFERITEMCONSUMER_H #define ANDROID_GUI_BUFFERITEMCONSUMER_H #include <gui/ConsumerBase.h> #include <ui/GraphicBuffer.h> #include <utils/String8.h> #include <utils/Vector.h> #include <utils/threads.h> #define ANDROID_GRAPHICS_BUFFERITEMCONSUMER_JNI_ID "mBufferItemConsumer" namespace android { /** * BufferItemConsumer is a BufferQueue consumer endpoint that allows clients * access to the whole BufferItem entry from BufferQueue. Multiple buffers may * be acquired at once, to be used concurrently by the client. This consumer can * operate either in synchronous or asynchronous mode. */ class BufferItemConsumer: public ConsumerBase { public: typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; typedef BufferQueue::BufferItem BufferItem; enum { INVALID_BUFFER_SLOT = BufferQueue::INVALID_BUFFER_SLOT }; enum { NO_BUFFER_AVAILABLE = BufferQueue::NO_BUFFER_AVAILABLE }; // Create a new buffer item consumer. The consumerUsage parameter determines // the consumer usage flags passed to the graphics allocator. The // bufferCount parameter specifies how many buffers can be locked for user // access at the same time. BufferItemConsumer(uint32_t consumerUsage, int bufferCount = BufferQueue::MIN_UNDEQUEUED_BUFFERS, bool synchronousMode = false); virtual ~BufferItemConsumer(); // set the name of the BufferItemConsumer that will be used to identify it in // log messages. void setName(const String8& name); // Gets the next graphics buffer from the producer, filling out the // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue // of buffers is empty, and INVALID_OPERATION if the maximum number of // buffers is already acquired. // // Only a fixed number of buffers can be acquired at a time, determined by // the construction-time bufferCount parameter. If INVALID_OPERATION is // returned by acquireBuffer, then old buffers must be returned to the // queue by calling releaseBuffer before more buffers can be acquired. // // If waitForFence is true, and the acquired BufferItem has a valid fence object, // acquireBuffer will wait on the fence with no timeout before returning. status_t acquireBuffer(BufferItem *item, bool waitForFence = true); // Returns an acquired buffer to the queue, allowing it to be reused. Since // only a fixed number of buffers may be acquired at a time, old buffers // must be released by calling releaseBuffer to ensure new buffers can be // acquired by acquireBuffer. Once a BufferItem is released, the caller must // not access any members of the BufferItem, and should immediately remove // all of its references to the BufferItem itself. status_t releaseBuffer(const BufferItem &item, const sp<Fence>& releaseFence = Fence::NO_FENCE); sp<ISurfaceTexture> getProducerInterface() const { return getBufferQueue(); } }; } // namespace android #endif // ANDROID_GUI_CPUCONSUMER_H