/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PATH_RENDERER_H #define ANDROID_HWUI_PATH_RENDERER_H #include <utils/Vector.h> #include "Vertex.h" namespace android { namespace uirenderer { class Matrix4; typedef Matrix4 mat4; class VertexBuffer { public: VertexBuffer(): mBuffer(0), mSize(0), mCleanupMethod(0) {} ~VertexBuffer() { if (mCleanupMethod) mCleanupMethod(mBuffer); } template <class TYPE> TYPE* alloc(int size) { mSize = size; mBuffer = (void*)new TYPE[size]; mCleanupMethod = &(cleanup<TYPE>); return (TYPE*)mBuffer; } void* getBuffer() { return mBuffer; } unsigned int getSize() { return mSize; } private: template <class TYPE> static void cleanup(void* buffer) { delete[] (TYPE*)buffer; } void* mBuffer; unsigned int mSize; void (*mCleanupMethod)(void*); }; class PathRenderer { public: static SkRect computePathBounds(const SkPath& path, const SkPaint* paint); static void convexPathVertices(const SkPath& path, const SkPaint* paint, const mat4 *transform, VertexBuffer& vertexBuffer); private: static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); /* endpoints a & b, control c */ static void recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); /* endpoints p1, p2 control c1, c2 */ static void recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PATH_RENDERER_H