/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioNodeInput.h" #include "AudioContext.h" #include "AudioNode.h" #include "AudioNodeOutput.h" #include <algorithm> using namespace std; namespace WebCore { AudioNodeInput::AudioNodeInput(AudioNode* node) : m_node(node) , m_renderingStateNeedUpdating(false) { m_monoSummingBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames)); m_stereoSummingBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames)); } void AudioNodeInput::connect(AudioNodeOutput* output) { ASSERT(context()->isGraphOwner()); ASSERT(output && node()); if (!output || !node()) return; // Check if we're already connected to this output. if (m_outputs.contains(output)) return; output->addInput(this); m_outputs.add(output); changedOutputs(); // Sombody has just connected to us, so count it as a reference. node()->ref(AudioNode::RefTypeConnection); } void AudioNodeInput::disconnect(AudioNodeOutput* output) { ASSERT(context()->isGraphOwner()); ASSERT(output && node()); if (!output || !node()) return; // First try to disconnect from "active" connections. if (m_outputs.contains(output)) { m_outputs.remove(output); changedOutputs(); output->removeInput(this); node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted. return; } // Otherwise, try to disconnect from disabled connections. if (m_disabledOutputs.contains(output)) { m_disabledOutputs.remove(output); output->removeInput(this); node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted. return; } ASSERT_NOT_REACHED(); } void AudioNodeInput::disable(AudioNodeOutput* output) { ASSERT(context()->isGraphOwner()); ASSERT(output && node()); if (!output || !node()) return; ASSERT(m_outputs.contains(output)); m_disabledOutputs.add(output); m_outputs.remove(output); changedOutputs(); node()->ref(AudioNode::RefTypeDisabled); node()->deref(AudioNode::RefTypeConnection); // Note: it's important to return immediately after all deref() calls since the node may be deleted. } void AudioNodeInput::enable(AudioNodeOutput* output) { ASSERT(context()->isGraphOwner()); ASSERT(output && node()); if (!output || !node()) return; ASSERT(m_disabledOutputs.contains(output)); // Move output from disabled list to active list. m_outputs.add(output); m_disabledOutputs.remove(output); changedOutputs(); node()->ref(AudioNode::RefTypeConnection); node()->deref(AudioNode::RefTypeDisabled); // Note: it's important to return immediately after all deref() calls since the node may be deleted. } void AudioNodeInput::changedOutputs() { ASSERT(context()->isGraphOwner()); if (!m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) { context()->markAudioNodeInputDirty(this); m_renderingStateNeedUpdating = true; } } void AudioNodeInput::updateRenderingState() { ASSERT(context()->isAudioThread() && context()->isGraphOwner()); if (m_renderingStateNeedUpdating && !node()->isMarkedForDeletion()) { // Copy from m_outputs to m_renderingOutputs. m_renderingOutputs.resize(m_outputs.size()); unsigned j = 0; for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) { AudioNodeOutput* output = *i; m_renderingOutputs[j] = output; output->updateRenderingState(); } node()->checkNumberOfChannelsForInput(this); m_renderingStateNeedUpdating = false; } } unsigned AudioNodeInput::numberOfChannels() const { // Find the number of channels of the connection with the largest number of channels. unsigned maxChannels = 1; // one channel is the minimum allowed for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) { AudioNodeOutput* output = *i; maxChannels = max(maxChannels, output->bus()->numberOfChannels()); } return maxChannels; } unsigned AudioNodeInput::numberOfRenderingChannels() { ASSERT(context()->isAudioThread()); // Find the number of channels of the rendering connection with the largest number of channels. unsigned maxChannels = 1; // one channel is the minimum allowed for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) maxChannels = max(maxChannels, renderingOutput(i)->bus()->numberOfChannels()); return maxChannels; } AudioBus* AudioNodeInput::bus() { ASSERT(context()->isAudioThread()); // Handle single connection specially to allow for in-place processing. if (numberOfRenderingConnections() == 1) return renderingOutput(0)->bus(); // Multiple connections case (or no connections). return internalSummingBus(); } AudioBus* AudioNodeInput::internalSummingBus() { ASSERT(context()->isAudioThread()); // We must pick a summing bus which is the right size to handle the largest connection. switch (numberOfRenderingChannels()) { case 1: return m_monoSummingBus.get(); case 2: return m_stereoSummingBus.get(); // FIXME: could implement more than just mono and stereo mixing in the future } ASSERT_NOT_REACHED(); return 0; } void AudioNodeInput::sumAllConnections(AudioBus* summingBus, size_t framesToProcess) { ASSERT(context()->isAudioThread()); // We shouldn't be calling this method if there's only one connection, since it's less efficient. ASSERT(numberOfRenderingConnections() > 1); ASSERT(summingBus); if (!summingBus) return; summingBus->zero(); for (unsigned i = 0; i < numberOfRenderingConnections(); ++i) { AudioNodeOutput* output = renderingOutput(i); ASSERT(output); // Render audio from this output. AudioBus* connectionBus = output->pull(0, framesToProcess); // Sum, with unity-gain. summingBus->sumFrom(*connectionBus); } } AudioBus* AudioNodeInput::pull(AudioBus* inPlaceBus, size_t framesToProcess) { ASSERT(context()->isAudioThread()); // Handle single connection case. if (numberOfRenderingConnections() == 1) { // The output will optimize processing using inPlaceBus if it's able. AudioNodeOutput* output = this->renderingOutput(0); return output->pull(inPlaceBus, framesToProcess); } AudioBus* internalSummingBus = this->internalSummingBus(); if (!numberOfRenderingConnections()) { // At least, generate silence if we're not connected to anything. // FIXME: if we wanted to get fancy, we could propagate a 'silent hint' here to optimize the downstream graph processing. internalSummingBus->zero(); return internalSummingBus; } // Handle multiple connections case. sumAllConnections(internalSummingBus, framesToProcess); return internalSummingBus; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)