/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioBuffer_h #define AudioBuffer_h #include "Float32Array.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> #include <wtf/RefPtr.h> #include <wtf/Vector.h> namespace WebCore { class AudioBus; class AudioBuffer : public RefCounted<AudioBuffer> { public: static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate); // Returns 0 if data is not a valid audio file. static PassRefPtr<AudioBuffer> createFromAudioFileData(const void* data, size_t dataSize, bool mixToMono, double sampleRate); // Format size_t length() const { return m_length; } double duration() const { return length() / sampleRate(); } double sampleRate() const { return m_sampleRate; } // Channel data access unsigned numberOfChannels() const { return m_channels.size(); } Float32Array* getChannelData(unsigned channelIndex); void zero(); // Scalar gain double gain() const { return m_gain; } void setGain(double gain) { m_gain = gain; } // Because an AudioBuffer has a JavaScript wrapper, which will be garbage collected, it may take awhile for this object to be deleted. // releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens. // Careful! Only call this when the page unloads, after the AudioContext is no longer processing. void releaseMemory(); protected: AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate); AudioBuffer(AudioBus* bus); double m_gain; // scalar gain double m_sampleRate; size_t m_length; Vector<RefPtr<Float32Array> > m_channels; }; } // namespace WebCore #endif // AudioBuffer_h