/* * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> * Copyright (C) 2006 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ module svg { interface [Conditional=SVG] SVGMatrix { // FIXME: these attributes should all be floats but since we implement // AffineTransform with doubles setting these as doubles makes more sense. attribute [StrictTypeChecking] double a; attribute [StrictTypeChecking] double b; attribute [StrictTypeChecking] double c; attribute [StrictTypeChecking] double d; attribute [StrictTypeChecking] double e; attribute [StrictTypeChecking] double f; [StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix multiply(in SVGMatrix secondMatrix); SVGMatrix inverse() raises(SVGException); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix translate(in float x, in float y); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix scale(in float scaleFactor); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix rotate(in float angle); [StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix rotateFromVector(in float x, in float y) raises(SVGException); [Immutable] SVGMatrix flipX(); [Immutable] SVGMatrix flipY(); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix skewX(in float angle); [Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix skewY(in float angle); }; }