/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGGlyphMap_h #define SVGGlyphMap_h #if ENABLE(SVG_FONTS) #include "SVGGlyphElement.h" namespace WebCore { struct GlyphMapNode; typedef HashMap<UChar, RefPtr<GlyphMapNode> > GlyphMapLayer; struct GlyphMapNode : public RefCounted<GlyphMapNode> { private: GlyphMapNode() { } public: static PassRefPtr<GlyphMapNode> create() { return adoptRef(new GlyphMapNode); } Vector<SVGGlyphIdentifier> glyphs; GlyphMapLayer children; }; class SVGGlyphMap { public: SVGGlyphMap() : m_currentPriority(0) { } void add(const String& string, const SVGGlyphIdentifier& glyph) { size_t len = string.length(); GlyphMapLayer* currentLayer = &m_rootLayer; RefPtr<GlyphMapNode> node; for (size_t i = 0; i < len; ++i) { UChar curChar = string[i]; node = currentLayer->get(curChar); if (!node) { node = GlyphMapNode::create(); currentLayer->set(curChar, node); } currentLayer = &node->children; } if (node) { node->glyphs.append(glyph); node->glyphs.last().priority = m_currentPriority++; node->glyphs.last().nameLength = len; node->glyphs.last().isValid = true; } } static inline bool compareGlyphPriority(const SVGGlyphIdentifier& first, const SVGGlyphIdentifier& second) { return first.priority < second.priority; } void get(const String& string, Vector<SVGGlyphIdentifier>& glyphs) { GlyphMapLayer* currentLayer = &m_rootLayer; for (size_t i = 0; i < string.length(); ++i) { UChar curChar = string[i]; RefPtr<GlyphMapNode> node = currentLayer->get(curChar); if (!node) break; glyphs.append(node->glyphs); currentLayer = &node->children; } std::sort(glyphs.begin(), glyphs.end(), compareGlyphPriority); } void clear() { m_rootLayer.clear(); m_currentPriority = 0; } private: GlyphMapLayer m_rootLayer; int m_currentPriority; }; } #endif // ENABLE(SVG_FONTS) #endif // SVGGlyphMap_h