/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerBacking.h" #include "AnimationController.h" #include "CanvasRenderingContext.h" #include "CanvasRenderingContext2D.h" #include "CSSPropertyNames.h" #include "CSSStyleSelector.h" #include "FrameView.h" #include "GraphicsContext.h" #include "GraphicsLayer.h" #include "HTMLCanvasElement.h" #include "HTMLElement.h" #include "HTMLIFrameElement.h" #include "HTMLMediaElement.h" #include "HTMLNames.h" #include "InspectorInstrumentation.h" #include "KeyframeList.h" #include "PluginViewBase.h" #include "RenderApplet.h" #include "RenderBox.h" #include "RenderIFrame.h" #include "RenderImage.h" #include "RenderLayerCompositor.h" #include "RenderEmbeddedObject.h" #include "RenderVideo.h" #include "RenderView.h" #include "Settings.h" #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) #include "GraphicsContext3D.h" #endif using namespace std; namespace WebCore { using namespace HTMLNames; static bool hasBorderOutlineOrShadow(const RenderStyle*); static bool hasBoxDecorationsOrBackground(const RenderObject*); static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle*); static IntRect clipBox(RenderBox* renderer); static inline bool isAcceleratedCanvas(RenderObject* renderer) { #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if (renderer->isCanvas()) { HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) return context->isAccelerated(); } #else UNUSED_PARAM(renderer); #endif return false; } RenderLayerBacking::RenderLayerBacking(RenderLayer* layer) : m_owningLayer(layer) , m_artificiallyInflatedBounds(false) { createGraphicsLayer(); } RenderLayerBacking::~RenderLayerBacking() { updateClippingLayers(false, false); updateOverflowControlsLayers(false, false, false); updateForegroundLayer(false); updateMaskLayer(false); destroyGraphicsLayer(); } void RenderLayerBacking::createGraphicsLayer() { m_graphicsLayer = GraphicsLayer::create(this); #ifndef NDEBUG m_graphicsLayer->setName(nameForLayer()); #endif // NDEBUG #if USE(ACCELERATED_COMPOSITING) ASSERT(renderer() && renderer()->document() && renderer()->document()->frame()); if (Frame* frame = renderer()->document()->frame()) m_graphicsLayer->setContentsScale(frame->pageScaleFactor()); #endif updateLayerOpacity(renderer()->style()); updateLayerTransform(renderer()->style()); } void RenderLayerBacking::destroyGraphicsLayer() { if (m_graphicsLayer) m_graphicsLayer->removeFromParent(); m_graphicsLayer = 0; m_foregroundLayer = 0; m_clippingLayer = 0; m_maskLayer = 0; } void RenderLayerBacking::updateLayerOpacity(const RenderStyle* style) { m_graphicsLayer->setOpacity(compositingOpacity(style->opacity())); } void RenderLayerBacking::updateLayerTransform(const RenderStyle* style) { // FIXME: This could use m_owningLayer->transform(), but that currently has transform-origin // baked into it, and we don't want that. TransformationMatrix t; if (m_owningLayer->hasTransform()) { style->applyTransform(t, toRenderBox(renderer())->borderBoxRect().size(), RenderStyle::ExcludeTransformOrigin); makeMatrixRenderable(t, compositor()->canRender3DTransforms()); } m_graphicsLayer->setTransform(t); } static bool hasNonZeroTransformOrigin(const RenderObject* renderer) { RenderStyle* style = renderer->style(); return (style->transformOriginX().type() == Fixed && style->transformOriginX().value()) || (style->transformOriginY().type() == Fixed && style->transformOriginY().value()); } static bool layerOrAncestorIsTransformed(RenderLayer* layer) { for (RenderLayer* curr = layer; curr; curr = curr->parent()) { if (curr->hasTransform()) return true; } return false; } #if ENABLE(FULLSCREEN_API) static bool layerOrAncestorIsFullScreen(RenderLayer* layer) { // Don't traverse through the render layer tree if we do not yet have a full screen renderer. if (!layer->renderer()->document()->fullScreenRenderer()) return false; for (RenderLayer* curr = layer; curr; curr = curr->parent()) { if (curr->renderer()->isRenderFullScreen()) return true; } return false; } #endif void RenderLayerBacking::updateCompositedBounds() { IntRect layerBounds = compositor()->calculateCompositedBounds(m_owningLayer, m_owningLayer); // Clip to the size of the document or enclosing overflow-scroll layer. // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with. // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist. If this // is a fullscreen renderer, don't clip to the viewport, as the renderer will be asked to // display outside of the viewport bounds. if (compositor()->compositingConsultsOverlap() && !layerOrAncestorIsTransformed(m_owningLayer) #if ENABLE(FULLSCREEN_API) && !layerOrAncestorIsFullScreen(m_owningLayer) #endif ) { RenderView* view = m_owningLayer->renderer()->view(); RenderLayer* rootLayer = view->layer(); // Start by clipping to the view's bounds. IntRect clippingBounds = view->layoutOverflowRect(); if (m_owningLayer != rootLayer) clippingBounds.intersect(m_owningLayer->backgroundClipRect(rootLayer, true)); int deltaX = 0; int deltaY = 0; m_owningLayer->convertToLayerCoords(rootLayer, deltaX, deltaY); clippingBounds.move(-deltaX, -deltaY); layerBounds.intersect(clippingBounds); } // If the element has a transform-origin that has fixed lengths, and the renderer has zero size, // then we need to ensure that the compositing layer has non-zero size so that we can apply // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value). if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) { layerBounds.setWidth(1); layerBounds.setHeight(1); m_artificiallyInflatedBounds = true; } else m_artificiallyInflatedBounds = false; setCompositedBounds(layerBounds); } void RenderLayerBacking::updateAfterWidgetResize() { if (renderer()->isRenderPart()) { if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(toRenderPart(renderer()))) { innerCompositor->frameViewDidChangeSize(); innerCompositor->frameViewDidChangeLocation(contentsBox().location()); } } } void RenderLayerBacking::updateAfterLayout(UpdateDepth updateDepth, bool isUpdateRoot) { RenderLayerCompositor* layerCompositor = compositor(); if (!layerCompositor->compositingLayersNeedRebuild()) { // Calling updateGraphicsLayerGeometry() here gives incorrect results, because the // position of this layer's GraphicsLayer depends on the position of our compositing // ancestor's GraphicsLayer. That cannot be determined until all the descendant // RenderLayers of that ancestor have been processed via updateLayerPositions(). // // The solution is to update compositing children of this layer here, // via updateCompositingChildrenGeometry(). updateCompositedBounds(); layerCompositor->updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, updateDepth); if (isUpdateRoot) { updateGraphicsLayerGeometry(); layerCompositor->updateRootLayerPosition(); } } } bool RenderLayerBacking::updateGraphicsLayerConfiguration() { RenderLayerCompositor* compositor = this->compositor(); RenderObject* renderer = this->renderer(); bool layerConfigChanged = false; if (updateForegroundLayer(compositor->needsContentsCompositingLayer(m_owningLayer))) layerConfigChanged = true; if (updateClippingLayers(compositor->clippedByAncestor(m_owningLayer), compositor->clipsCompositingDescendants(m_owningLayer))) layerConfigChanged = true; if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer())) layerConfigChanged = true; if (layerConfigChanged) updateInternalHierarchy(); if (updateMaskLayer(renderer->hasMask())) m_graphicsLayer->setMaskLayer(m_maskLayer.get()); if (m_owningLayer->hasReflection()) { if (m_owningLayer->reflectionLayer()->backing()) { GraphicsLayer* reflectionLayer = m_owningLayer->reflectionLayer()->backing()->graphicsLayer(); m_graphicsLayer->setReplicatedByLayer(reflectionLayer); } } else m_graphicsLayer->setReplicatedByLayer(0); if (isDirectlyCompositedImage()) updateImageContents(); if ((renderer->isEmbeddedObject() && toRenderEmbeddedObject(renderer)->allowsAcceleratedCompositing()) || (renderer->isApplet() && toRenderApplet(renderer)->allowsAcceleratedCompositing())) { PluginViewBase* pluginViewBase = static_cast<PluginViewBase*>(toRenderWidget(renderer)->widget()); m_graphicsLayer->setContentsToMedia(pluginViewBase->platformLayer()); } #if ENABLE(VIDEO) else if (renderer->isVideo()) { HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(renderer->node()); m_graphicsLayer->setContentsToMedia(mediaElement->platformLayer()); } #endif #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) else if (isAcceleratedCanvas(renderer)) { HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) m_graphicsLayer->setContentsToCanvas(context->platformLayer()); layerConfigChanged = true; } #endif if (renderer->isRenderPart()) layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(toRenderPart(renderer)); return layerConfigChanged; } static IntRect clipBox(RenderBox* renderer) { IntRect result = PaintInfo::infiniteRect(); if (renderer->hasOverflowClip()) result = renderer->overflowClipRect(0, 0); if (renderer->hasClip()) result.intersect(renderer->clipRect(0, 0)); return result; } void RenderLayerBacking::updateGraphicsLayerGeometry() { // If we haven't built z-order lists yet, wait until later. if (m_owningLayer->isStackingContext() && m_owningLayer->m_zOrderListsDirty) return; // Set transform property, if it is not animating. We have to do this here because the transform // is affected by the layer dimensions. if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyWebkitTransform)) updateLayerTransform(renderer()->style()); // Set opacity, if it is not animating. if (!renderer()->animation()->isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity)) updateLayerOpacity(renderer()->style()); RenderStyle* style = renderer()->style(); m_graphicsLayer->setPreserves3D(style->transformStyle3D() == TransformStyle3DPreserve3D && !renderer()->hasReflection()); m_graphicsLayer->setBackfaceVisibility(style->backfaceVisibility() == BackfaceVisibilityVisible); RenderLayer* compAncestor = m_owningLayer->ancestorCompositingLayer(); // We compute everything relative to the enclosing compositing layer. IntRect ancestorCompositingBounds; if (compAncestor) { ASSERT(compAncestor->backing()); ancestorCompositingBounds = compAncestor->backing()->compositedBounds(); } IntRect localCompositingBounds = compositedBounds(); IntRect relativeCompositingBounds(localCompositingBounds); int deltaX = 0, deltaY = 0; m_owningLayer->convertToLayerCoords(compAncestor, deltaX, deltaY); relativeCompositingBounds.move(deltaX, deltaY); IntPoint graphicsLayerParentLocation; if (compAncestor && compAncestor->backing()->hasClippingLayer()) { // If the compositing ancestor has a layer to clip children, we parent in that, and therefore // position relative to it. IntRect clippingBox = clipBox(toRenderBox(compAncestor->renderer())); graphicsLayerParentLocation = clippingBox.location(); } else graphicsLayerParentLocation = ancestorCompositingBounds.location(); if (compAncestor && m_ancestorClippingLayer) { // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects // for a compositing layer, rootLayer is the layer itself. IntRect parentClipRect = m_owningLayer->backgroundClipRect(compAncestor, true); ASSERT(parentClipRect != PaintInfo::infiniteRect()); m_ancestorClippingLayer->setPosition(FloatPoint() + (parentClipRect.location() - graphicsLayerParentLocation)); m_ancestorClippingLayer->setSize(parentClipRect.size()); // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords. IntSize rendererOffset(parentClipRect.location().x() - deltaX, parentClipRect.location().y() - deltaY); m_ancestorClippingLayer->setOffsetFromRenderer(rendererOffset); // The primary layer is then parented in, and positioned relative to this clipping layer. graphicsLayerParentLocation = parentClipRect.location(); } m_graphicsLayer->setPosition(FloatPoint() + (relativeCompositingBounds.location() - graphicsLayerParentLocation)); IntSize oldOffsetFromRenderer = m_graphicsLayer->offsetFromRenderer(); m_graphicsLayer->setOffsetFromRenderer(localCompositingBounds.location() - IntPoint()); // If the compositing layer offset changes, we need to repaint. if (oldOffsetFromRenderer != m_graphicsLayer->offsetFromRenderer()) m_graphicsLayer->setNeedsDisplay(); FloatSize oldSize = m_graphicsLayer->size(); FloatSize newSize = relativeCompositingBounds.size(); if (oldSize != newSize) { m_graphicsLayer->setSize(newSize); // A bounds change will almost always require redisplay. Usually that redisplay // will happen because of a repaint elsewhere, but not always: // e.g. see RenderView::setMaximalOutlineSize() m_graphicsLayer->setNeedsDisplay(); } // If we have a layer that clips children, position it. IntRect clippingBox; if (m_clippingLayer) { clippingBox = clipBox(toRenderBox(renderer())); m_clippingLayer->setPosition(FloatPoint() + (clippingBox.location() - localCompositingBounds.location())); m_clippingLayer->setSize(clippingBox.size()); m_clippingLayer->setOffsetFromRenderer(clippingBox.location() - IntPoint()); } if (m_maskLayer) { if (m_maskLayer->size() != m_graphicsLayer->size()) { m_maskLayer->setSize(m_graphicsLayer->size()); m_maskLayer->setNeedsDisplay(); } m_maskLayer->setPosition(FloatPoint()); } if (m_owningLayer->hasTransform()) { const IntRect borderBox = toRenderBox(renderer())->borderBoxRect(); // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds. IntRect layerBounds = IntRect(deltaX, deltaY, borderBox.width(), borderBox.height()); // Update properties that depend on layer dimensions FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set. FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f, relativeCompositingBounds.height() != 0.0f ? ((layerBounds.y() - relativeCompositingBounds.y()) + transformOrigin.y()) / relativeCompositingBounds.height() : 0.5f, transformOrigin.z()); m_graphicsLayer->setAnchorPoint(anchor); RenderStyle* style = renderer()->style(); if (style->hasPerspective()) { TransformationMatrix t = owningLayer()->perspectiveTransform(); if (m_clippingLayer) { m_clippingLayer->setChildrenTransform(t); m_graphicsLayer->setChildrenTransform(TransformationMatrix()); } else m_graphicsLayer->setChildrenTransform(t); } else { if (m_clippingLayer) m_clippingLayer->setChildrenTransform(TransformationMatrix()); else m_graphicsLayer->setChildrenTransform(TransformationMatrix()); } } else { m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); } if (m_foregroundLayer) { FloatPoint foregroundPosition; FloatSize foregroundSize = newSize; IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer(); if (m_clippingLayer) { // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it, // so that it gets correctly sorted with children. In that case, position relative to the clipping layer. foregroundSize = FloatSize(clippingBox.size()); foregroundOffset = clippingBox.location() - IntPoint(); } m_foregroundLayer->setPosition(foregroundPosition); m_foregroundLayer->setSize(foregroundSize); m_foregroundLayer->setOffsetFromRenderer(foregroundOffset); } if (m_owningLayer->reflectionLayer() && m_owningLayer->reflectionLayer()->isComposited()) { RenderLayerBacking* reflectionBacking = m_owningLayer->reflectionLayer()->backing(); reflectionBacking->updateGraphicsLayerGeometry(); // The reflection layer has the bounds of m_owningLayer->reflectionLayer(), // but the reflected layer is the bounds of this layer, so we need to position it appropriately. FloatRect layerBounds = compositedBounds(); FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds(); reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint() + (layerBounds.location() - reflectionLayerBounds.location())); } m_graphicsLayer->setContentsRect(contentsBox()); updateDrawsContent(); updateAfterWidgetResize(); } void RenderLayerBacking::updateInternalHierarchy() { // m_foregroundLayer has to be inserted in the correct order with child layers, // so it's not inserted here. if (m_ancestorClippingLayer) { m_ancestorClippingLayer->removeAllChildren(); m_graphicsLayer->removeFromParent(); m_ancestorClippingLayer->addChild(m_graphicsLayer.get()); } if (m_clippingLayer) { m_clippingLayer->removeFromParent(); m_graphicsLayer->addChild(m_clippingLayer.get()); // The clip for child layers does not include space for overflow controls, so they exist as // siblings of the clipping layer if we have one. Normal children of this layer are set as // children of the clipping layer. if (m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar->removeFromParent(); m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get()); } if (m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar->removeFromParent(); m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get()); } if (m_layerForScrollCorner) { m_layerForScrollCorner->removeFromParent(); m_graphicsLayer->addChild(m_layerForScrollCorner.get()); } } } void RenderLayerBacking::updateDrawsContent() { m_graphicsLayer->setDrawsContent(containsPaintedContent()); } // Return true if the layers changed. bool RenderLayerBacking::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip) { bool layersChanged = false; if (needsAncestorClip) { if (!m_ancestorClippingLayer) { m_ancestorClippingLayer = GraphicsLayer::create(this); #ifndef NDEBUG m_ancestorClippingLayer->setName("Ancestor clipping Layer"); #endif m_ancestorClippingLayer->setMasksToBounds(true); layersChanged = true; } } else if (m_ancestorClippingLayer) { m_ancestorClippingLayer->removeFromParent(); m_ancestorClippingLayer = 0; layersChanged = true; } if (needsDescendantClip) { if (!m_clippingLayer) { m_clippingLayer = GraphicsLayer::create(this); #ifndef NDEBUG m_clippingLayer->setName("Child clipping Layer"); #endif m_clippingLayer->setMasksToBounds(true); layersChanged = true; } } else if (m_clippingLayer) { m_clippingLayer->removeFromParent(); m_clippingLayer = 0; layersChanged = true; } return layersChanged; } bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return m_owningLayer->horizontalScrollbar(); } bool RenderLayerBacking::requiresVerticalScrollbarLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return m_owningLayer->verticalScrollbar(); } bool RenderLayerBacking::requiresScrollCornerLayer() const { #if !PLATFORM(CHROMIUM) if (!m_owningLayer->hasOverlayScrollbars()) return false; #endif return !m_owningLayer->scrollCornerAndResizerRect().isEmpty(); } bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer) { bool layersChanged = false; if (needsHorizontalScrollbarLayer) { if (!m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar = GraphicsLayer::create(this); #ifndef NDEBUG m_layerForHorizontalScrollbar ->setName("horizontal scrollbar"); #endif layersChanged = true; } } else if (m_layerForHorizontalScrollbar) { m_layerForHorizontalScrollbar.clear(); layersChanged = true; } if (needsVerticalScrollbarLayer) { if (!m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar = GraphicsLayer::create(this); #ifndef NDEBUG m_layerForVerticalScrollbar->setName("vertical scrollbar"); #endif layersChanged = true; } } else if (m_layerForVerticalScrollbar) { m_layerForVerticalScrollbar.clear(); layersChanged = true; } if (needsScrollCornerLayer) { if (!m_layerForScrollCorner) { m_layerForScrollCorner = GraphicsLayer::create(this); #ifndef NDEBUG m_layerForScrollCorner->setName("scroll corner"); #endif layersChanged = true; } } else if (m_layerForScrollCorner) { m_layerForScrollCorner.clear(); layersChanged = true; } return layersChanged; } bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer) { bool layerChanged = false; if (needsForegroundLayer) { if (!m_foregroundLayer) { m_foregroundLayer = GraphicsLayer::create(this); #ifndef NDEBUG m_foregroundLayer->setName(nameForLayer() + " (foreground)"); #endif m_foregroundLayer->setDrawsContent(true); m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground); if (Frame* frame = renderer()->document()->frame()) m_foregroundLayer->setContentsScale(frame->pageScaleFactor()); layerChanged = true; } } else if (m_foregroundLayer) { m_foregroundLayer->removeFromParent(); m_foregroundLayer = 0; layerChanged = true; } if (layerChanged) m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); return layerChanged; } bool RenderLayerBacking::updateMaskLayer(bool needsMaskLayer) { bool layerChanged = false; if (needsMaskLayer) { if (!m_maskLayer) { m_maskLayer = GraphicsLayer::create(this); #ifndef NDEBUG m_maskLayer->setName("Mask"); #endif m_maskLayer->setDrawsContent(true); m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask); if (Frame* frame = renderer()->document()->frame()) m_maskLayer->setContentsScale(frame->pageScaleFactor()); layerChanged = true; } } else if (m_maskLayer) { m_maskLayer = 0; layerChanged = true; } if (layerChanged) m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); return layerChanged; } GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const { unsigned phase = GraphicsLayerPaintBackground; if (!m_foregroundLayer) phase |= GraphicsLayerPaintForeground; if (!m_maskLayer) phase |= GraphicsLayerPaintMask; return static_cast<GraphicsLayerPaintingPhase>(phase); } float RenderLayerBacking::compositingOpacity(float rendererOpacity) const { float finalOpacity = rendererOpacity; for (RenderLayer* curr = m_owningLayer->parent(); curr; curr = curr->parent()) { // We only care about parents that are stacking contexts. // Recall that opacity creates stacking context. if (!curr->isStackingContext()) continue; // If we found a compositing layer, we want to compute opacity // relative to it. So we can break here. if (curr->isComposited()) break; finalOpacity *= curr->renderer()->opacity(); } return finalOpacity; } static bool hasBorderOutlineOrShadow(const RenderStyle* style) { return style->hasBorder() || style->hasBorderRadius() || style->hasOutline() || style->hasAppearance() || style->boxShadow(); } static bool hasBoxDecorationsOrBackground(const RenderObject* renderer) { return hasBorderOutlineOrShadow(renderer->style()) || renderer->hasBackground(); } static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style) { return hasBorderOutlineOrShadow(style) || style->hasBackgroundImage(); } bool RenderLayerBacking::rendererHasBackground() const { // FIXME: share more code here if (renderer()->node() && renderer()->node()->isDocumentNode()) { RenderObject* htmlObject = renderer()->firstChild(); if (!htmlObject) return false; if (htmlObject->hasBackground()) return true; RenderObject* bodyObject = htmlObject->firstChild(); if (!bodyObject) return false; return bodyObject->hasBackground(); } return renderer()->hasBackground(); } const Color RenderLayerBacking::rendererBackgroundColor() const { // FIXME: share more code here if (renderer()->node() && renderer()->node()->isDocumentNode()) { RenderObject* htmlObject = renderer()->firstChild(); if (htmlObject->hasBackground()) return htmlObject->style()->visitedDependentColor(CSSPropertyBackgroundColor); RenderObject* bodyObject = htmlObject->firstChild(); return bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor); } return renderer()->style()->visitedDependentColor(CSSPropertyBackgroundColor); } // A "simple container layer" is a RenderLayer which has no visible content to render. // It may have no children, or all its children may be themselves composited. // This is a useful optimization, because it allows us to avoid allocating backing store. bool RenderLayerBacking::isSimpleContainerCompositingLayer() const { RenderObject* renderObject = renderer(); if (renderObject->isReplaced() || // replaced objects are not containers renderObject->hasMask()) // masks require special treatment return false; RenderStyle* style = renderObject->style(); // Reject anything that has a border, a border-radius or outline, // or any background (color or image). // FIXME: we could optimize layers for simple backgrounds. if (hasBoxDecorationsOrBackground(renderObject)) return false; if (m_owningLayer->hasOverflowControls()) return false; // If we have got this far and the renderer has no children, then we're ok. if (!renderObject->firstChild()) return true; if (renderObject->node() && renderObject->node()->isDocumentNode()) { // Look to see if the root object has a non-simple backgound RenderObject* rootObject = renderObject->document()->documentElement()->renderer(); if (!rootObject) return false; style = rootObject->style(); // Reject anything that has a border, a border-radius or outline, // or is not a simple background (no background, or solid color). if (hasBoxDecorationsOrBackgroundImage(style)) return false; // Now look at the body's renderer. HTMLElement* body = renderObject->document()->body(); RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0; if (!bodyObject) return false; style = bodyObject->style(); if (hasBoxDecorationsOrBackgroundImage(style)) return false; // Check to see if all the body's children are compositing layers. if (hasNonCompositingDescendants()) return false; return true; } // Check to see if all the renderer's children are compositing layers. if (hasNonCompositingDescendants()) return false; return true; } // Conservative test for having no rendered children. bool RenderLayerBacking::hasNonCompositingDescendants() const { // Some HTML can cause whitespace text nodes to have renderers, like: // <div> // <img src=...> // </div> // so test for 0x0 RenderTexts here for (RenderObject* child = renderer()->firstChild(); child; child = child->nextSibling()) { if (!child->hasLayer()) { if (child->isRenderInline() || !child->isBox()) return true; if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0) return true; } } if (m_owningLayer->isStackingContext()) { // Use the m_hasCompositingDescendant bit to optimize? if (Vector<RenderLayer*>* negZOrderList = m_owningLayer->negZOrderList()) { size_t listSize = negZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = negZOrderList->at(i); if (!curLayer->isComposited()) return true; } } if (Vector<RenderLayer*>* posZOrderList = m_owningLayer->posZOrderList()) { size_t listSize = posZOrderList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = posZOrderList->at(i); if (!curLayer->isComposited()) return true; } } } if (Vector<RenderLayer*>* normalFlowList = m_owningLayer->normalFlowList()) { size_t listSize = normalFlowList->size(); for (size_t i = 0; i < listSize; ++i) { RenderLayer* curLayer = normalFlowList->at(i); if (!curLayer->isComposited()) return true; } } return false; } bool RenderLayerBacking::containsPaintedContent() const { if (isSimpleContainerCompositingLayer() || paintingGoesToWindow() || m_artificiallyInflatedBounds || m_owningLayer->isReflection()) return false; if (isDirectlyCompositedImage()) return false; // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely, // and set background color on the layer in that case, instead of allocating backing store and painting. #if ENABLE(VIDEO) if (renderer()->isVideo() && toRenderVideo(renderer())->shouldDisplayVideo()) return hasBoxDecorationsOrBackground(renderer()); #endif #if PLATFORM(MAC) && USE(CA) && !defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD) && !defined(BUILDING_ON_SNOW_LEOPARD) #elif ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if (isAcceleratedCanvas(renderer())) return hasBoxDecorationsOrBackground(renderer()); #endif return true; } // An image can be directly compositing if it's the sole content of the layer, and has no box decorations // that require painting. Direct compositing saves backing store. bool RenderLayerBacking::isDirectlyCompositedImage() const { RenderObject* renderObject = renderer(); if (!renderObject->isImage() || hasBoxDecorationsOrBackground(renderObject) || renderObject->hasClip()) return false; RenderImage* imageRenderer = toRenderImage(renderObject); if (CachedImage* cachedImage = imageRenderer->cachedImage()) { if (cachedImage->hasImage()) return cachedImage->image()->isBitmapImage(); } return false; } void RenderLayerBacking::contentChanged(RenderLayer::ContentChangeType changeType) { if ((changeType == RenderLayer::ImageChanged) && isDirectlyCompositedImage()) { updateImageContents(); return; } if ((changeType == RenderLayer::MaskImageChanged) && m_maskLayer) { // The composited layer bounds relies on box->maskClipRect(), which changes // when the mask image becomes available. bool isUpdateRoot = true; updateAfterLayout(CompositingChildren, isUpdateRoot); } #if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS) if ((changeType == RenderLayer::CanvasChanged) && isAcceleratedCanvas(renderer())) { m_graphicsLayer->setContentsNeedsDisplay(); return; } #endif } void RenderLayerBacking::updateImageContents() { ASSERT(renderer()->isImage()); RenderImage* imageRenderer = toRenderImage(renderer()); CachedImage* cachedImage = imageRenderer->cachedImage(); if (!cachedImage) return; Image* image = cachedImage->image(); if (!image) return; // We have to wait until the image is fully loaded before setting it on the layer. if (!cachedImage->isLoaded()) return; // This is a no-op if the layer doesn't have an inner layer for the image. m_graphicsLayer->setContentsToImage(image); // Image animation is "lazy", in that it automatically stops unless someone is drawing // the image. So we have to kick the animation each time; this has the downside that the // image will keep animating, even if its layer is not visible. image->startAnimation(); } FloatPoint3D RenderLayerBacking::computeTransformOrigin(const IntRect& borderBox) const { RenderStyle* style = renderer()->style(); FloatPoint3D origin; origin.setX(style->transformOriginX().calcFloatValue(borderBox.width())); origin.setY(style->transformOriginY().calcFloatValue(borderBox.height())); origin.setZ(style->transformOriginZ()); return origin; } FloatPoint RenderLayerBacking::computePerspectiveOrigin(const IntRect& borderBox) const { RenderStyle* style = renderer()->style(); float boxWidth = borderBox.width(); float boxHeight = borderBox.height(); FloatPoint origin; origin.setX(style->perspectiveOriginX().calcFloatValue(boxWidth)); origin.setY(style->perspectiveOriginY().calcFloatValue(boxHeight)); return origin; } // Return the offset from the top-left of this compositing layer at which the renderer's contents are painted. IntSize RenderLayerBacking::contentOffsetInCompostingLayer() const { return IntSize(-m_compositedBounds.x(), -m_compositedBounds.y()); } IntRect RenderLayerBacking::contentsBox() const { if (!renderer()->isBox()) return IntRect(); IntRect contentsRect; #if ENABLE(VIDEO) if (renderer()->isVideo()) { RenderVideo* videoRenderer = toRenderVideo(renderer()); contentsRect = videoRenderer->videoBox(); } else #endif contentsRect = toRenderBox(renderer())->contentBoxRect(); IntSize contentOffset = contentOffsetInCompostingLayer(); contentsRect.move(contentOffset); return contentsRect; } bool RenderLayerBacking::paintingGoesToWindow() const { if (m_owningLayer->isRootLayer()) return compositor()->rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame; return false; } void RenderLayerBacking::setContentsNeedDisplay() { if (m_graphicsLayer && m_graphicsLayer->drawsContent()) m_graphicsLayer->setNeedsDisplay(); if (m_foregroundLayer && m_foregroundLayer->drawsContent()) m_foregroundLayer->setNeedsDisplay(); if (m_maskLayer && m_maskLayer->drawsContent()) m_maskLayer->setNeedsDisplay(); } // r is in the coordinate space of the layer's render object void RenderLayerBacking::setContentsNeedDisplayInRect(const IntRect& r) { if (m_graphicsLayer && m_graphicsLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer()); m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect); } if (m_foregroundLayer && m_foregroundLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer()); m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect); } if (m_maskLayer && m_maskLayer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-m_maskLayer->offsetFromRenderer()); m_maskLayer->setNeedsDisplayInRect(layerDirtyRect); } } static void setClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) { if (paintDirtyRect == clipRect) return; p->save(); p->clip(clipRect); } static void restoreClip(GraphicsContext* p, const IntRect& paintDirtyRect, const IntRect& clipRect) { if (paintDirtyRect == clipRect) return; p->restore(); } // Share this with RenderLayer::paintLayer, which would have to be educated about GraphicsLayerPaintingPhase? void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext* context, const IntRect& paintDirtyRect, // in the coords of rootLayer PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase, RenderObject* paintingRoot) { if (paintingGoesToWindow()) { ASSERT_NOT_REACHED(); return; } m_owningLayer->updateLayerListsIfNeeded(); // Calculate the clip rects we should use. IntRect layerBounds, damageRect, clipRectToApply, outlineRect; m_owningLayer->calculateRects(rootLayer, paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect); int x = layerBounds.x(); // layerBounds is computed relative to rootLayer int y = layerBounds.y(); int tx = x - m_owningLayer->renderBoxX(); int ty = y - m_owningLayer->renderBoxY(); // If this layer's renderer is a child of the paintingRoot, we render unconditionally, which // is done by passing a nil paintingRoot down to our renderer (as if no paintingRoot was ever set). // Else, our renderer tree may or may not contain the painting root, so we pass that root along // so it will be tested against as we decend through the renderers. RenderObject *paintingRootForRenderer = 0; if (paintingRoot && !renderer()->isDescendantOf(paintingRoot)) paintingRootForRenderer = paintingRoot; bool shouldPaint = (m_owningLayer->hasVisibleContent() || m_owningLayer->hasVisibleDescendant()) && m_owningLayer->isSelfPaintingLayer(); #if PLATFORM(ANDROID) if (shouldPaint && ((paintingPhase & GraphicsLayerPaintBackground) || (paintingPhase & GraphicsLayerPaintBackgroundDecorations))) { #else if (shouldPaint && (paintingPhase & GraphicsLayerPaintBackground)) { #endif // Paint our background first, before painting any child layers. // Establish the clip used to paint our background. setClip(context, paintDirtyRect, damageRect); #if PLATFORM(ANDROID) PaintPhase phase = PaintPhaseBlockBackground; if (paintingPhase & GraphicsLayerPaintBackgroundDecorations) phase = PaintPhaseBlockBackgroundDecorations; PaintInfo info(context, damageRect, phase, false, paintingRootForRenderer, 0); #else PaintInfo info(context, damageRect, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0); #endif renderer()->paint(info, tx, ty); // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with // z-index. We paint after we painted the background/border, so that the scrollbars will // sit above the background/border. m_owningLayer->paintOverflowControls(context, x, y, damageRect); // Restore the clip. restoreClip(context, paintDirtyRect, damageRect); #if ENABLE(ANDROID_OVERFLOW_SCROLL) // Paint the outline as part of the background phase in order for the // outline to not be a part of the scrollable content. if (!outlineRect.isEmpty()) { // Paint our own outline PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0); setClip(context, paintDirtyRect, outlineRect); renderer()->paint(paintInfo, tx, ty); restoreClip(context, paintDirtyRect, outlineRect); } #endif // Now walk the sorted list of children with negative z-indices. Only RenderLayers without compositing layers will paint. m_owningLayer->paintList(m_owningLayer->negZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); } bool forceBlackText = paintBehavior & PaintBehaviorForceBlackText; bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; if (shouldPaint && (paintingPhase & GraphicsLayerPaintForeground)) { // Set up the clip used when painting our children. setClip(context, paintDirtyRect, clipRectToApply); PaintInfo paintInfo(context, clipRectToApply, selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, forceBlackText, paintingRootForRenderer, 0); renderer()->paint(paintInfo, tx, ty); if (!selectionOnly) { paintInfo.phase = PaintPhaseFloat; renderer()->paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseForeground; renderer()->paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseChildOutlines; renderer()->paint(paintInfo, tx, ty); } // Now restore our clip. restoreClip(context, paintDirtyRect, clipRectToApply); #if !ENABLE(ANDROID_OVERFLOW_SCROLL) // Do not paint the outline as part of the foreground since it will // appear inside the scrollable content. if (!outlineRect.isEmpty()) { // Paint our own outline PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0); setClip(context, paintDirtyRect, outlineRect); renderer()->paint(paintInfo, tx, ty); restoreClip(context, paintDirtyRect, outlineRect); } #endif // Paint any child layers that have overflow. m_owningLayer->paintList(m_owningLayer->normalFlowList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); // Now walk the sorted list of children with positive z-indices. m_owningLayer->paintList(m_owningLayer->posZOrderList(), rootLayer, context, paintDirtyRect, paintBehavior, paintingRoot, 0, 0); } if (shouldPaint && (paintingPhase & GraphicsLayerPaintMask)) { if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) { setClip(context, paintDirtyRect, damageRect); // Paint the mask. PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0); renderer()->paint(paintInfo, tx, ty); // Restore the clip. restoreClip(context, paintDirtyRect, damageRect); } } ASSERT(!m_owningLayer->m_usedTransparency); } static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip) { if (!scrollbar) return; context.save(); const IntRect& scrollbarRect = scrollbar->frameRect(); context.translate(-scrollbarRect.x(), -scrollbarRect.y()); IntRect transformedClip = clip; transformedClip.move(scrollbarRect.x(), scrollbarRect.y()); scrollbar->paint(&context, transformedClip); context.restore(); } // Up-call from compositing layer drawing callback. void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const IntRect& clip) { if (graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_foregroundLayer.get() || graphicsLayer == m_maskLayer.get()) { InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_owningLayer->renderer()->frame(), clip); IntSize offset = graphicsLayer->offsetFromRenderer(); context.translate(-offset); IntRect clipRect(clip); clipRect.move(offset); // The dirtyRect is in the coords of the painting root. IntRect dirtyRect = compositedBounds(); dirtyRect.intersect(clipRect); #if ENABLE(ANDROID_OVERFLOW_SCROLL) // If we encounter a scrollable layer, layers inside the scrollable layer // will need their entire content recorded. if (m_owningLayer->hasOverflowParent()) dirtyRect.setSize(clip.size()); #endif // We have to use the same root as for hit testing, because both methods can compute and cache clipRects. paintIntoLayer(m_owningLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase, renderer()); InspectorInstrumentation::didPaint(cookie); } else if (graphicsLayer == layerForHorizontalScrollbar()) { paintScrollbar(m_owningLayer->horizontalScrollbar(), context, clip); } else if (graphicsLayer == layerForVerticalScrollbar()) { paintScrollbar(m_owningLayer->verticalScrollbar(), context, clip); } else if (graphicsLayer == layerForScrollCorner()) { const IntRect& scrollCornerAndResizer = m_owningLayer->scrollCornerAndResizerRect(); context.save(); context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y()); IntRect transformedClip = clip; transformedClip.move(scrollCornerAndResizer.x(), scrollCornerAndResizer.y()); m_owningLayer->paintScrollCorner(&context, 0, 0, transformedClip); m_owningLayer->paintResizer(&context, 0, 0, transformedClip); context.restore(); } } bool RenderLayerBacking::showDebugBorders() const { return compositor() ? compositor()->compositorShowDebugBorders() : false; } bool RenderLayerBacking::showRepaintCounter() const { return compositor() ? compositor()->compositorShowRepaintCounter() : false; } bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes) { bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity); bool hasTransform = renderer()->isBox() && keyframes.containsProperty(CSSPropertyWebkitTransform); if (!hasOpacity && !hasTransform) return false; KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); KeyframeValueList opacityVector(AnimatedPropertyOpacity); size_t numKeyframes = keyframes.size(); for (size_t i = 0; i < numKeyframes; ++i) { const KeyframeValue& currentKeyframe = keyframes[i]; const RenderStyle* keyframeStyle = currentKeyframe.style(); float key = currentKeyframe.key(); if (!keyframeStyle) continue; // Get timing function. RefPtr<TimingFunction> tf = keyframeStyle->hasAnimations() ? (*keyframeStyle->animations()).animation(0)->timingFunction() : 0; bool isFirstOrLastKeyframe = key == 0 || key == 1; if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitTransform)) transformVector.insert(new TransformAnimationValue(key, &(keyframeStyle->transform()), tf)); if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity)) opacityVector.insert(new FloatAnimationValue(key, keyframeStyle->opacity(), tf)); } bool didAnimateTransform = false; bool didAnimateOpacity = false; if (hasTransform && m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), anim, keyframes.animationName(), timeOffset)) { didAnimateTransform = true; compositor()->didStartAcceleratedAnimation(CSSPropertyWebkitTransform); } if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset)) { didAnimateOpacity = true; compositor()->didStartAcceleratedAnimation(CSSPropertyOpacity); } return didAnimateTransform || didAnimateOpacity; } void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName) { m_graphicsLayer->pauseAnimation(animationName, timeOffset); } void RenderLayerBacking::animationFinished(const String& animationName) { m_graphicsLayer->removeAnimation(animationName); } bool RenderLayerBacking::startTransition(double timeOffset, int property, const RenderStyle* fromStyle, const RenderStyle* toStyle) { bool didAnimateOpacity = false; bool didAnimateTransform = false; ASSERT(property != cAnimateAll); if (property == (int)CSSPropertyOpacity) { const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity); if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) { KeyframeValueList opacityVector(AnimatedPropertyOpacity); opacityVector.insert(new FloatAnimationValue(0, compositingOpacity(fromStyle->opacity()))); opacityVector.insert(new FloatAnimationValue(1, compositingOpacity(toStyle->opacity()))); // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here. if (m_graphicsLayer->addAnimation(opacityVector, IntSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) { // To ensure that the correct opacity is visible when the animation ends, also set the final opacity. updateLayerOpacity(toStyle); didAnimateOpacity = true; } } } if (property == (int)CSSPropertyWebkitTransform && m_owningLayer->hasTransform()) { const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyWebkitTransform); if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) { KeyframeValueList transformVector(AnimatedPropertyWebkitTransform); transformVector.insert(new TransformAnimationValue(0, &fromStyle->transform())); transformVector.insert(new TransformAnimationValue(1, &toStyle->transform())); if (m_graphicsLayer->addAnimation(transformVector, toRenderBox(renderer())->borderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitTransform), timeOffset)) { // To ensure that the correct transform is visible when the animation ends, also set the final opacity. updateLayerTransform(toStyle); didAnimateTransform = true; } } } if (didAnimateOpacity) compositor()->didStartAcceleratedAnimation(CSSPropertyOpacity); if (didAnimateTransform) compositor()->didStartAcceleratedAnimation(CSSPropertyWebkitTransform); return didAnimateOpacity || didAnimateTransform; } void RenderLayerBacking::transitionPaused(double timeOffset, int property) { AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property); if (animatedProperty != AnimatedPropertyInvalid) m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset); } void RenderLayerBacking::transitionFinished(int property) { AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property); if (animatedProperty != AnimatedPropertyInvalid) m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty)); } void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, double time) { renderer()->animation()->notifyAnimationStarted(renderer(), time); } void RenderLayerBacking::notifySyncRequired(const GraphicsLayer*) { if (!renderer()->documentBeingDestroyed()) compositor()->scheduleLayerFlush(); } // This is used for the 'freeze' API, for testing only. void RenderLayerBacking::suspendAnimations(double time) { m_graphicsLayer->suspendAnimations(time); } void RenderLayerBacking::resumeAnimations() { m_graphicsLayer->resumeAnimations(); } IntRect RenderLayerBacking::compositedBounds() const { return m_compositedBounds; } void RenderLayerBacking::setCompositedBounds(const IntRect& bounds) { m_compositedBounds = bounds; } int RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property) { int cssProperty = CSSPropertyInvalid; switch (property) { case AnimatedPropertyWebkitTransform: cssProperty = CSSPropertyWebkitTransform; break; case AnimatedPropertyOpacity: cssProperty = CSSPropertyOpacity; break; case AnimatedPropertyBackgroundColor: cssProperty = CSSPropertyBackgroundColor; break; case AnimatedPropertyInvalid: ASSERT_NOT_REACHED(); } return cssProperty; } AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(int cssProperty) { switch (cssProperty) { case CSSPropertyWebkitTransform: return AnimatedPropertyWebkitTransform; case CSSPropertyOpacity: return AnimatedPropertyOpacity; case CSSPropertyBackgroundColor: return AnimatedPropertyBackgroundColor; // It's fine if we see other css properties here; they are just not accelerated. } return AnimatedPropertyInvalid; } #ifndef NDEBUG String RenderLayerBacking::nameForLayer() const { String name = renderer()->renderName(); if (Node* node = renderer()->node()) { if (node->isElementNode()) name += " " + static_cast<Element*>(node)->tagName(); if (node->hasID()) name += " \'" + static_cast<Element*>(node)->getIdAttribute() + "\'"; } if (m_owningLayer->isReflection()) name += " (reflection)"; return name; } #endif CompositingLayerType RenderLayerBacking::compositingLayerType() const { if (m_graphicsLayer->hasContentsLayer()) return MediaCompositingLayer; if (m_graphicsLayer->drawsContent()) return m_graphicsLayer->usingTiledLayer() ? TiledCompositingLayer : NormalCompositingLayer; return ContainerCompositingLayer; } void RenderLayerBacking::updateContentsScale(float scale) { if (m_graphicsLayer) m_graphicsLayer->setContentsScale(scale); if (m_foregroundLayer) m_foregroundLayer->setContentsScale(scale); if (m_maskLayer) m_maskLayer->setContentsScale(scale); } } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING)