/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderBlock_h #define RenderBlock_h #include "GapRects.h" #include "RenderBox.h" #include "RenderLineBoxList.h" #include "RootInlineBox.h" #include <wtf/OwnPtr.h> #include <wtf/ListHashSet.h> namespace WebCore { class BidiContext; class ColumnInfo; class InlineIterator; class LayoutStateMaintainer; class LazyLineBreakIterator; class LineWidth; class RenderInline; struct BidiRun; struct PaintInfo; template <class Iterator, class Run> class BidiResolver; template <class Run> class BidiRunList; template <class Iterator> struct MidpointState; typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver; typedef MidpointState<InlineIterator> LineMidpointState; enum CaretType { CursorCaret, DragCaret }; class RenderBlock : public RenderBox { public: RenderBlock(Node*); virtual ~RenderBlock(); const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual void destroy(); bool beingDestroyed() const { return m_beingDestroyed; } // These two functions are overridden for inline-block. virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; } InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } void deleteLineBoxTree(); virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); virtual void removeChild(RenderObject*); virtual void layoutBlock(bool relayoutChildren, int pageLogicalHeight = 0); void insertPositionedObject(RenderBox*); void removePositionedObject(RenderBox*); void removePositionedObjects(RenderBlock*); typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet; PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects.get(); } void addPercentHeightDescendant(RenderBox*); static void removePercentHeightDescendant(RenderBox*); HashSet<RenderBox*>* percentHeightDescendants() const; RootInlineBox* createAndAppendRootInlineBox(); bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true); void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true); void markSiblingsWithFloatsForLayout(); void markPositionedObjectsForLayout(); virtual void markForPaginationRelayoutIfNeeded(); bool containsFloats() { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); } bool containsFloat(RenderBox*); int availableLogicalWidthForLine(int position, bool firstLine) const; int logicalRightOffsetForLine(int position, bool firstLine) const { return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), firstLine); } int logicalLeftOffsetForLine(int position, bool firstLine) const { return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), firstLine); } int startOffsetForLine(int position, bool firstLine) const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, firstLine) : logicalRightOffsetForLine(position, firstLine); } virtual VisiblePosition positionForPoint(const IntPoint&); // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) virtual int availableLogicalWidth() const; IntPoint flipForWritingModeIncludingColumns(const IntPoint&) const; void flipForWritingModeIncludingColumns(IntRect&) const; RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); } RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); } bool containsNonZeroBidiLevel() const; GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer); IntRect logicalLeftSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, RenderObject* selObj, int logicalLeft, int logicalTop, int logicalHeight, const PaintInfo*); IntRect logicalRightSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, RenderObject* selObj, int logicalRight, int logicalTop, int logicalHeight, const PaintInfo*); void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap); IntRect logicalRectToPhysicalRect(const IntPoint& physicalPosition, const IntRect& logicalRect); // Helper methods for computing line counts and heights for line counts. RootInlineBox* lineAtIndex(int); int lineCount(); int heightForLineCount(int); void clearTruncation(); void adjustRectForColumns(IntRect&) const; virtual void adjustForColumns(IntSize&, const IntPoint&) const; void addContinuationWithOutline(RenderInline*); bool paintsContinuationOutline(RenderInline*); virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); } bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); } RenderInline* inlineElementContinuation() const; RenderBlock* blockElementContinuation() const; using RenderBoxModelObject::continuation; using RenderBoxModelObject::setContinuation; // This function is a convenience helper for creating an anonymous block that inherits its // style from this RenderBlock. RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const; RenderBlock* createAnonymousColumnsBlock() const; RenderBlock* createAnonymousColumnSpanBlock() const; RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const; static void appendRunsForObject(BidiRunList<BidiRun>&, int start, int end, RenderObject*, InlineBidiResolver&); static bool requiresLineBox(const InlineIterator&, bool isLineEmpty = true, bool previousLineBrokeCleanly = true); ColumnInfo* columnInfo() const; int columnGap() const; // These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap. unsigned columnCount(ColumnInfo*) const; IntRect columnRectAt(ColumnInfo*, unsigned) const; int paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; } void setPaginationStrut(int); // The page logical offset is the object's offset from the top of the page in the page progression // direction (so an x-offset in vertical text and a y-offset for horizontal text). int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; } void setPageLogicalOffset(int); // Accessors for logical width/height and margins in the containing block's block-flow direction. enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta }; int logicalWidthForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->width() : child->height(); } int logicalHeightForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->height() : child->width(); } int logicalTopForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->y() : child->x(); } void setLogicalLeftForChild(RenderBox* child, int logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta); void setLogicalTopForChild(RenderBox* child, int logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta); int marginBeforeForChild(RenderBoxModelObject* child) const; int marginAfterForChild(RenderBoxModelObject* child) const; int marginStartForChild(RenderBoxModelObject* child) const; int marginEndForChild(RenderBoxModelObject* child) const; void setMarginStartForChild(RenderBox* child, int); void setMarginEndForChild(RenderBox* child, int); void setMarginBeforeForChild(RenderBox* child, int); void setMarginAfterForChild(RenderBox* child, int); int collapsedMarginBeforeForChild(RenderBox* child) const; int collapsedMarginAfterForChild(RenderBox* child) const; virtual void updateFirstLetter(); class MarginValues { public: MarginValues(int beforePos, int beforeNeg, int afterPos, int afterNeg) : m_positiveMarginBefore(beforePos) , m_negativeMarginBefore(beforeNeg) , m_positiveMarginAfter(afterPos) , m_negativeMarginAfter(afterNeg) { } int positiveMarginBefore() const { return m_positiveMarginBefore; } int negativeMarginBefore() const { return m_negativeMarginBefore; } int positiveMarginAfter() const { return m_positiveMarginAfter; } int negativeMarginAfter() const { return m_negativeMarginAfter; } void setPositiveMarginBefore(int pos) { m_positiveMarginBefore = pos; } void setNegativeMarginBefore(int neg) { m_negativeMarginBefore = neg; } void setPositiveMarginAfter(int pos) { m_positiveMarginAfter = pos; } void setNegativeMarginAfter(int neg) { m_negativeMarginAfter = neg; } private: int m_positiveMarginBefore; int m_negativeMarginBefore; int m_positiveMarginAfter; int m_negativeMarginAfter; }; MarginValues marginValuesForChild(RenderBox* child); virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { }; int logicalRightOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() + availableLogicalWidth() : borderTop() + paddingTop() + availableLogicalWidth(); } int logicalLeftOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } protected: // These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode. // Since they are typically called only to move objects around within anonymous blocks (which only have layers in // the case of column spans), the default for fullRemoveInsert is false rather than true. void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false) { return moveChildTo(to, child, 0, fullRemoveInsert); } void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false); void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false) { return moveAllChildrenTo(to, 0, fullRemoveInsert); } void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false) { return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert); } // Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote // that all the kids from |startChild| onwards should be added. void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false) { return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert); } void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false); int maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); } int maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); } int maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); } int maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); } void setMaxMarginBeforeValues(int pos, int neg); void setMaxMarginAfterValues(int pos, int neg); void initMaxMarginValues() { if (m_rareData) { m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this), RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this)); m_rareData->m_paginationStrut = 0; } } virtual void layout(); void layoutPositionedObjects(bool relayoutChildren); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintObject(PaintInfo&, int tx, int ty); int logicalRightOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const; int logicalLeftOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const; virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const; virtual void adjustInlineDirectionLineBounds(int /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { } virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual void computePreferredLogicalWidths(); virtual int firstLineBoxBaseline() const; virtual int lastLineBoxBaseline() const; virtual void updateHitTestResult(HitTestResult&, const IntPoint&); // Delay update scrollbar until finishDelayRepaint() will be // called. This function is used when a flexbox is laying out its // descendant. If multiple calls are made to startDelayRepaint(), // finishDelayRepaint() will do nothing until finishDelayRepaint() // is called the same number of times. static void startDelayUpdateScrollInfo(); static void finishDelayUpdateScrollInfo(); virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual bool hasLineIfEmpty() const; bool simplifiedLayout(); void simplifiedNormalFlowLayout(); void computeOverflow(int oldClientAfterEdge, bool recomputeFloats = false); virtual void addOverflowFromChildren(); void addOverflowFromFloats(); void addOverflowFromPositionedObjects(); void addOverflowFromBlockChildren(); void addOverflowFromInlineChildren(); virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty); #if ENABLE(SVG) // Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else. void forceLayoutInlineChildren() { int repaintLogicalTop = 0; int repaintLogicalBottom = 0; layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); } #endif private: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } virtual const char* renderName() const; virtual bool isRenderBlock() const { return true; } virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); } virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } void makeChildrenNonInline(RenderObject* insertionPoint = 0); virtual void removeLeftoverAnonymousBlock(RenderBlock* child); virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild); void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0); virtual bool isSelfCollapsingBlock() const; virtual int collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); } virtual int collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); } virtual void repaintOverhangingFloats(bool paintAllDescendants); void layoutBlockChildren(bool relayoutChildren, int& maxFloatLogicalBottom); void layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom); BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*); virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set. virtual void updateBeforeAfterContent(PseudoId); virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby. // Called to lay out the legend for a fieldset or the ruby text of a ruby run. virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; } struct FloatWithRect { FloatWithRect(RenderBox* f) : object(f) , rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom())) , everHadLayout(f->m_everHadLayout) { } RenderBox* object; IntRect rect; bool everHadLayout; }; struct FloatingObject { WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED; public: // Note that Type uses bits so you can use FloatBoth as a mask to query for both left and right. enum Type { FloatLeft = 1, FloatRight = 2, FloatBoth = 3 }; FloatingObject(Type type) : m_renderer(0) , m_originatingLine(0) , m_paginationStrut(0) , m_type(type) , m_shouldPaint(true) , m_isDescendant(false) , m_isPlaced(false) { } FloatingObject(Type type, const IntRect& frameRect) : m_renderer(0) , m_originatingLine(0) , m_frameRect(frameRect) , m_paginationStrut(0) , m_type(type) , m_shouldPaint(true) , m_isDescendant(false) , m_isPlaced(true) { } Type type() const { return static_cast<Type>(m_type); } RenderBox* renderer() const { return m_renderer; } bool isPlaced() const { return m_isPlaced; } void setIsPlaced(bool placed = true) { m_isPlaced = placed; } int x() const { ASSERT(isPlaced()); return m_frameRect.x(); } int maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); } int y() const { ASSERT(isPlaced()); return m_frameRect.y(); } int maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); } int width() const { return m_frameRect.width(); } int height() const { return m_frameRect.height(); } void setX(int x) { m_frameRect.setX(x); } void setY(int y) { m_frameRect.setY(y); } void setWidth(int width) { m_frameRect.setWidth(width); } void setHeight(int height) { m_frameRect.setHeight(height); } const IntRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; } void setFrameRect(const IntRect& frameRect) { m_frameRect = frameRect; } RenderBox* m_renderer; RootInlineBox* m_originatingLine; IntRect m_frameRect; int m_paginationStrut; unsigned m_type : 2; // Type (left or right aligned) bool m_shouldPaint : 1; bool m_isDescendant : 1; bool m_isPlaced : 1; }; IntPoint flipFloatForWritingMode(const FloatingObject*, const IntPoint&) const; int logicalTopForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->y() : child->x(); } int logicalBottomForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxY() : child->maxX(); } int logicalLeftForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->x() : child->y(); } int logicalRightForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxX() : child->maxY(); } int logicalWidthForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->width() : child->height(); } void setLogicalTopForFloat(FloatingObject* child, int logicalTop) { if (isHorizontalWritingMode()) child->setY(logicalTop); else child->setX(logicalTop); } void setLogicalLeftForFloat(FloatingObject* child, int logicalLeft) { if (isHorizontalWritingMode()) child->setX(logicalLeft); else child->setY(logicalLeft); } void setLogicalHeightForFloat(FloatingObject* child, int logicalHeight) { if (isHorizontalWritingMode()) child->setHeight(logicalHeight); else child->setWidth(logicalHeight); } void setLogicalWidthForFloat(FloatingObject* child, int logicalWidth) { if (isHorizontalWritingMode()) child->setWidth(logicalWidth); else child->setHeight(logicalWidth); } int xPositionForFloatIncludingMargin(const FloatingObject* child) const { if (isHorizontalWritingMode()) return child->x() + child->renderer()->marginLeft(); else return child->x() + marginBeforeForChild(child->renderer()); } int yPositionForFloatIncludingMargin(const FloatingObject* child) const { if (isHorizontalWritingMode()) return child->y() + marginBeforeForChild(child->renderer()); else return child->y() + child->renderer()->marginTop(); } // The following functions' implementations are in RenderBlockLineLayout.cpp. void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat); RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats, bool& useRepaintBounds, int& repaintTop, int& repaintBottom); RootInlineBox* determineEndPosition(RootInlineBox* startBox, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos); bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop); void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly); void skipLeadingWhitespace(InlineBidiResolver&, bool isLineEmpty, bool previousLineBrokeCleanly, FloatingObject* lastFloatFromPreviousLine, LineWidth&); typedef std::pair<RenderText*, LazyLineBreakIterator> LineBreakIteratorInfo; InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo&, bool& previousLineBrokeCleanly, bool& hyphenated, EClear*, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedObjects); RootInlineBox* constructLine(BidiRunList<BidiRun>&, bool firstLine, bool lastLine); InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine, InlineBox* childBox); void computeInlineDirectionPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&); void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&); void deleteEllipsisLineBoxes(); void checkLinesForTextOverflow(); // Positions new floats and also adjust all floats encountered on the line if any of them // have to move to the next page/column. bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth&); void appendFloatingObjectToLastLine(FloatingObject*); // End of functions defined in RenderBlockLineLayout.cpp. void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false); void paintContents(PaintInfo&, int tx, int ty); void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false); void paintColumnRules(PaintInfo&, int tx, int ty); void paintChildren(PaintInfo&, int tx, int ty); void paintEllipsisBoxes(PaintInfo&, int tx, int ty); void paintSelection(PaintInfo&, int tx, int ty); void paintCaret(PaintInfo&, int tx, int ty, CaretType); FloatingObject* insertFloatingObject(RenderBox*); void removeFloatingObject(RenderBox*); void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset); // Called from lineWidth, to position the floats added in the last line. // Returns true if and only if it has positioned any floats. bool positionNewFloats(); void clearFloats(); int getClearDelta(RenderBox* child, int yPos); virtual bool avoidsFloats() const; bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); } bool hasOverhangingFloat(RenderBox*); void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset); int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats); int lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatBoth) const; int nextFloatLogicalBottomBelow(int) const; virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); bool hitTestFloats(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty); virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty); void computeInlinePreferredLogicalWidths(); void computeBlockPreferredLogicalWidths(); // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline // children. virtual RenderBlock* firstLineBlock() const; virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); virtual RenderStyle* outlineStyleForRepaint() const; virtual RenderObject* hoverAncestor() const; virtual void updateDragState(bool dragOn); virtual void childBecameNonInline(RenderObject* child); virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/) { return selectionGapRectsForRepaint(repaintContainer); } virtual bool shouldPaintSelectionGaps() const; bool isSelectionRoot() const; GapRects selectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo* = 0); GapRects inlineSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*); GapRects blockSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*); IntRect blockSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock, int lastLogicalTop, int lastLogicalLeft, int lastLogicalRight, int logicalBottom, const PaintInfo*); int logicalLeftSelectionOffset(RenderBlock* rootBlock, int position); int logicalRightSelectionOffset(RenderBlock* rootBlock, int position); virtual void absoluteRects(Vector<IntRect>&, int tx, int ty); virtual void absoluteQuads(Vector<FloatQuad>&); int desiredColumnWidth() const; unsigned desiredColumnCount() const; void setDesiredColumnCountAndWidth(int count, int width); void paintContinuationOutlines(PaintInfo&, int tx, int ty); virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); void adjustPointToColumnContents(IntPoint&) const; void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust void markLinesDirtyInBlockRange(int logicalTop, int logicalBottom, RootInlineBox* highest = 0); void newLine(EClear); Position positionForBox(InlineBox*, bool start = true) const; VisiblePosition positionForPointWithInlineChildren(const IntPoint&); // Adjust tx and ty from painting offsets to the local coords of this renderer void offsetForContents(int& tx, int& ty) const; void calcColumnWidth(); bool layoutColumns(bool hasSpecifiedPageLogicalHeight, int pageLogicalHeight, LayoutStateMaintainer&); void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild); bool expandsToEncloseOverhangingFloats() const; void updateScrollInfoAfterLayout(); RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild); void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont); void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderBoxModelObject* oldCont); RenderBlock* clone() const; RenderBlock* continuationBefore(RenderObject* beforeChild); RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true); RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild); class MarginInfo { // Collapsing flags for whether we can collapse our margins with our children's margins. bool m_canCollapseWithChildren : 1; bool m_canCollapseMarginBeforeWithChildren : 1; bool m_canCollapseMarginAfterWithChildren : 1; // Whether or not we are a quirky container, i.e., do we collapse away top and bottom // margins in our container. Table cells and the body are the common examples. We // also have a custom style property for Safari RSS to deal with TypePad blog articles. bool m_quirkContainer : 1; // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will // always be collapsing with one another. This variable can remain set to true through multiple iterations // as long as we keep encountering self-collapsing blocks. bool m_atBeforeSideOfBlock : 1; // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. bool m_atAfterSideOfBlock : 1; // These variables are used to detect quirky margins that we need to collapse away (in table cells // and in the body element). bool m_marginBeforeQuirk : 1; bool m_marginAfterQuirk : 1; bool m_determinedMarginBeforeQuirk : 1; // These flags track the previous maximal positive and negative margins. int m_positiveMargin; int m_negativeMargin; public: MarginInfo(RenderBlock* b, int beforeBorderPadding, int afterBorderPadding); void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; } void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; } void clearMargin() { m_positiveMargin = m_negativeMargin = 0; } void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; } void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; } void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; } void setPositiveMargin(int p) { m_positiveMargin = p; } void setNegativeMargin(int n) { m_negativeMargin = n; } void setPositiveMarginIfLarger(int p) { if (p > m_positiveMargin) m_positiveMargin = p; } void setNegativeMarginIfLarger(int n) { if (n > m_negativeMargin) m_negativeMargin = n; } void setMargin(int p, int n) { m_positiveMargin = p; m_negativeMargin = n; } bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; } bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; } bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; } bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; } bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; } bool quirkContainer() const { return m_quirkContainer; } bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; } bool marginBeforeQuirk() const { return m_marginBeforeQuirk; } bool marginAfterQuirk() const { return m_marginAfterQuirk; } int positiveMargin() const { return m_positiveMargin; } int negativeMargin() const { return m_negativeMargin; } int margin() const { return m_positiveMargin - m_negativeMargin; } }; void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatLogicalBottom, int& maxFloatLogicalBottom); void adjustPositionedBlock(RenderBox* child, const MarginInfo&); void adjustFloatingBlock(const MarginInfo&); bool handleSpecialChild(RenderBox* child, const MarginInfo&); bool handleFloatingChild(RenderBox* child, const MarginInfo&); bool handlePositionedChild(RenderBox* child, const MarginInfo&); bool handleRunInChild(RenderBox* child); int collapseMargins(RenderBox* child, MarginInfo&); int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos); int estimateLogicalTopPosition(RenderBox* child, const MarginInfo&); void determineLogicalLeftPositionForChild(RenderBox* child); void handleAfterSideOfBlock(int top, int bottom, MarginInfo&); void setCollapsedBottomMargin(const MarginInfo&); // End helper functions and structs used by layoutBlockChildren. // Pagination routines. int nextPageLogicalTop(int logicalOffset) const; // Returns the top of the next page following logicalOffset. int applyBeforeBreak(RenderBox* child, int logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column. int applyAfterBreak(RenderBox* child, int logicalOffset, MarginInfo& marginInfo); // If the child has an after break, then return a new offset that shifts to the top of the next page/column. int adjustForUnsplittableChild(RenderBox* child, int logicalOffset, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column. void adjustLinePositionForPagination(RootInlineBox*, int& deltaOffset); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page. struct FloatingObjectHashFunctions { static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->m_renderer); } static bool equal(FloatingObject* a, FloatingObject* b) { return a->m_renderer == b->m_renderer; } static const bool safeToCompareToEmptyOrDeleted = true; }; struct FloatingObjectHashTranslator { static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); } static bool equal(FloatingObject* a, RenderBox* b) { return a->m_renderer == b; } }; typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet; typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator; class FloatingObjects { public: FloatingObjects() : m_leftObjectsCount(0) , m_rightObjectsCount(0) { } void clear(); void increaseObjectsCount(FloatingObject::Type); void decreaseObjectsCount(FloatingObject::Type); bool hasLeftObjects() const { return m_leftObjectsCount > 0; } bool hasRightObjects() const { return m_rightObjectsCount > 0; } FloatingObjectSet& set() { return m_set; } private: FloatingObjectSet m_set; unsigned m_leftObjectsCount; unsigned m_rightObjectsCount; }; OwnPtr<FloatingObjects> m_floatingObjects; typedef PositionedObjectsListHashSet::const_iterator Iterator; OwnPtr<PositionedObjectsListHashSet> m_positionedObjects; // Allocated only when some of these fields have non-default values struct RenderBlockRareData { WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED; public: RenderBlockRareData(const RenderBlock* block) : m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block)) , m_paginationStrut(0) , m_pageLogicalOffset(0) { } static int positiveMarginBeforeDefault(const RenderBlock* block) { return std::max(block->marginBefore(), 0); } static int negativeMarginBeforeDefault(const RenderBlock* block) { return std::max(-block->marginBefore(), 0); } static int positiveMarginAfterDefault(const RenderBlock* block) { return std::max(block->marginAfter(), 0); } static int negativeMarginAfterDefault(const RenderBlock* block) { return std::max(-block->marginAfter(), 0); } MarginValues m_margins; int m_paginationStrut; int m_pageLogicalOffset; }; OwnPtr<RenderBlockRareData> m_rareData; RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>. mutable int m_lineHeight : 31; bool m_beingDestroyed : 1; // RenderRubyBase objects need to be able to split and merge, moving their children around // (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline). friend class RenderRubyBase; friend class LineWidth; // Needs to know FloatingObject private: // Used to store state between styleWillChange and styleDidChange static bool s_canPropagateFloatIntoSibling; }; inline RenderBlock* toRenderBlock(RenderObject* object) { ASSERT(!object || object->isRenderBlock()); return static_cast<RenderBlock*>(object); } inline const RenderBlock* toRenderBlock(const RenderObject* object) { ASSERT(!object || object->isRenderBlock()); return static_cast<const RenderBlock*>(object); } // This will catch anyone doing an unnecessary cast. void toRenderBlock(const RenderBlock*); } // namespace WebCore #endif // RenderBlock_h