/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "KeyframeAnimation.h" #include "AnimationControllerPrivate.h" #include "CSSPropertyNames.h" #include "CSSStyleSelector.h" #include "CompositeAnimation.h" #include "EventNames.h" #include "RenderLayer.h" #include "RenderLayerBacking.h" #include "RenderStyle.h" #include <wtf/UnusedParam.h> using namespace std; namespace WebCore { KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle) : AnimationBase(animation, renderer, compAnim) , m_keyframes(renderer, animation->name()) , m_index(index) , m_startEventDispatched(false) , m_unanimatedStyle(unanimatedStyle) { // Get the keyframe RenderStyles if (m_object && m_object->node() && m_object->node()->isElementNode()) m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->node()), unanimatedStyle, m_keyframes); // Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match. validateTransformFunctionList(); } KeyframeAnimation::~KeyframeAnimation() { // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed. if (!postActive()) endAnimation(); } void KeyframeAnimation::fetchIntervalEndpointsForProperty(int property, const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& prog) const { // Find the first key double elapsedTime = getElapsedTime(); if (m_animation->duration() && m_animation->iterationCount() != Animation::IterationCountInfinite) elapsedTime = min(elapsedTime, m_animation->duration() * m_animation->iterationCount()); double fractionalTime = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1; // FIXME: startTime can be before the current animation "frame" time. This is to sync with the frame time // concept in AnimationTimeController. So we need to somehow sync the two. Until then, the possible // error is small and will probably not be noticeable. Until we fix this, remove the assert. // https://bugs.webkit.org/show_bug.cgi?id=52037 // ASSERT(fractionalTime >= 0); if (fractionalTime < 0) fractionalTime = 0; // FIXME: share this code with AnimationBase::progress(). int iteration = static_cast<int>(fractionalTime); if (m_animation->iterationCount() != Animation::IterationCountInfinite) iteration = min(iteration, m_animation->iterationCount() - 1); fractionalTime -= iteration; bool reversing = (m_animation->direction() == Animation::AnimationDirectionAlternate) && (iteration & 1); if (reversing) fractionalTime = 1 - fractionalTime; size_t numKeyframes = m_keyframes.size(); if (!numKeyframes) return; ASSERT(!m_keyframes[0].key()); ASSERT(m_keyframes[m_keyframes.size() - 1].key() == 1); int prevIndex = -1; int nextIndex = -1; // FIXME: with a lot of keys, this linear search will be slow. We could binary search. for (size_t i = 0; i < numKeyframes; ++i) { const KeyframeValue& currKeyFrame = m_keyframes[i]; if (!currKeyFrame.containsProperty(property)) continue; if (fractionalTime < currKeyFrame.key()) { nextIndex = i; break; } prevIndex = i; } double scale = 1; double offset = 0; if (prevIndex == -1) prevIndex = 0; if (nextIndex == -1) nextIndex = m_keyframes.size() - 1; const KeyframeValue& prevKeyframe = m_keyframes[prevIndex]; const KeyframeValue& nextKeyframe = m_keyframes[nextIndex]; fromStyle = prevKeyframe.style(); toStyle = nextKeyframe.style(); offset = prevKeyframe.key(); scale = 1.0 / (nextKeyframe.key() - prevKeyframe.key()); const TimingFunction* timingFunction = 0; if (fromStyle->animations() && fromStyle->animations()->size() > 0) { // We get the timing function from the first animation, because we've synthesized a RenderStyle for each keyframe. timingFunction = fromStyle->animations()->animation(0)->timingFunction().get(); } prog = progress(scale, offset, timingFunction); } void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle) { // Fire the start timeout if needed fireAnimationEventsIfNeeded(); // If we have not yet started, we will not have a valid start time, so just start the animation if needed. if (isNew() && m_animation->playState() == AnimPlayStatePlaying) updateStateMachine(AnimationStateInputStartAnimation, -1); // If we get this far and the animation is done, it means we are cleaning up a just finished animation. // If so, we need to send back the targetStyle. if (postActive()) { if (!animatedStyle) animatedStyle = const_cast<RenderStyle*>(targetStyle); return; } // If we are waiting for the start timer, we don't want to change the style yet. // Special case 1 - if the delay time is 0, then we do want to set the first frame of the // animation right away. This avoids a flash when the animation starts. // Special case 2 - if there is a backwards fill mode, then we want to continue // through to the style blend so that we get the fromStyle. if (waitingToStart() && m_animation->delay() > 0 && !m_animation->fillsBackwards()) return; // If we have no keyframes, don't animate. if (!m_keyframes.size()) { updateStateMachine(AnimationStateInputEndAnimation, -1); return; } // Run a cycle of animation. // We know we will need a new render style, so make one if needed. if (!animatedStyle) animatedStyle = RenderStyle::clone(targetStyle); // FIXME: we need to be more efficient about determining which keyframes we are animating between. // We should cache the last pair or something. HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) { int property = *it; // Get the from/to styles and progress between const RenderStyle* fromStyle = 0; const RenderStyle* toStyle = 0; double progress = 0.0; fetchIntervalEndpointsForProperty(property, fromStyle, toStyle, progress); bool needsAnim = blendProperties(this, property, animatedStyle.get(), fromStyle, toStyle, progress); if (needsAnim) setAnimating(); else { #if USE(ACCELERATED_COMPOSITING) // If we are running an accelerated animation, set a flag in the style // to indicate it. This can be used to make sure we get an updated // style for hit testing, etc. animatedStyle->setIsRunningAcceleratedAnimation(); #endif } } } void KeyframeAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle) { // If we're in the delay phase and we're not backwards filling, tell the caller // to use the current style. if (waitingToStart() && m_animation->delay() > 0 && !m_animation->fillsBackwards()) return; if (!m_keyframes.size()) return; if (!animatedStyle) animatedStyle = RenderStyle::clone(m_object->style()); HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) { int property = *it; // Get the from/to styles and progress between const RenderStyle* fromStyle = 0; const RenderStyle* toStyle = 0; double progress = 0.0; fetchIntervalEndpointsForProperty(property, fromStyle, toStyle, progress); blendProperties(this, property, animatedStyle.get(), fromStyle, toStyle, progress); } } bool KeyframeAnimation::hasAnimationForProperty(int property) const { // FIXME: why not just m_keyframes.containsProperty()? HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) { if (*it == property) return true; } return false; } bool KeyframeAnimation::startAnimation(double timeOffset) { #if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) return layer->backing()->startAnimation(timeOffset, m_animation.get(), m_keyframes); } #else UNUSED_PARAM(timeOffset); #endif return false; } void KeyframeAnimation::pauseAnimation(double timeOffset) { if (!m_object) return; #if USE(ACCELERATED_COMPOSITING) if (m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) layer->backing()->animationPaused(timeOffset, m_keyframes.animationName()); } #else UNUSED_PARAM(timeOffset); #endif // Restore the original (unanimated) style if (!paused()) setNeedsStyleRecalc(m_object->node()); } void KeyframeAnimation::endAnimation() { if (!m_object) return; #if USE(ACCELERATED_COMPOSITING) if (m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) layer->backing()->animationFinished(m_keyframes.animationName()); } #endif // Restore the original (unanimated) style if (!paused()) setNeedsStyleRecalc(m_object->node()); } bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType) const { return m_object->document()->hasListenerType(listenerType); } void KeyframeAnimation::onAnimationStart(double elapsedTime) { sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime); } void KeyframeAnimation::onAnimationIteration(double elapsedTime) { sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime); } void KeyframeAnimation::onAnimationEnd(double elapsedTime) { sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime); // End the animation if we don't fill forwards. Forward filling // animations are ended properly in the class destructor. if (!m_animation->fillsForwards()) endAnimation(); } bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime) { Document::ListenerType listenerType; if (eventType == eventNames().webkitAnimationIterationEvent) listenerType = Document::ANIMATIONITERATION_LISTENER; else if (eventType == eventNames().webkitAnimationEndEvent) listenerType = Document::ANIMATIONEND_LISTENER; else { ASSERT(eventType == eventNames().webkitAnimationStartEvent); if (m_startEventDispatched) return false; m_startEventDispatched = true; listenerType = Document::ANIMATIONSTART_LISTENER; } if (shouldSendEventForListener(listenerType)) { // Dispatch the event RefPtr<Element> element; if (m_object->node() && m_object->node()->isElementNode()) element = static_cast<Element*>(m_object->node()); ASSERT(!element || (element->document() && !element->document()->inPageCache())); if (!element) return false; // Schedule event handling m_compAnim->animationController()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime); // Restore the original (unanimated) style if (eventType == eventNames().webkitAnimationEndEvent && element->renderer()) setNeedsStyleRecalc(element.get()); return true; // Did dispatch an event } return false; // Did not dispatch an event } void KeyframeAnimation::overrideAnimations() { // This will override implicit animations that match the properties in the keyframe animation HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) compositeAnimation()->overrideImplicitAnimations(*it); } void KeyframeAnimation::resumeOverriddenAnimations() { // This will resume overridden implicit animations HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) compositeAnimation()->resumeOverriddenImplicitAnimations(*it); } bool KeyframeAnimation::affectsProperty(int property) const { HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) { if (*it == property) return true; } return false; } void KeyframeAnimation::validateTransformFunctionList() { m_transformFunctionListValid = false; if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform)) return; // Empty transforms match anything, so find the first non-empty entry as the reference size_t numKeyframes = m_keyframes.size(); size_t firstNonEmptyTransformKeyframeIndex = numKeyframes; for (size_t i = 0; i < numKeyframes; ++i) { const KeyframeValue& currentKeyframe = m_keyframes[i]; if (currentKeyframe.style()->transform().operations().size()) { firstNonEmptyTransformKeyframeIndex = i; break; } } if (firstNonEmptyTransformKeyframeIndex == numKeyframes) return; const TransformOperations* firstVal = &m_keyframes[firstNonEmptyTransformKeyframeIndex].style()->transform(); // See if the keyframes are valid for (size_t i = firstNonEmptyTransformKeyframeIndex + 1; i < numKeyframes; ++i) { const KeyframeValue& currentKeyframe = m_keyframes[i]; const TransformOperations* val = ¤tKeyframe.style()->transform(); // A null transform matches anything if (val->operations().isEmpty()) continue; // If the sizes of the function lists don't match, the lists don't match if (firstVal->operations().size() != val->operations().size()) return; // If the types of each function are not the same, the lists don't match for (size_t j = 0; j < firstVal->operations().size(); ++j) { if (!firstVal->operations()[j]->isSameType(*val->operations()[j])) return; } } // Keyframes are valid m_transformFunctionListValid = true; } double KeyframeAnimation::timeToNextService() { double t = AnimationBase::timeToNextService(); #if USE(ACCELERATED_COMPOSITING) if (t != 0 || preActive()) return t; // A return value of 0 means we need service. But if we only have accelerated animations we // only need service at the end of the transition HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); bool acceleratedPropertiesOnly = true; for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) { if (!animationOfPropertyIsAccelerated(*it) || !isAccelerated()) { acceleratedPropertiesOnly = false; break; } } if (acceleratedPropertiesOnly) { bool isLooping; getTimeToNextEvent(t, isLooping); } #endif return t; } } // namespace WebCore