//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // MachineScheduler schedules machine instructions after phi elimination. It // preserves LiveIntervals so it can be invoked before register allocation. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "misched" #include "HexagonMachineScheduler.h" #include <queue> using namespace llvm; static cl::opt<bool> ForceTopDown("vliw-misched-topdown", cl::Hidden, cl::desc("Force top-down list scheduling")); static cl::opt<bool> ForceBottomUp("vliw-misched-bottomup", cl::Hidden, cl::desc("Force bottom-up list scheduling")); #ifndef NDEBUG static cl::opt<bool> ViewMISchedDAGs("vliw-view-misched-dags", cl::Hidden, cl::desc("Pop up a window to show MISched dags after they are processed")); static cl::opt<unsigned> MISchedCutoff("vliw-misched-cutoff", cl::Hidden, cl::desc("Stop scheduling after N instructions"), cl::init(~0U)); #else static bool ViewMISchedDAGs = false; #endif // NDEBUG /// Decrement this iterator until reaching the top or a non-debug instr. static MachineBasicBlock::iterator priorNonDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator Beg) { assert(I != Beg && "reached the top of the region, cannot decrement"); while (--I != Beg) { if (!I->isDebugValue()) break; } return I; } /// If this iterator is a debug value, increment until reaching the End or a /// non-debug instruction. static MachineBasicBlock::iterator nextIfDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator End) { for(; I != End; ++I) { if (!I->isDebugValue()) break; } return I; } /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When /// NumPredsLeft reaches zero, release the successor node. /// /// FIXME: Adjust SuccSU height based on MinLatency. void VLIWMachineScheduler::releaseSucc(SUnit *SU, SDep *SuccEdge) { SUnit *SuccSU = SuccEdge->getSUnit(); #ifndef NDEBUG if (SuccSU->NumPredsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; SuccSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif --SuccSU->NumPredsLeft; if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) SchedImpl->releaseTopNode(SuccSU); } /// releaseSuccessors - Call releaseSucc on each of SU's successors. void VLIWMachineScheduler::releaseSuccessors(SUnit *SU) { for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { releaseSucc(SU, &*I); } } /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When /// NumSuccsLeft reaches zero, release the predecessor node. /// /// FIXME: Adjust PredSU height based on MinLatency. void VLIWMachineScheduler::releasePred(SUnit *SU, SDep *PredEdge) { SUnit *PredSU = PredEdge->getSUnit(); #ifndef NDEBUG if (PredSU->NumSuccsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; PredSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif --PredSU->NumSuccsLeft; if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU) SchedImpl->releaseBottomNode(PredSU); } /// releasePredecessors - Call releasePred on each of SU's predecessors. void VLIWMachineScheduler::releasePredecessors(SUnit *SU) { for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { releasePred(SU, &*I); } } void VLIWMachineScheduler::moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos) { // Advance RegionBegin if the first instruction moves down. if (&*RegionBegin == MI) ++RegionBegin; // Update the instruction stream. BB->splice(InsertPos, BB, MI); // Update LiveIntervals LIS->handleMove(MI); // Recede RegionBegin if an instruction moves above the first. if (RegionBegin == InsertPos) RegionBegin = MI; } bool VLIWMachineScheduler::checkSchedLimit() { #ifndef NDEBUG if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) { CurrentTop = CurrentBottom; return false; } ++NumInstrsScheduled; #endif return true; } /// enterRegion - Called back from MachineScheduler::runOnMachineFunction after /// crossing a scheduling boundary. [begin, end) includes all instructions in /// the region, including the boundary itself and single-instruction regions /// that don't get scheduled. void VLIWMachineScheduler::enterRegion(MachineBasicBlock *bb, MachineBasicBlock::iterator begin, MachineBasicBlock::iterator end, unsigned endcount) { ScheduleDAGInstrs::enterRegion(bb, begin, end, endcount); // For convenience remember the end of the liveness region. LiveRegionEnd = (RegionEnd == bb->end()) ? RegionEnd : llvm::next(RegionEnd); } // Setup the register pressure trackers for the top scheduled top and bottom // scheduled regions. void VLIWMachineScheduler::initRegPressure() { TopRPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin); BotRPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd); // Close the RPTracker to finalize live ins. RPTracker.closeRegion(); DEBUG(RPTracker.getPressure().dump(TRI)); // Initialize the live ins and live outs. TopRPTracker.addLiveRegs(RPTracker.getPressure().LiveInRegs); BotRPTracker.addLiveRegs(RPTracker.getPressure().LiveOutRegs); // Close one end of the tracker so we can call // getMaxUpward/DownwardPressureDelta before advancing across any // instructions. This converts currently live regs into live ins/outs. TopRPTracker.closeTop(); BotRPTracker.closeBottom(); // Account for liveness generated by the region boundary. if (LiveRegionEnd != RegionEnd) BotRPTracker.recede(); assert(BotRPTracker.getPos() == RegionEnd && "Can't find the region bottom"); // Cache the list of excess pressure sets in this region. This will also track // the max pressure in the scheduled code for these sets. RegionCriticalPSets.clear(); std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure; for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) { unsigned Limit = TRI->getRegPressureSetLimit(i); DEBUG(dbgs() << TRI->getRegPressureSetName(i) << "Limit " << Limit << " Actual " << RegionPressure[i] << "\n"); if (RegionPressure[i] > Limit) RegionCriticalPSets.push_back(PressureElement(i, 0)); } DEBUG(dbgs() << "Excess PSets: "; for (unsigned i = 0, e = RegionCriticalPSets.size(); i != e; ++i) dbgs() << TRI->getRegPressureSetName( RegionCriticalPSets[i].PSetID) << " "; dbgs() << "\n"); TotalPackets = 0; } // FIXME: When the pressure tracker deals in pressure differences then we won't // iterate over all RegionCriticalPSets[i]. void VLIWMachineScheduler:: updateScheduledPressure(std::vector<unsigned> NewMaxPressure) { for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) { unsigned ID = RegionCriticalPSets[i].PSetID; int &MaxUnits = RegionCriticalPSets[i].UnitIncrease; if ((int)NewMaxPressure[ID] > MaxUnits) MaxUnits = NewMaxPressure[ID]; } } /// Check if scheduling of this SU is possible /// in the current packet. /// It is _not_ precise (statefull), it is more like /// another heuristic. Many corner cases are figured /// empirically. bool VLIWResourceModel::isResourceAvailable(SUnit *SU) { if (!SU || !SU->getInstr()) return false; // First see if the pipeline could receive this instruction // in the current cycle. switch (SU->getInstr()->getOpcode()) { default: if (!ResourcesModel->canReserveResources(SU->getInstr())) return false; case TargetOpcode::EXTRACT_SUBREG: case TargetOpcode::INSERT_SUBREG: case TargetOpcode::SUBREG_TO_REG: case TargetOpcode::REG_SEQUENCE: case TargetOpcode::IMPLICIT_DEF: case TargetOpcode::COPY: case TargetOpcode::INLINEASM: break; } // Now see if there are no other dependencies to instructions already // in the packet. for (unsigned i = 0, e = Packet.size(); i != e; ++i) { if (Packet[i]->Succs.size() == 0) continue; for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(), E = Packet[i]->Succs.end(); I != E; ++I) { // Since we do not add pseudos to packets, might as well // ignore order dependencies. if (I->isCtrl()) continue; if (I->getSUnit() == SU) return false; } } return true; } /// Keep track of available resources. bool VLIWResourceModel::reserveResources(SUnit *SU) { bool startNewCycle = false; // If this SU does not fit in the packet // start a new one. if (!isResourceAvailable(SU)) { ResourcesModel->clearResources(); Packet.clear(); TotalPackets++; startNewCycle = true; } switch (SU->getInstr()->getOpcode()) { default: ResourcesModel->reserveResources(SU->getInstr()); break; case TargetOpcode::EXTRACT_SUBREG: case TargetOpcode::INSERT_SUBREG: case TargetOpcode::SUBREG_TO_REG: case TargetOpcode::REG_SEQUENCE: case TargetOpcode::IMPLICIT_DEF: case TargetOpcode::KILL: case TargetOpcode::PROLOG_LABEL: case TargetOpcode::EH_LABEL: case TargetOpcode::COPY: case TargetOpcode::INLINEASM: break; } Packet.push_back(SU); #ifndef NDEBUG DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n"); for (unsigned i = 0, e = Packet.size(); i != e; ++i) { DEBUG(dbgs() << "\t[" << i << "] SU("); DEBUG(dbgs() << Packet[i]->NodeNum << ")\t"); DEBUG(Packet[i]->getInstr()->dump()); } #endif // If packet is now full, reset the state so in the next cycle // we start fresh. if (Packet.size() >= InstrItins->SchedModel->IssueWidth) { ResourcesModel->clearResources(); Packet.clear(); TotalPackets++; startNewCycle = true; } return startNewCycle; } // Release all DAG roots for scheduling. void VLIWMachineScheduler::releaseRoots() { SmallVector<SUnit*, 16> BotRoots; for (std::vector<SUnit>::iterator I = SUnits.begin(), E = SUnits.end(); I != E; ++I) { // A SUnit is ready to top schedule if it has no predecessors. if (I->Preds.empty()) SchedImpl->releaseTopNode(&(*I)); // A SUnit is ready to bottom schedule if it has no successors. if (I->Succs.empty()) BotRoots.push_back(&(*I)); } // Release bottom roots in reverse order so the higher priority nodes appear // first. This is more natural and slightly more efficient. for (SmallVectorImpl<SUnit*>::const_reverse_iterator I = BotRoots.rbegin(), E = BotRoots.rend(); I != E; ++I) SchedImpl->releaseBottomNode(*I); } /// schedule - Called back from MachineScheduler::runOnMachineFunction /// after setting up the current scheduling region. [RegionBegin, RegionEnd) /// only includes instructions that have DAG nodes, not scheduling boundaries. void VLIWMachineScheduler::schedule() { DEBUG(dbgs() << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber() << " " << BB->getName() << " in_func " << BB->getParent()->getFunction()->getName() << " at loop depth " << MLI->getLoopDepth(BB) << " \n"); // Initialize the register pressure tracker used by buildSchedGraph. RPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd); // Account for liveness generate by the region boundary. if (LiveRegionEnd != RegionEnd) RPTracker.recede(); // Build the DAG, and compute current register pressure. buildSchedGraph(AA, &RPTracker); // Initialize top/bottom trackers after computing region pressure. initRegPressure(); // To view Height/Depth correctly, they should be accessed at least once. DEBUG(unsigned maxH = 0; for (unsigned su = 0, e = SUnits.size(); su != e; ++su) if (SUnits[su].getHeight() > maxH) maxH = SUnits[su].getHeight(); dbgs() << "Max Height " << maxH << "\n";); DEBUG(unsigned maxD = 0; for (unsigned su = 0, e = SUnits.size(); su != e; ++su) if (SUnits[su].getDepth() > maxD) maxD = SUnits[su].getDepth(); dbgs() << "Max Depth " << maxD << "\n";); DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) SUnits[su].dumpAll(this)); if (ViewMISchedDAGs) viewGraph(); SchedImpl->initialize(this); // Release edges from the special Entry node or to the special Exit node. releaseSuccessors(&EntrySU); releasePredecessors(&ExitSU); // Release all DAG roots for scheduling. releaseRoots(); CurrentTop = nextIfDebug(RegionBegin, RegionEnd); CurrentBottom = RegionEnd; bool IsTopNode = false; while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) { if (!checkSchedLimit()) break; // Move the instruction to its new location in the instruction stream. MachineInstr *MI = SU->getInstr(); if (IsTopNode) { assert(SU->isTopReady() && "node still has unscheduled dependencies"); if (&*CurrentTop == MI) CurrentTop = nextIfDebug(++CurrentTop, CurrentBottom); else { moveInstruction(MI, CurrentTop); TopRPTracker.setPos(MI); } // Update top scheduled pressure. TopRPTracker.advance(); assert(TopRPTracker.getPos() == CurrentTop && "out of sync"); updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure); // Release dependent instructions for scheduling. releaseSuccessors(SU); } else { assert(SU->isBottomReady() && "node still has unscheduled dependencies"); MachineBasicBlock::iterator priorII = priorNonDebug(CurrentBottom, CurrentTop); if (&*priorII == MI) CurrentBottom = priorII; else { if (&*CurrentTop == MI) { CurrentTop = nextIfDebug(++CurrentTop, priorII); TopRPTracker.setPos(CurrentTop); } moveInstruction(MI, CurrentBottom); CurrentBottom = MI; } // Update bottom scheduled pressure. BotRPTracker.recede(); assert(BotRPTracker.getPos() == CurrentBottom && "out of sync"); updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure); // Release dependent instructions for scheduling. releasePredecessors(SU); } SU->isScheduled = true; SchedImpl->schedNode(SU, IsTopNode); } assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone."); placeDebugValues(); } /// Reinsert any remaining debug_values, just like the PostRA scheduler. void VLIWMachineScheduler::placeDebugValues() { // If first instruction was a DBG_VALUE then put it back. if (FirstDbgValue) { BB->splice(RegionBegin, BB, FirstDbgValue); RegionBegin = FirstDbgValue; } for (std::vector<std::pair<MachineInstr *, MachineInstr *> >::iterator DI = DbgValues.end(), DE = DbgValues.begin(); DI != DE; --DI) { std::pair<MachineInstr *, MachineInstr *> P = *prior(DI); MachineInstr *DbgValue = P.first; MachineBasicBlock::iterator OrigPrevMI = P.second; BB->splice(++OrigPrevMI, BB, DbgValue); if (OrigPrevMI == llvm::prior(RegionEnd)) RegionEnd = DbgValue; } DbgValues.clear(); FirstDbgValue = NULL; } void ConvergingVLIWScheduler::initialize(VLIWMachineScheduler *dag) { DAG = dag; TRI = DAG->TRI; Top.DAG = dag; Bot.DAG = dag; // Initialize the HazardRecognizers. const TargetMachine &TM = DAG->MF.getTarget(); const InstrItineraryData *Itin = TM.getInstrItineraryData(); Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG); Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG); Top.ResourceModel = new VLIWResourceModel(TM); Bot.ResourceModel = new VLIWResourceModel(TM); assert((!ForceTopDown || !ForceBottomUp) && "-misched-topdown incompatible with -misched-bottomup"); } void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) { if (SU->isScheduled) return; for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle; unsigned MinLatency = I->getMinLatency(); #ifndef NDEBUG Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency); #endif if (SU->TopReadyCycle < PredReadyCycle + MinLatency) SU->TopReadyCycle = PredReadyCycle + MinLatency; } Top.releaseNode(SU, SU->TopReadyCycle); } void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) { if (SU->isScheduled) return; assert(SU->getInstr() && "Scheduled SUnit must have instr"); for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle; unsigned MinLatency = I->getMinLatency(); #ifndef NDEBUG Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency); #endif if (SU->BotReadyCycle < SuccReadyCycle + MinLatency) SU->BotReadyCycle = SuccReadyCycle + MinLatency; } Bot.releaseNode(SU, SU->BotReadyCycle); } /// Does this SU have a hazard within the current instruction group. /// /// The scheduler supports two modes of hazard recognition. The first is the /// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that /// supports highly complicated in-order reservation tables /// (ScoreboardHazardRecognizer) and arbitrary target-specific logic. /// /// The second is a streamlined mechanism that checks for hazards based on /// simple counters that the scheduler itself maintains. It explicitly checks /// for instruction dispatch limitations, including the number of micro-ops that /// can dispatch per cycle. /// /// TODO: Also check whether the SU must start a new group. bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) { if (HazardRec->isEnabled()) return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard; if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth()) return true; return false; } void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU, unsigned ReadyCycle) { if (ReadyCycle < MinReadyCycle) MinReadyCycle = ReadyCycle; // Check for interlocks first. For the purpose of other heuristics, an // instruction that cannot issue appears as if it's not in the ReadyQueue. if (ReadyCycle > CurrCycle || checkHazard(SU)) Pending.push(SU); else Available.push(SU); } /// Move the boundary of scheduled code by one cycle. void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() { unsigned Width = DAG->getIssueWidth(); IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width; assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized"); unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle); if (!HazardRec->isEnabled()) { // Bypass HazardRec virtual calls. CurrCycle = NextCycle; } else { // Bypass getHazardType calls in case of long latency. for (; CurrCycle != NextCycle; ++CurrCycle) { if (isTop()) HazardRec->AdvanceCycle(); else HazardRec->RecedeCycle(); } } CheckPending = true; DEBUG(dbgs() << "*** " << Available.getName() << " cycle " << CurrCycle << '\n'); } /// Move the boundary of scheduled code by one SUnit. void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) { bool startNewCycle = false; // Update the reservation table. if (HazardRec->isEnabled()) { if (!isTop() && SU->isCall) { // Calls are scheduled with their preceding instructions. For bottom-up // scheduling, clear the pipeline state before emitting. HazardRec->Reset(); } HazardRec->EmitInstruction(SU); } // Update DFA model. startNewCycle = ResourceModel->reserveResources(SU); // Check the instruction group dispatch limit. // TODO: Check if this SU must end a dispatch group. IssueCount += DAG->getNumMicroOps(SU->getInstr()); if (startNewCycle) { DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n'); bumpCycle(); } else DEBUG(dbgs() << "*** IssueCount " << IssueCount << " at cycle " << CurrCycle << '\n'); } /// Release pending ready nodes in to the available queue. This makes them /// visible to heuristics. void ConvergingVLIWScheduler::SchedBoundary::releasePending() { // If the available queue is empty, it is safe to reset MinReadyCycle. if (Available.empty()) MinReadyCycle = UINT_MAX; // Check to see if any of the pending instructions are ready to issue. If // so, add them to the available queue. for (unsigned i = 0, e = Pending.size(); i != e; ++i) { SUnit *SU = *(Pending.begin()+i); unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle; if (ReadyCycle < MinReadyCycle) MinReadyCycle = ReadyCycle; if (ReadyCycle > CurrCycle) continue; if (checkHazard(SU)) continue; Available.push(SU); Pending.remove(Pending.begin()+i); --i; --e; } CheckPending = false; } /// Remove SU from the ready set for this boundary. void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) { if (Available.isInQueue(SU)) Available.remove(Available.find(SU)); else { assert(Pending.isInQueue(SU) && "bad ready count"); Pending.remove(Pending.find(SU)); } } /// If this queue only has one ready candidate, return it. As a side effect, /// advance the cycle until at least one node is ready. If multiple instructions /// are ready, return NULL. SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() { if (CheckPending) releasePending(); for (unsigned i = 0; Available.empty(); ++i) { assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) && "permanent hazard"); (void)i; bumpCycle(); releasePending(); } if (Available.size() == 1) return *Available.begin(); return NULL; } #ifndef NDEBUG void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU, PressureElement P) { dbgs() << Label << " " << Q.getName() << " "; if (P.isValid()) dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease << " "; else dbgs() << " "; SU->dump(DAG); } #endif /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor /// of SU, return it, otherwise return null. static SUnit *getSingleUnscheduledPred(SUnit *SU) { SUnit *OnlyAvailablePred = 0; for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) { SUnit &Pred = *I->getSUnit(); if (!Pred.isScheduled) { // We found an available, but not scheduled, predecessor. If it's the // only one we have found, keep track of it... otherwise give up. if (OnlyAvailablePred && OnlyAvailablePred != &Pred) return 0; OnlyAvailablePred = &Pred; } } return OnlyAvailablePred; } /// getSingleUnscheduledSucc - If there is exactly one unscheduled successor /// of SU, return it, otherwise return null. static SUnit *getSingleUnscheduledSucc(SUnit *SU) { SUnit *OnlyAvailableSucc = 0; for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { SUnit &Succ = *I->getSUnit(); if (!Succ.isScheduled) { // We found an available, but not scheduled, successor. If it's the // only one we have found, keep track of it... otherwise give up. if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ) return 0; OnlyAvailableSucc = &Succ; } } return OnlyAvailableSucc; } // Constants used to denote relative importance of // heuristic components for cost computation. static const unsigned PriorityOne = 200; static const unsigned PriorityTwo = 100; static const unsigned PriorityThree = 50; static const unsigned PriorityFour = 20; static const unsigned ScaleTwo = 10; static const unsigned FactorOne = 2; /// Single point to compute overall scheduling cost. /// TODO: More heuristics will be used soon. int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU, SchedCandidate &Candidate, RegPressureDelta &Delta, bool verbose) { // Initial trivial priority. int ResCount = 1; // Do not waste time on a node that is already scheduled. if (!SU || SU->isScheduled) return ResCount; // Forced priority is high. if (SU->isScheduleHigh) ResCount += PriorityOne; // Critical path first. if (Q.getID() == TopQID) { ResCount += (SU->getHeight() * ScaleTwo); // If resources are available for it, multiply the // chance of scheduling. if (Top.ResourceModel->isResourceAvailable(SU)) ResCount <<= FactorOne; } else { ResCount += (SU->getDepth() * ScaleTwo); // If resources are available for it, multiply the // chance of scheduling. if (Bot.ResourceModel->isResourceAvailable(SU)) ResCount <<= FactorOne; } unsigned NumNodesBlocking = 0; if (Q.getID() == TopQID) { // How many SUs does it block from scheduling? // Look at all of the successors of this node. // Count the number of nodes that // this node is the sole unscheduled node for. for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) if (getSingleUnscheduledPred(I->getSUnit()) == SU) ++NumNodesBlocking; } else { // How many unscheduled predecessors block this node? for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); I != E; ++I) if (getSingleUnscheduledSucc(I->getSUnit()) == SU) ++NumNodesBlocking; } ResCount += (NumNodesBlocking * ScaleTwo); // Factor in reg pressure as a heuristic. ResCount -= (Delta.Excess.UnitIncrease*PriorityThree); ResCount -= (Delta.CriticalMax.UnitIncrease*PriorityThree); DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")"); return ResCount; } /// Pick the best candidate from the top queue. /// /// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during /// DAG building. To adjust for the current scheduling location we need to /// maintain the number of vreg uses remaining to be top-scheduled. ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler:: pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker, SchedCandidate &Candidate) { DEBUG(Q.dump()); // getMaxPressureDelta temporarily modifies the tracker. RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker); // BestSU remains NULL if no top candidates beat the best existing candidate. CandResult FoundCandidate = NoCand; for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) { RegPressureDelta RPDelta; TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta, DAG->getRegionCriticalPSets(), DAG->getRegPressure().MaxSetPressure); int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false); // Initialize the candidate if needed. if (!Candidate.SU) { Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = NodeOrder; continue; } // Best cost. if (CurrentCost > Candidate.SCost) { DEBUG(traceCandidate("CCAND", Q, *I)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = BestCost; continue; } // Fall through to original instruction order. // Only consider node order if Candidate was chosen from this Q. if (FoundCandidate == NoCand) continue; } return FoundCandidate; } /// Pick the best candidate node from either the top or bottom queue. SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) { // Schedule as far as possible in the direction of no choice. This is most // efficient, but also provides the best heuristics for CriticalPSets. if (SUnit *SU = Bot.pickOnlyChoice()) { IsTopNode = false; return SU; } if (SUnit *SU = Top.pickOnlyChoice()) { IsTopNode = true; return SU; } SchedCandidate BotCand; // Prefer bottom scheduling when heuristics are silent. CandResult BotResult = pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand); assert(BotResult != NoCand && "failed to find the first candidate"); // If either Q has a single candidate that provides the least increase in // Excess pressure, we can immediately schedule from that Q. // // RegionCriticalPSets summarizes the pressure within the scheduled region and // affects picking from either Q. If scheduling in one direction must // increase pressure for one of the excess PSets, then schedule in that // direction first to provide more freedom in the other direction. if (BotResult == SingleExcess || BotResult == SingleCritical) { IsTopNode = false; return BotCand.SU; } // Check if the top Q has a better candidate. SchedCandidate TopCand; CandResult TopResult = pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand); assert(TopResult != NoCand && "failed to find the first candidate"); if (TopResult == SingleExcess || TopResult == SingleCritical) { IsTopNode = true; return TopCand.SU; } // If either Q has a single candidate that minimizes pressure above the // original region's pressure pick it. if (BotResult == SingleMax) { IsTopNode = false; return BotCand.SU; } if (TopResult == SingleMax) { IsTopNode = true; return TopCand.SU; } if (TopCand.SCost > BotCand.SCost) { IsTopNode = true; return TopCand.SU; } // Otherwise prefer the bottom candidate in node order. IsTopNode = false; return BotCand.SU; } /// Pick the best node to balance the schedule. Implements MachineSchedStrategy. SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) { if (DAG->top() == DAG->bottom()) { assert(Top.Available.empty() && Top.Pending.empty() && Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage"); return NULL; } SUnit *SU; if (ForceTopDown) { SU = Top.pickOnlyChoice(); if (!SU) { SchedCandidate TopCand; CandResult TopResult = pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand); assert(TopResult != NoCand && "failed to find the first candidate"); (void)TopResult; SU = TopCand.SU; } IsTopNode = true; } else if (ForceBottomUp) { SU = Bot.pickOnlyChoice(); if (!SU) { SchedCandidate BotCand; CandResult BotResult = pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand); assert(BotResult != NoCand && "failed to find the first candidate"); (void)BotResult; SU = BotCand.SU; } IsTopNode = false; } else { SU = pickNodeBidrectional(IsTopNode); } if (SU->isTopReady()) Top.removeReady(SU); if (SU->isBottomReady()) Bot.removeReady(SU); DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom") << " Scheduling Instruction in cycle " << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n'; SU->dump(DAG)); return SU; } /// Update the scheduler's state after scheduling a node. This is the same node /// that was just returned by pickNode(). However, VLIWMachineScheduler needs /// to update it's state based on the current cycle before MachineSchedStrategy /// does. void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) { if (IsTopNode) { SU->TopReadyCycle = Top.CurrCycle; Top.bumpNode(SU); } else { SU->BotReadyCycle = Bot.CurrCycle; Bot.bumpNode(SU); } }