<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>JSON Compilation Database Format Specification</title> <link type="text/css" rel="stylesheet" href="../menu.css"> <link type="text/css" rel="stylesheet" href="../content.css"> </head> <body> <!--#include virtual="../menu.html.incl"--> <div id="content"> <h1>JSON Compilation Database Format Specification</h1> <p>This document describes a format for specifying how to replay single compilations independently of the build system.</p> <h2>Background</h2> <p>Tools based on the C++ Abstract Syntax Tree need full information how to parse a translation unit. Usually this information is implicitly available in the build system, but running tools as part of the build system is not necessarily the best solution: <ul> <li>Build systems are inherently change driven, so running multiple tools over the same code base without changing the code does not fit into the architecture of many build systems.</li> <li>Figuring out whether things have changed is often an IO bound process; this makes it hard to build low latency end user tools based on the build system.</li> <li>Build systems are inherently sequential in the build graph, for example due to generated source code. While tools that run independently of the build still need the generated source code to exist, running tools multiple times over unchanging source does not require serialization of the runs according to the build dependency graph.</li> </ul> </p> <h2>Supported Systems</h2> <p>Currently <a href="http://cmake.org">CMake</a> (since 2.8.5) supports generation of compilation databases for Unix Makefile builds (Ninja builds in the works) with the option CMAKE_EXPORT_COMPILE_COMMANDS.</p> <p>Clang's tooling interface supports reading compilation databases; see the <a href="LibTooling.html">LibTooling documentation</a>. libclang and its python bindings also support this (since clang 3.2); see <a href="/doxygen/group__COMPILATIONDB.html">CXCompilationDatabase.h</a>.</p> <h2>Format</h2> <p>A compilation database is a JSON file, which consist of an array of "command objects", where each command object specifies one way a translation unit is compiled in the project.</p> <p>Each command object contains the translation unit's main file, the working directory of the compile run and the actual compile command.</p> <p>Example: <pre> [ { "directory": "/home/user/llvm/build", "command": "/usr/bin/clang++ -Irelative -DSOMEDEF='\"With spaces and quotes.\"' -c -o file.o file.cc", "file": "file.cc" }, ... ] </pre> The contracts for each field in the command object are: <ul> <li><b>directory:</b> The working directory of the compilation. All paths specified in the <b>command</b> or <b>file</b> fields must be either absolute or relative to this directory.</li> <li><b>file:</b> The main translation unit source processed by this compilation step. This is used by tools as the key into the compilation database. There can be multiple command objects for the same file, for example if the same source file is compiled with different configurations.</li> <li><b>command:</b> The compile command executed. After JSON unescaping, this must be a valid command to rerun the exact compilation step for the translation unit in the environment the build system uses. Parameters use shell quoting and shell escaping of quotes, with '"' and '\' being the only special characters. Shell expansion is not supported.</li> </ul> </p> <h2>Build System Integration</h2> <p>The convention is to name the file compile_commands.json and put it at the top of the build directory. Clang tools are pointed to the top of the build directory to detect the file and use the compilation database to parse C++ code in the source tree.</p> </div> </body> </html>