// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/disk_cache/cache_util.h" #include <windows.h> #include "base/file_util.h" #include "base/logging.h" #include "base/message_loop.h" #include "base/win/scoped_handle.h" namespace { // Deletes all the files on path that match search_name pattern. void DeleteFiles(const wchar_t* path, const wchar_t* search_name) { std::wstring name(path); file_util::AppendToPath(&name, search_name); WIN32_FIND_DATA data; HANDLE handle = FindFirstFile(name.c_str(), &data); if (handle == INVALID_HANDLE_VALUE) return; std::wstring adjusted_path(path); adjusted_path += L'\\'; do { if (data.dwFileAttributes == FILE_ATTRIBUTE_DIRECTORY || data.dwFileAttributes == FILE_ATTRIBUTE_REPARSE_POINT) continue; std::wstring current(adjusted_path); current += data.cFileName; DeleteFile(current.c_str()); } while (FindNextFile(handle, &data)); FindClose(handle); } } // namespace namespace disk_cache { bool MoveCache(const FilePath& from_path, const FilePath& to_path) { // I don't want to use the shell version of move because if something goes // wrong, that version will attempt to move file by file and fail at the end. if (!MoveFileEx(from_path.value().c_str(), to_path.value().c_str(), 0)) { LOG(ERROR) << "Unable to move the cache: " << GetLastError(); return false; } return true; } void DeleteCache(const FilePath& path, bool remove_folder) { DeleteFiles(path.value().c_str(), L"*"); if (remove_folder) RemoveDirectory(path.value().c_str()); } bool DeleteCacheFile(const FilePath& name) { // We do a simple delete, without ever falling back to SHFileOperation, as the // version from base does. if (!DeleteFile(name.value().c_str())) { // There is an error, but we share delete access so let's see if there is a // file to open. Note that this code assumes that we have a handle to the // file at all times (even now), so nobody can have a handle that prevents // us from opening the file again (unless it was deleted). DWORD sharing = FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE; DWORD access = SYNCHRONIZE; base::win::ScopedHandle file(CreateFile( name.value().c_str(), access, sharing, NULL, OPEN_EXISTING, 0, NULL)); if (file.IsValid()) return false; // Most likely there is no file to open... and that's what we wanted. } return true; } } // namespace disk_cache