// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/common/badge_util.h" #include "base/logging.h" #include "base/utf_string_conversions.h" #include "third_party/skia/include/core/SkPaint.h" #include "third_party/skia/include/core/SkTypeface.h" #include "ui/base/resource/resource_bundle.h" #include "ui/gfx/canvas_skia.h" #include "ui/gfx/font.h" namespace badge_util { SkPaint* GetBadgeTextPaintSingleton() { #if defined(OS_MACOSX) const char kPreferredTypeface[] = "Helvetica Bold"; #else const char kPreferredTypeface[] = "Arial"; #endif static SkPaint* text_paint = NULL; if (!text_paint) { text_paint = new SkPaint; text_paint->setAntiAlias(true); text_paint->setTextAlign(SkPaint::kLeft_Align); SkTypeface* typeface = SkTypeface::CreateFromName( kPreferredTypeface, SkTypeface::kBold); // Skia doesn't do any font fallback---if the user is missing the font then // typeface will be NULL. If we don't do manual fallback then we'll crash. if (typeface) { text_paint->setFakeBoldText(true); } else { // Fall back to the system font. We don't bold it because we aren't sure // how it will look. // For the most part this code path will only be hit on Linux systems // that don't have Arial. ResourceBundle& rb = ResourceBundle::GetSharedInstance(); const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont); typeface = SkTypeface::CreateFromName( UTF16ToUTF8(base_font.GetFontName()).c_str(), SkTypeface::kNormal); DCHECK(typeface); } text_paint->setTypeface(typeface); // |text_paint| adds its own ref. Release the ref from CreateFontName. typeface->unref(); } return text_paint; } SkBitmap DrawBadgeIconOverlay(const SkBitmap& icon, float font_size, const string16& text, const string16& fallback) { const int kMinPadding = 1; // Calculate the proper style/text overlay to render on the badge. SkPaint* paint = badge_util::GetBadgeTextPaintSingleton(); paint->setTextSize(SkFloatToScalar(font_size)); paint->setColor(SK_ColorWHITE); std::string badge_text = UTF16ToUTF8(text); // See if the text will fit - otherwise use a default. SkScalar text_width = paint->measureText(badge_text.c_str(), badge_text.size()); if (SkScalarRound(text_width) > (icon.width() - kMinPadding * 2)) { // String is too large - use the alternate text. badge_text = UTF16ToUTF8(fallback); text_width = paint->measureText(badge_text.c_str(), badge_text.size()); } // When centering the text, we need to make sure there are an equal number // of pixels on each side as otherwise the text looks off-center. So if the // padding would be uneven, clip one pixel off the right side. int badge_width = icon.width(); if ((SkScalarRound(text_width) % 1) != (badge_width % 1)) badge_width--; // Render the badge bitmap and overlay into a canvas. scoped_ptr<gfx::CanvasSkia> canvas( new gfx::CanvasSkia(badge_width, icon.height(), false)); canvas->DrawBitmapInt(icon, 0, 0); // Draw the text overlay centered horizontally and vertically. Skia expects // us to specify the lower left coordinate of the text box, which is why we // add 'font_size - 1' to the height. SkScalar x = (badge_width - text_width)/2; SkScalar y = (icon.height() - font_size)/2 + font_size - 1; canvas->drawText(badge_text.c_str(), badge_text.size(), x, y, *paint); // Return the generated image. return canvas->ExtractBitmap(); } } // namespace badge_util