// Generated Code - DO NOT EDIT !! // generated by 'emugen' #include <string.h> #include "gl2_opcodes.h" #include "gl2_enc.h" #include <stdio.h> static void enc_unsupported() { ALOGE("Function is unsupported\n"); } void glActiveTexture_enc(void *self , GLenum texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; } void glAttachShader_enc(void *self , GLuint program, GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; } void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_name + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; } void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; } void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; } void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; } void glBindTexture_enc(void *self , GLenum target, GLuint texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; } void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; } void glBlendEquation_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; } void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &modeRGB, 4); ptr += 4; memcpy(ptr, &modeAlpha, 4); ptr += 4; } void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &sfactor, 4); ptr += 4; memcpy(ptr, &dfactor, 4); ptr += 4; } void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &srcRGB, 4); ptr += 4; memcpy(ptr, &dstRGB, 4); ptr += 4; memcpy(ptr, &srcAlpha, 4); ptr += 4; memcpy(ptr, &dstAlpha, 4); ptr += 4; } void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = ((data != NULL) ? size : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4; ptr = stream->alloc(8 + 4 + 4); int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); if (data != NULL) stream->writeFully(data, __size_data); ptr = stream->alloc(4); memcpy(ptr, &usage, 4); ptr += 4; } void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = size; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4); int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); stream->writeFully(data, __size_data); } GLenum glCheckFramebufferStatus_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; GLenum retval; stream->readback(&retval, 4); return retval; } void glClear_enc(void *self , GLbitfield mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; } void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; } void glClearDepthf_enc(void *self , GLclampf depth) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; } void glClearStencil_enc(void *self , GLint s) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; } void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 1 + 1 + 1 + 1; ptr = stream->alloc(packetSize); int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &red, 1); ptr += 1; memcpy(ptr, &green, 1); ptr += 1; memcpy(ptr, &blue, 1); ptr += 1; memcpy(ptr, &alpha, 1); ptr += 1; } void glCompileShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; } void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); if (data != NULL) stream->writeFully(data, __size_data); } void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = imageSize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); stream->writeFully(data, __size_data); } void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; } void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; } GLuint glCreateProgram_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; GLuint retval; stream->readback(&retval, 4); return retval; } GLuint glCreateShader_enc(void *self , GLenum type) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; GLuint retval; stream->readback(&retval, 4); return retval; } void glCullFace_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; } void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_buffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; } void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; } void glDeleteProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; } void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; } void glDeleteShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; } void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_textures + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; memcpy(ptr, textures, __size_textures);ptr += __size_textures; } void glDepthFunc_enc(void *self , GLenum func) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; } void glDepthMask_enc(void *self , GLboolean flag) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 1; ptr = stream->alloc(packetSize); int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &flag, 1); ptr += 1; } void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; } void glDetachShader_enc(void *self , GLuint program, GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; } void glDisable_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; } void glDisableVertexAttribArray_enc(void *self , GLuint index) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; } void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &first, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; } void glEnable_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; } void glEnableVertexAttribArray_enc(void *self , GLuint index) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; } void glFinish_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; } void glFlush_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; } void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &renderbuffertarget, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; } void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; } void glFrontFace_enc(void *self , GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; } void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_buffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; stream->readback(buffers, __size_buffers); } void glGenerateMipmap_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; } void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; stream->readback(framebuffers, __size_framebuffers); } void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; stream->readback(renderbuffers, __size_renderbuffers); } void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_textures + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; stream->readback(textures, __size_textures); } void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_size = (sizeof(GLint)); const unsigned int __size_type = (sizeof(GLenum)); const unsigned int __size_name = ((name != NULL) ? bufsize : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_size; ptr += 4; *(unsigned int *)(ptr) = __size_type; ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; if (length != NULL) stream->readback(length, __size_length); stream->readback(size, __size_size); stream->readback(type, __size_type); if (name != NULL) stream->readback(name, __size_name); } void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_size = (sizeof(GLint)); const unsigned int __size_type = (sizeof(GLenum)); const unsigned int __size_name = ((name != NULL) ? bufsize : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_size; ptr += 4; *(unsigned int *)(ptr) = __size_type; ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; if (length != NULL) stream->readback(length, __size_length); stream->readback(size, __size_size); stream->readback(type, __size_type); if (name != NULL) stream->readback(name, __size_name); } void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &maxcount, 4); ptr += 4; *(unsigned int *)(ptr) = __size_count; ptr += 4; *(unsigned int *)(ptr) = __size_shaders; ptr += 4; if (count != NULL) stream->readback(count, __size_count); stream->readback(shaders, __size_shaders); } int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_name + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; int retval; stream->readback(&retval, 4); return retval; } void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } GLenum glGetError_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; GLenum retval; stream->readback(&retval, 4); return retval; } void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_length = sizeof(GLsizei); const unsigned int __size_infolog = bufsize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_infolog; ptr += 4; stream->readback(length, __size_length); stream->readback(infolog, __size_infolog); } void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = sizeof(GLint); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_infolog = bufsize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_infolog; ptr += 4; if (length != NULL) stream->readback(length, __size_length); stream->readback(infolog, __size_infolog); } void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_range = (2 * sizeof(GLint)); const unsigned int __size_precision = (sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_range + __size_precision + 2*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shadertype, 4); ptr += 4; memcpy(ptr, &precisiontype, 4); ptr += 4; *(unsigned int *)(ptr) = __size_range; ptr += 4; *(unsigned int *)(ptr) = __size_precision; ptr += 4; stream->readback(range, __size_range); stream->readback(precision, __size_precision); } void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); const unsigned int __size_source = bufsize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_length + __size_source + 2*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; memcpy(ptr, &bufsize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_source; ptr += 4; if (length != NULL) stream->readback(length, __size_length); stream->readback(source, __size_source); } void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = glSizeof(uniformType(self, program, location)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = glSizeof(uniformType(self, program, location)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_name = (strlen(name) + 1); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_name + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; *(unsigned int *)(ptr) = __size_name; ptr += 4; memcpy(ptr, name, __size_name);ptr += __size_name; int retval; stream->readback(&retval, 4); return retval; } void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &index, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; stream->readback(params, __size_params); } void glHint_enc(void *self , GLenum target, GLenum mode) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; } GLboolean glIsBuffer_enc(void *self , GLuint buffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsEnabled_enc(void *self , GLenum cap) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsShader_enc(void *self , GLuint shader) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } GLboolean glIsTexture_enc(void *self , GLuint texture) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } void glLineWidth_enc(void *self , GLfloat width) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; } void glLinkProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; } void glPixelStorei_enc(void *self , GLenum pname, GLint param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; } void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &factor, 4); ptr += 4; memcpy(ptr, &units, 4); ptr += 4; } void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 1); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_pixels; ptr += 4; stream->readback(pixels, __size_pixels); } void glReleaseShaderCompiler_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; } void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; } void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 1; ptr = stream->alloc(packetSize); int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &value, 4); ptr += 4; memcpy(ptr, &invert, 1); ptr += 1; } void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; } void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; } void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; } void glStencilMask_enc(void *self , GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; } void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; } void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &fail, 4); ptr += 4; memcpy(ptr, &zfail, 4); ptr += 4; memcpy(ptr, &zpass, 4); ptr += 4; } void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &fail, 4); ptr += 4; memcpy(ptr, &zfail, 4); ptr += 4; memcpy(ptr, &zpass, 4); ptr += 4; } void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize(self, width, height, format, type, 0) : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_pixels,4); if (pixels != NULL) stream->writeFully(pixels, __size_pixels); } void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; } void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; } void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; } void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; } void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_pixels,4); stream->writeFully(pixels, __size_pixels); } void glUniform1f_enc(void *self , GLint location, GLfloat x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; } void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (count * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform1i_enc(void *self , GLint location, GLint x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; } void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (count * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; } void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (count * 2 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform2i_enc(void *self , GLint location, GLint x, GLint y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; } void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (count * 2 * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; } void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (count * 3 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; } void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (3 * count * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; } void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (4 * count * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; } void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_v = (4 * count * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_v; ptr += 4; memcpy(ptr, v, __size_v);ptr += __size_v; } void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_value = (count * 4 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; } void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_value = (count * 9 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; } void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_value = (count * 16 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &location, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &transpose, 1); ptr += 1; *(unsigned int *)(ptr) = __size_value; ptr += 4; memcpy(ptr, value, __size_value);ptr += __size_value; } void glUseProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; } void glValidateProgram_enc(void *self , GLuint program) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; } void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; } void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_values = (sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_values + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; } void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; } void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_values = (2 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_values + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; } void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; } void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_values = (3 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_values + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; } void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &w, 4); ptr += 4; } void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_values = (4 * sizeof(GLfloat)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_values + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; *(unsigned int *)(ptr) = __size_values; ptr += 4; memcpy(ptr, values, __size_values);ptr += __size_values; } void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; } void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; } void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; } GLboolean glUnmapBufferOES_enc(void *self , GLenum target) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_pixels,4); if (pixels != NULL) stream->writeFully(pixels, __size_pixels); } void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_pixels = pixelDataSize3D(self, width, height, depth, format, type, 0); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_pixels,4); stream->writeFully(pixels, __size_pixels); } void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; } void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = imageSize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); stream->writeFully(data, __size_data); } void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = imageSize; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; stream->flush(); stream->writeFully(&__size_data,4); stream->writeFully(data, __size_data); } void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; } void glBindVertexArrayOES_enc(void *self , GLuint array) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; } void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_arrays + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; } void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_arrays + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; stream->readback(arrays, __size_arrays); } GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; GLboolean retval; stream->readback(&retval, 1); return retval; } void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_attachments = (numAttachments * sizeof(GLenum)); unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &numAttachments, 4); ptr += 4; *(unsigned int *)(ptr) = __size_attachments; ptr += 4; memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; } void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = datalen; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &normalized, 1); ptr += 1; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; } void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &indx, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &normalized, 1); ptr += 1; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; } void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + 4; ptr = stream->alloc(packetSize); int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; } void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_data = datalen; unsigned char *ptr; const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; memcpy(ptr, data, __size_data);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; } void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_formats = (count * sizeof(GLint)); unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_formats + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_formats; ptr += 4; stream->readback(formats, __size_formats); } void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; const unsigned int __size_string = len; unsigned char *ptr; const size_t packetSize = 8 + 4 + __size_string + 4 + 1*4; ptr = stream->alloc(packetSize); int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; memcpy(ptr, &shader, 4); ptr += 4; *(unsigned int *)(ptr) = __size_string; ptr += 4; memcpy(ptr, string, __size_string);ptr += __size_string; memcpy(ptr, &len, 4); ptr += 4; } int glFinishRoundTrip_enc(void *self ) { gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; IOStream *stream = ctx->m_stream; unsigned char *ptr; const size_t packetSize = 8 + 0; ptr = stream->alloc(packetSize); int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &packetSize, 4); ptr += 4; int retval; stream->readback(&retval, 4); return retval; } gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream) { m_stream = stream; set_glActiveTexture(glActiveTexture_enc); set_glAttachShader(glAttachShader_enc); set_glBindAttribLocation(glBindAttribLocation_enc); set_glBindBuffer(glBindBuffer_enc); set_glBindFramebuffer(glBindFramebuffer_enc); set_glBindRenderbuffer(glBindRenderbuffer_enc); set_glBindTexture(glBindTexture_enc); set_glBlendColor(glBlendColor_enc); set_glBlendEquation(glBlendEquation_enc); set_glBlendEquationSeparate(glBlendEquationSeparate_enc); set_glBlendFunc(glBlendFunc_enc); set_glBlendFuncSeparate(glBlendFuncSeparate_enc); set_glBufferData(glBufferData_enc); set_glBufferSubData(glBufferSubData_enc); set_glCheckFramebufferStatus(glCheckFramebufferStatus_enc); set_glClear(glClear_enc); set_glClearColor(glClearColor_enc); set_glClearDepthf(glClearDepthf_enc); set_glClearStencil(glClearStencil_enc); set_glColorMask(glColorMask_enc); set_glCompileShader(glCompileShader_enc); set_glCompressedTexImage2D(glCompressedTexImage2D_enc); set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc); set_glCopyTexImage2D(glCopyTexImage2D_enc); set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc); set_glCreateProgram(glCreateProgram_enc); set_glCreateShader(glCreateShader_enc); set_glCullFace(glCullFace_enc); set_glDeleteBuffers(glDeleteBuffers_enc); set_glDeleteFramebuffers(glDeleteFramebuffers_enc); set_glDeleteProgram(glDeleteProgram_enc); set_glDeleteRenderbuffers(glDeleteRenderbuffers_enc); set_glDeleteShader(glDeleteShader_enc); set_glDeleteTextures(glDeleteTextures_enc); set_glDepthFunc(glDepthFunc_enc); set_glDepthMask(glDepthMask_enc); set_glDepthRangef(glDepthRangef_enc); set_glDetachShader(glDetachShader_enc); set_glDisable(glDisable_enc); set_glDisableVertexAttribArray(glDisableVertexAttribArray_enc); set_glDrawArrays(glDrawArrays_enc); set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported)); set_glEnable(glEnable_enc); set_glEnableVertexAttribArray(glEnableVertexAttribArray_enc); set_glFinish(glFinish_enc); set_glFlush(glFlush_enc); set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_enc); set_glFramebufferTexture2D(glFramebufferTexture2D_enc); set_glFrontFace(glFrontFace_enc); set_glGenBuffers(glGenBuffers_enc); set_glGenerateMipmap(glGenerateMipmap_enc); set_glGenFramebuffers(glGenFramebuffers_enc); set_glGenRenderbuffers(glGenRenderbuffers_enc); set_glGenTextures(glGenTextures_enc); set_glGetActiveAttrib(glGetActiveAttrib_enc); set_glGetActiveUniform(glGetActiveUniform_enc); set_glGetAttachedShaders(glGetAttachedShaders_enc); set_glGetAttribLocation(glGetAttribLocation_enc); set_glGetBooleanv(glGetBooleanv_enc); set_glGetBufferParameteriv(glGetBufferParameteriv_enc); set_glGetError(glGetError_enc); set_glGetFloatv(glGetFloatv_enc); set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_enc); set_glGetIntegerv(glGetIntegerv_enc); set_glGetProgramiv(glGetProgramiv_enc); set_glGetProgramInfoLog(glGetProgramInfoLog_enc); set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_enc); set_glGetShaderiv(glGetShaderiv_enc); set_glGetShaderInfoLog(glGetShaderInfoLog_enc); set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_enc); set_glGetShaderSource(glGetShaderSource_enc); set_glGetString((glGetString_client_proc_t)(enc_unsupported)); set_glGetTexParameterfv(glGetTexParameterfv_enc); set_glGetTexParameteriv(glGetTexParameteriv_enc); set_glGetUniformfv(glGetUniformfv_enc); set_glGetUniformiv(glGetUniformiv_enc); set_glGetUniformLocation(glGetUniformLocation_enc); set_glGetVertexAttribfv(glGetVertexAttribfv_enc); set_glGetVertexAttribiv(glGetVertexAttribiv_enc); set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)(enc_unsupported)); set_glHint(glHint_enc); set_glIsBuffer(glIsBuffer_enc); set_glIsEnabled(glIsEnabled_enc); set_glIsFramebuffer(glIsFramebuffer_enc); set_glIsProgram(glIsProgram_enc); set_glIsRenderbuffer(glIsRenderbuffer_enc); set_glIsShader(glIsShader_enc); set_glIsTexture(glIsTexture_enc); set_glLineWidth(glLineWidth_enc); set_glLinkProgram(glLinkProgram_enc); set_glPixelStorei(glPixelStorei_enc); set_glPolygonOffset(glPolygonOffset_enc); set_glReadPixels(glReadPixels_enc); set_glReleaseShaderCompiler(glReleaseShaderCompiler_enc); set_glRenderbufferStorage(glRenderbufferStorage_enc); set_glSampleCoverage(glSampleCoverage_enc); set_glScissor(glScissor_enc); set_glShaderBinary((glShaderBinary_client_proc_t)(enc_unsupported)); set_glShaderSource((glShaderSource_client_proc_t)(enc_unsupported)); set_glStencilFunc(glStencilFunc_enc); set_glStencilFuncSeparate(glStencilFuncSeparate_enc); set_glStencilMask(glStencilMask_enc); set_glStencilMaskSeparate(glStencilMaskSeparate_enc); set_glStencilOp(glStencilOp_enc); set_glStencilOpSeparate(glStencilOpSeparate_enc); set_glTexImage2D(glTexImage2D_enc); set_glTexParameterf(glTexParameterf_enc); set_glTexParameterfv(glTexParameterfv_enc); set_glTexParameteri(glTexParameteri_enc); set_glTexParameteriv(glTexParameteriv_enc); set_glTexSubImage2D(glTexSubImage2D_enc); set_glUniform1f(glUniform1f_enc); set_glUniform1fv(glUniform1fv_enc); set_glUniform1i(glUniform1i_enc); set_glUniform1iv(glUniform1iv_enc); set_glUniform2f(glUniform2f_enc); set_glUniform2fv(glUniform2fv_enc); set_glUniform2i(glUniform2i_enc); set_glUniform2iv(glUniform2iv_enc); set_glUniform3f(glUniform3f_enc); set_glUniform3fv(glUniform3fv_enc); set_glUniform3i(glUniform3i_enc); set_glUniform3iv(glUniform3iv_enc); set_glUniform4f(glUniform4f_enc); set_glUniform4fv(glUniform4fv_enc); set_glUniform4i(glUniform4i_enc); set_glUniform4iv(glUniform4iv_enc); set_glUniformMatrix2fv(glUniformMatrix2fv_enc); set_glUniformMatrix3fv(glUniformMatrix3fv_enc); set_glUniformMatrix4fv(glUniformMatrix4fv_enc); set_glUseProgram(glUseProgram_enc); set_glValidateProgram(glValidateProgram_enc); set_glVertexAttrib1f(glVertexAttrib1f_enc); set_glVertexAttrib1fv(glVertexAttrib1fv_enc); set_glVertexAttrib2f(glVertexAttrib2f_enc); set_glVertexAttrib2fv(glVertexAttrib2fv_enc); set_glVertexAttrib3f(glVertexAttrib3f_enc); set_glVertexAttrib3fv(glVertexAttrib3fv_enc); set_glVertexAttrib4f(glVertexAttrib4f_enc); set_glVertexAttrib4fv(glVertexAttrib4fv_enc); set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)(enc_unsupported)); set_glViewport(glViewport_enc); set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc); set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc); set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)(enc_unsupported)); set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)(enc_unsupported)); set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported)); set_glUnmapBufferOES(glUnmapBufferOES_enc); set_glTexImage3DOES(glTexImage3DOES_enc); set_glTexSubImage3DOES(glTexSubImage3DOES_enc); set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_enc); set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_enc); set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_enc); set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_enc); set_glBindVertexArrayOES(glBindVertexArrayOES_enc); set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc); set_glGenVertexArraysOES(glGenVertexArraysOES_enc); set_glIsVertexArrayOES(glIsVertexArrayOES_enc); set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported)); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)(enc_unsupported)); set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)(enc_unsupported)); set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)(enc_unsupported)); set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)(enc_unsupported)); set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)(enc_unsupported)); set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)(enc_unsupported)); set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)(enc_unsupported)); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)(enc_unsupported)); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)(enc_unsupported)); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)(enc_unsupported)); set_glGenFencesNV((glGenFencesNV_client_proc_t)(enc_unsupported)); set_glIsFenceNV((glIsFenceNV_client_proc_t)(enc_unsupported)); set_glTestFenceNV((glTestFenceNV_client_proc_t)(enc_unsupported)); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)(enc_unsupported)); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)(enc_unsupported)); set_glSetFenceNV((glSetFenceNV_client_proc_t)(enc_unsupported)); set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)(enc_unsupported)); set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)(enc_unsupported)); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)(enc_unsupported)); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)(enc_unsupported)); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)(enc_unsupported)); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)(enc_unsupported)); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)(enc_unsupported)); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)(enc_unsupported)); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)(enc_unsupported)); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)(enc_unsupported)); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)(enc_unsupported)); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)(enc_unsupported)); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)(enc_unsupported)); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported)); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)(enc_unsupported)); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)(enc_unsupported)); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)(enc_unsupported)); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported)); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)(enc_unsupported)); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)(enc_unsupported)); set_glVertexAttribPointerData(glVertexAttribPointerData_enc); set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_enc); set_glDrawElementsOffset(glDrawElementsOffset_enc); set_glDrawElementsData(glDrawElementsData_enc); set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc); set_glShaderString(glShaderString_enc); set_glFinishRoundTrip(glFinishRoundTrip_enc); }