/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* This file is auto-generated. DO NOT MODIFY!
* The source Renderscript file: mono.rs
*/
#include "ScriptC.h"
class ScriptC_mono : public android::renderscriptCpp::ScriptC {
private:
int32_t __gInt;
bool __gBool;
public:
ScriptC_mono(android::renderscriptCpp::RenderScript *rs, const char *cacheDir, size_t cacheDirLength);
virtual ~ScriptC_mono();
void set_gInt(int32_t v) {
setVar(0, v);
__gInt = v;
}
int32_t get_gInt() const {
return __gInt;
}
float get_cFloat() const {
return 1.2f;
}
void set_gBool(bool v) {
setVar(2, v);
__gBool = v;
}
bool get_gBool() const {
return __gBool;
}
void forEach_root(android::sp<const android::renderscriptCpp::Allocation> ain, android::sp<const android::renderscriptCpp::Allocation> aout) const;
};