//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/utilities.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id)
{
ASSERT(storage != NULL);
mStorage = storage;
}
Renderbuffer::~Renderbuffer()
{
delete mStorage;
}
bool Renderbuffer::isColorbuffer() const
{
return mStorage->isColorbuffer();
}
bool Renderbuffer::isDepthbuffer() const
{
return mStorage->isDepthbuffer();
}
bool Renderbuffer::isStencilbuffer() const
{
return mStorage->isStencilbuffer();
}
IDirect3DSurface9 *Renderbuffer::getRenderTarget()
{
return mStorage->getRenderTarget();
}
IDirect3DSurface9 *Renderbuffer::getDepthStencil()
{
return mStorage->getDepthStencil();
}
int Renderbuffer::getWidth() const
{
return mStorage->getWidth();
}
int Renderbuffer::getHeight() const
{
return mStorage->getHeight();
}
GLenum Renderbuffer::getFormat() const
{
return mStorage->getFormat();
}
D3DFORMAT Renderbuffer::getD3DFormat() const
{
return mStorage->getD3DFormat();
}
unsigned int Renderbuffer::getSerial() const
{
return mStorage->getSerial();
}
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage != NULL);
delete mStorage;
mStorage = newStorage;
}
RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
{
mWidth = 0;
mHeight = 0;
mFormat = GL_RGBA4;
mD3DFormat = D3DFMT_A8R8G8B8;
mSamples = 0;
}
RenderbufferStorage::~RenderbufferStorage()
{
}
bool RenderbufferStorage::isColorbuffer() const
{
return false;
}
bool RenderbufferStorage::isDepthbuffer() const
{
return false;
}
bool RenderbufferStorage::isStencilbuffer() const
{
return false;
}
IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
{
return NULL;
}
IDirect3DSurface9 *RenderbufferStorage::getDepthStencil()
{
return NULL;
}
int RenderbufferStorage::getWidth() const
{
return mWidth;
}
int RenderbufferStorage::getHeight() const
{
return mHeight;
}
void RenderbufferStorage::setSize(int width, int height)
{
mWidth = width;
mHeight = height;
}
GLenum RenderbufferStorage::getFormat() const
{
return mFormat;
}
bool RenderbufferStorage::isFloatingPoint() const
{
return false; // no floating point renderbuffers
}
D3DFORMAT RenderbufferStorage::getD3DFormat() const
{
return mD3DFormat;
}
GLsizei RenderbufferStorage::getSamples() const
{
return mSamples;
}
unsigned int RenderbufferStorage::getSerial() const
{
return mSerial;
}
unsigned int RenderbufferStorage::issueSerial()
{
return mCurrentSerial++;
}
Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
{
if (renderTarget)
{
renderTarget->AddRef();
D3DSURFACE_DESC description;
renderTarget->GetDesc(&description);
setSize(description.Width, description.Height);
mFormat = dx2es::ConvertBackBufferFormat(description.Format);
mD3DFormat = description.Format;
mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
}
}
Colorbuffer::Colorbuffer(const Texture* texture) : mRenderTarget(NULL)
{
setSize(texture->getWidth(), texture->getHeight());
mD3DFormat = texture->getD3DFormat();
mSamples = 0;
}
Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
{
IDirect3DDevice9 *device = getDevice();
mRenderTarget = NULL;
D3DFORMAT requestedFormat = es2dx::ConvertRenderbufferFormat(format);
int supportedSamples = getContext()->getNearestSupportedSamples(requestedFormat, samples);
if (supportedSamples == -1)
{
error(GL_OUT_OF_MEMORY);
return;
}
if (width > 0 && height > 0)
{
HRESULT result = device->CreateRenderTarget(width, height, requestedFormat,
es2dx::GetMultisampleTypeFromSamples(supportedSamples), 0, FALSE, &mRenderTarget, NULL);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
}
if (mRenderTarget)
{
setSize(width, height);
mFormat = format;
mD3DFormat = requestedFormat;
mSamples = supportedSamples;
}
}
Colorbuffer::~Colorbuffer()
{
if (mRenderTarget)
{
mRenderTarget->Release();
}
}
bool Colorbuffer::isColorbuffer() const
{
return true;
}
GLuint Colorbuffer::getRedSize() const
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetRedSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getGreenSize() const
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetGreenSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getBlueSize() const
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetBlueSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getAlphaSize() const
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetAlphaSize(description.Format);
}
return 0;
}
IDirect3DSurface9 *Colorbuffer::getRenderTarget()
{
return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil)
{
if (depthStencil)
{
depthStencil->AddRef();
D3DSURFACE_DESC description;
depthStencil->GetDesc(&description);
setSize(description.Width, description.Height);
mFormat = dx2es::ConvertDepthStencilFormat(description.Format);
mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
mD3DFormat = description.Format;
}
}
DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples)
{
IDirect3DDevice9 *device = getDevice();
mDepthStencil = NULL;
int supportedSamples = getContext()->getNearestSupportedSamples(D3DFMT_D24S8, samples);
if (supportedSamples == -1)
{
error(GL_OUT_OF_MEMORY);
return;
}
HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
0, FALSE, &mDepthStencil, 0);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
if (mDepthStencil)
{
setSize(width, height);
mFormat = GL_DEPTH24_STENCIL8_OES;
mD3DFormat = D3DFMT_D24S8;
mSamples = supportedSamples;
}
}
DepthStencilbuffer::~DepthStencilbuffer()
{
if (mDepthStencil)
{
mDepthStencil->Release();
}
}
bool DepthStencilbuffer::isDepthbuffer() const
{
return true;
}
bool DepthStencilbuffer::isStencilbuffer() const
{
return true;
}
GLuint DepthStencilbuffer::getDepthSize() const
{
if (mDepthStencil)
{
D3DSURFACE_DESC description;
mDepthStencil->GetDesc(&description);
return es2dx::GetDepthSize(description.Format);
}
return 0;
}
GLuint DepthStencilbuffer::getStencilSize() const
{
if (mDepthStencil)
{
D3DSURFACE_DESC description;
mDepthStencil->GetDesc(&description);
return es2dx::GetStencilSize(description.Format);
}
return 0;
}
IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil()
{
return mDepthStencil;
}
Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
{
if (depthStencil)
{
mFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if (getDepthStencil())
{
mFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::~Depthbuffer()
{
}
bool Depthbuffer::isDepthbuffer() const
{
return true;
}
bool Depthbuffer::isStencilbuffer() const
{
return false;
}
Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
{
if (depthStencil)
{
mFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
else
{
mFormat = GL_RGBA4; //default format
}
}
Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if (getDepthStencil())
{
mFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::~Stencilbuffer()
{
}
bool Stencilbuffer::isDepthbuffer() const
{
return false;
}
bool Stencilbuffer::isStencilbuffer() const
{
return true;
}
}