//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/utilities.h"
namespace gl
{
Framebuffer::Framebuffer()
{
mColorbufferType = GL_NONE;
mDepthbufferType = GL_NONE;
mStencilbufferType = GL_NONE;
}
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
}
Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
{
gl::Context *context = gl::getContext();
Renderbuffer *buffer = NULL;
if (type == GL_NONE)
{
buffer = NULL;
}
else if (type == GL_RENDERBUFFER)
{
buffer = context->getRenderbuffer(handle);
}
else if (IsTextureTarget(type))
{
buffer = context->getTexture(handle)->getColorbuffer(type);
}
else
{
UNREACHABLE();
}
return buffer;
}
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = type;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = type;
mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = type;
mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
}
void Framebuffer::detachTexture(GLuint texture)
{
if (mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
}
}
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
}
}
unsigned int Framebuffer::getRenderTargetSerial()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
if (colorbuffer)
{
return colorbuffer->getSerial();
}
return 0;
}
IDirect3DSurface9 *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
if (colorbuffer)
{
return colorbuffer->getRenderTarget();
}
return NULL;
}
IDirect3DSurface9 *Framebuffer::getDepthStencil()
{
Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
if (!depthstencilbuffer)
{
depthstencilbuffer = mStencilbufferPointer.get();
}
if (depthstencilbuffer)
{
return depthstencilbuffer->getDepthStencil();
}
return NULL;
}
unsigned int Framebuffer::getDepthbufferSerial()
{
Renderbuffer *depthbuffer = mDepthbufferPointer.get();
if (depthbuffer)
{
return depthbuffer->getSerial();
}
return 0;
}
unsigned int Framebuffer::getStencilbufferSerial()
{
Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
if (stencilbuffer)
{
return stencilbuffer->getSerial();
}
return 0;
}
Colorbuffer *Framebuffer::getColorbuffer()
{
Renderbuffer *rb = mColorbufferPointer.get();
if (rb != NULL && rb->isColorbuffer())
{
return static_cast<Colorbuffer*>(rb->getStorage());
}
else
{
return NULL;
}
}
DepthStencilbuffer *Framebuffer::getDepthbuffer()
{
Renderbuffer *rb = mDepthbufferPointer.get();
if (rb != NULL && rb->isDepthbuffer())
{
return static_cast<DepthStencilbuffer*>(rb->getStorage());
}
else
{
return NULL;
}
}
DepthStencilbuffer *Framebuffer::getStencilbuffer()
{
Renderbuffer *rb = mStencilbufferPointer.get();
if (rb != NULL && rb->isStencilbuffer())
{
return static_cast<DepthStencilbuffer*>(rb->getStorage());
}
else
{
return NULL;
}
}
GLenum Framebuffer::getColorbufferType()
{
return mColorbufferType;
}
GLenum Framebuffer::getDepthbufferType()
{
return mDepthbufferType;
}
GLenum Framebuffer::getStencilbufferType()
{
return mStencilbufferType;
}
GLuint Framebuffer::getColorbufferHandle()
{
return mColorbufferPointer.id();
}
GLuint Framebuffer::getDepthbufferHandle()
{
return mDepthbufferPointer.id();
}
GLuint Framebuffer::getStencilbufferHandle()
{
return mStencilbufferPointer.id();
}
bool Framebuffer::hasStencil()
{
if (mStencilbufferType != GL_NONE)
{
DepthStencilbuffer *stencilbufferObject = getStencilbuffer();
if (stencilbufferObject)
{
return stencilbufferObject->getStencilSize() > 0;
}
}
return false;
}
bool Framebuffer::isMultisample()
{
// If the framebuffer is not complete, attachment samples may be mismatched, and it
// cannot be used as a multisample framebuffer. If it is complete, it is required to
// have a color attachment, and all its attachments must have the same number of samples,
// so the number of samples for the colorbuffer will indicate whether the framebuffer is
// multisampled.
if (completeness() == GL_FRAMEBUFFER_COMPLETE && getColorbuffer()->getSamples() > 0)
{
return true;
}
else
{
return false;
}
}
GLenum Framebuffer::completeness()
{
int width = 0;
int height = 0;
int samples = -1;
if (mColorbufferType != GL_NONE)
{
Colorbuffer *colorbuffer = getColorbuffer();
if (!colorbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (mColorbufferType == GL_RENDERBUFFER)
{
if (!gl::IsColorRenderable(colorbuffer->getFormat()))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (IsTextureTarget(mColorbufferType))
{
if (IsCompressed(colorbuffer->getFormat()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (colorbuffer->isFloatingPoint() && (!getContext()->supportsFloatRenderableTextures() ||
!getContext()->supportsHalfFloatRenderableTextures()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
else UNREACHABLE();
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
}
else
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
DepthStencilbuffer *depthbuffer = NULL;
DepthStencilbuffer *stencilbuffer = NULL;
if (mDepthbufferType != GL_NONE)
{
if (mDepthbufferType != GL_RENDERBUFFER)
{
return GL_FRAMEBUFFER_UNSUPPORTED; // Requires GL_OES_depth_texture
}
depthbuffer = getDepthbuffer();
if (!depthbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width == 0)
{
width = depthbuffer->getWidth();
height = depthbuffer->getHeight();
}
else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
if (samples == -1)
{
samples = depthbuffer->getSamples();
}
else if (samples != depthbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
if (mStencilbufferType != GL_NONE)
{
if (mStencilbufferType != GL_RENDERBUFFER)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
stencilbuffer = getStencilbuffer();
if (!stencilbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width == 0)
{
width = stencilbuffer->getWidth();
height = stencilbuffer->getHeight();
}
else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
if (samples == -1)
{
samples = stencilbuffer->getSamples();
}
else if (samples != stencilbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
{
if (depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
depthbuffer->getSerial() != stencilbuffer->getSerial())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
return GL_FRAMEBUFFER_COMPLETE;
}
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
{
mColorbufferType = GL_RENDERBUFFER;
mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mColorbufferPointer.set(new Renderbuffer(0, color));
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
}
int Framebuffer::getSamples()
{
if (completeness() == GL_FRAMEBUFFER_COMPLETE)
{
return getColorbuffer()->getSamples();
}
else
{
return 0;
}
}
GLenum DefaultFramebuffer::completeness()
{
// The default framebuffer should always be complete
ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
return GL_FRAMEBUFFER_COMPLETE;
}
}