1.3 Building with traditional Makefiles
The traditional Mesa build system is based on a collection of pre-defined
system configurations.
To see the list of configurations, just type make
.
Then choose a configuration from the list and type make
configname.
Mesa may be built in several different ways using the predefined configurations:
- Stand-alone/Xlib mode - Mesa will be compiled as
a software renderer using Xlib to do all rendering.
The libGL.so library will be a self-contained rendering library that will
allow you to run OpenGL/GLX applications on any X server (regardless of
whether it supports the GLX X server extension).
You will not be able to use hardware 3D acceleration.
To compile stand-alone Mesa type make
in the top-level directory.
You'll see a list of supported system configurations.
Choose one from the list (such as linux-x86), and type:
make linux-x86
This will produce libGL.so and several other libraries
- DRI/accelerated - The DRI hardware drivers for
accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
Build Mesa and the DRI hardware drivers by running
make linux-dri
There are also linux-dri-x86
, linux-dri-x86-64
,
and linux-ppc
configurations which are optimized for those
architectures.
Make sure you have the prerequisite versions of DRM and Xserver mentioned
above.
Later, if you want to rebuild for a different configuration run
make realclean
before rebuilding.
1.4 The libraries
When compilation has finished, look in the top-level lib/
(or lib64/
) directory.
You'll see a set of library files similar to this:
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
-rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
libGL is the main OpenGL library (i.e. Mesa).
libGLU is the OpenGL Utility library.
libglut is the GLUT library.
libGLw is the Xt/Motif OpenGL drawing area widget library.
libOSMesa is the OSMesa (Off-Screen) interface library.
If you built the DRI hardware drivers, you'll also see the DRI drivers:
-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
-rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
-rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
-rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
1.5 Running the demos
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
obtained Mesa from CVS, the progs/ directory will contain a
bunch of demonstration programs.
Before running a demo, you'll probably have to set two environment variables
to indicate where the libraries are located. For example:
cd lib/
export LD_LIBRARY_PATH=${PWD}
export LIBGL_DRIVERS_PATH=${PWD} (if using DRI drivers)
Next, change to the Mesa/demos/ directory:
cd ../progs/demos
Run a demo such as gears:
./gears
If this doesn't work, try the Mesa/progs/xdemos/glxinfo program
and see that it prints the expected Mesa version number.
If you're using Linux or a similar OS, verify that the demo program is
being linked with the proper library files:
ldd gears
You should see something like this:
libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
libdl.so.2 => /lib/libdl.so.2 (0x40644000)
libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
Retrace your steps if this doesn't look right.
1.6 Installing the header and library files
The standard location for the OpenGL header files on Unix-type systems is
in /usr/include/GL/
.
The standard location for the libraries is /usr/lib/
.
For more information see, the
Linux/OpenGL ABI specification.
If you'd like Mesa to co-exist with another implementation of OpenGL that's
already installed, you'll have to choose different directories, like
/usr/local/include/GL/
and /usr/local/lib/
.
To install Mesa's headers and libraries, run make install
.
But first, check the Mesa/configs/default file and examine the values
of the INSTALL_DIR and DRI_DRIVER_INSTALL_DIR variables.
Change them if needed, then run make install
.
The variable
DESTDIR may also be used to install the contents to a temporary
staging directory.
This can be useful for package management.
For example: make install DESTDIR=/somepath/
Note: at runtime you can use the LD_LIBRARY_PATH environment variable
(on Linux at least) to switch
between the Mesa libraries and other vendor's libraries whenever you want.
This is a handy way to compare multiple OpenGL implementations.
1.7 Building OpenGL programs with pkg-config
Running make install
will install package configuration files
for the pkg-config utility.
When compiling your OpenGL application you can use pkg-config to determine
the proper compiler and linker flags.
For example, compiling and linking a GLUT application can be done with:
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
3. Building with SCons
To build Mesa with SCons on Linux or Windows do
scons
The build output will be placed in
build/platform-machine-debug/..., where platform is for
example linux or windows, machine is x86 or x86_64, optionally followed
by -debug for debug builds.
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
This will create:
- build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
- build/windows-x86-debug/glut/glx/glut32.dll
- progs/build/windows-x86-debug/wgl/wglinfo.exe
- progs/build/windows-x86-debug/trivial/tri.exe
- and many other samples in progs/build/windows-x86-debug/...
Put them all in the same directory to test them.