/*
******************************************************************************
*
* Copyright (C) 1996-2011, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File locid.h
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to
* get and set it.
* 04/02/97 aliu Made operator!= inline; fixed return value of getName().
* 04/15/97 aliu Cleanup for AIX/Win32.
* 04/24/97 aliu Numerous changes per code review.
* 08/18/98 stephen Added tokenizeString(),changed getDisplayName()
* 09/08/98 stephen Moved definition of kEmptyString for Mac Port
* 11/09/99 weiv Added const char * getName() const;
* 04/12/00 srl removing unicodestring api's and cached hash code
* 08/10/01 grhoten Change the static Locales to accessor functions
******************************************************************************
*/
#ifndef LOCID_H
#define LOCID_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "unicode/unistr.h"
#include "unicode/putil.h"
#include "unicode/uloc.h"
#include "unicode/strenum.h"
/**
* \file
* \brief C++ API: Locale ID object.
*/
/**
* A <code>Locale</code> object represents a specific geographical, political,
* or cultural region. An operation that requires a <code>Locale</code> to perform
* its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
* to tailor information for the user. For example, displaying a number
* is a locale-sensitive operation--the number should be formatted
* according to the customs/conventions of the user's native country,
* region, or culture.
*
* The Locale class is not suitable for subclassing.
*
* <P>
* You can create a <code>Locale</code> object using the constructor in
* this class:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* Locale( const char* language,
* const char* country,
* const char* variant);
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* The first argument to the constructors is a valid <STRONG>ISO
* Language Code.</STRONG> These codes are the lower-case two-letter
* codes as defined by ISO-639.
* You can find a full list of these codes at:
* <BR><a href ="http://www.loc.gov/standards/iso639-2/">
* http://www.loc.gov/standards/iso639-2/</a>
*
* <P>
* The second argument to the constructors is a valid <STRONG>ISO Country
* Code.</STRONG> These codes are the upper-case two-letter codes
* as defined by ISO-3166.
* You can find a full list of these codes at a number of sites, such as:
* <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
* http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
*
* <P>
* The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
* The Variant codes are vendor and browser-specific.
* For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
* Where there are two variants, separate them with an underscore, and
* put the most important one first. For
* example, a Traditional Spanish collation might be referenced, with
* "ES", "ES", "Traditional_POSIX".
*
* <P>
* Because a <code>Locale</code> object is just an identifier for a region,
* no validity check is performed when you construct a <code>Locale</code>.
* If you want to see whether particular resources are available for the
* <code>Locale</code> you construct, you must query those resources. For
* example, ask the <code>NumberFormat</code> for the locales it supports
* using its <code>getAvailableLocales</code> method.
* <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
* locale, you get back the best available match, not necessarily
* precisely what you asked for. For more information, look at
* <code>ResourceBundle</code>.
*
* <P>
* The <code>Locale</code> class provides a number of convenient constants
* that you can use to create <code>Locale</code> objects for commonly used
* locales. For example, the following refers to a <code>Locale</code> object
* for the United States:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* Locale::getUS()
* </pre>
* \htmlonly</blockquote>\endhtmlonly
*
* <P>
* Once you've created a <code>Locale</code> you can query it for information about
* itself. Use <code>getCountry</code> to get the ISO Country Code and
* <code>getLanguage</code> to get the ISO Language Code. You can
* use <code>getDisplayCountry</code> to get the
* name of the country suitable for displaying to the user. Similarly,
* you can use <code>getDisplayLanguage</code> to get the name of
* the language suitable for displaying to the user. Interestingly,
* the <code>getDisplayXXX</code> methods are themselves locale-sensitive
* and have two versions: one that uses the default locale and one
* that takes a locale as an argument and displays the name or country in
* a language appropriate to that locale.
*
* <P>
* ICU provides a number of classes that perform locale-sensitive
* operations. For example, the <code>NumberFormat</code> class formats
* numbers, currency, or percentages in a locale-sensitive manner. Classes
* such as <code>NumberFormat</code> have a number of convenience methods
* for creating a default object of that type. For example, the
* <code>NumberFormat</code> class provides these three convenience methods
* for creating a default <code>NumberFormat</code> object:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* UErrorCode success = U_ZERO_ERROR;
* Locale myLocale;
* NumberFormat *nf;
*
* nf = NumberFormat::createInstance( success ); delete nf;
* nf = NumberFormat::createCurrencyInstance( success ); delete nf;
* nf = NumberFormat::createPercentInstance( success ); delete nf;
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* Each of these methods has two variants; one with an explicit locale
* and one without; the latter using the default locale.
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* nf = NumberFormat::createInstance( myLocale, success ); delete nf;
* nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf;
* nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf;
* </pre>
* \htmlonly</blockquote>\endhtmlonly
* A <code>Locale</code> is the mechanism for identifying the kind of object
* (<code>NumberFormat</code>) that you would like to get. The locale is
* <STRONG>just</STRONG> a mechanism for identifying objects,
* <STRONG>not</STRONG> a container for the objects themselves.
*
* <P>
* Each class that performs locale-sensitive operations allows you
* to get all the available objects of that type. You can sift
* through these objects by language, country, or variant,
* and use the display names to present a menu to the user.
* For example, you can create a menu of all the collation objects
* suitable for a given language. Such classes implement these
* three class methods:
* \htmlonly<blockquote>\endhtmlonly
* <pre>
* static Locale* getAvailableLocales(int32_t& numLocales)
* static UnicodeString& getDisplayName(const Locale& objectLocale,
* const Locale& displayLocale,
* UnicodeString& displayName)
* static UnicodeString& getDisplayName(const Locale& objectLocale,
* UnicodeString& displayName)
* </pre>
* \htmlonly</blockquote>\endhtmlonly
*
* @stable ICU 2.0
* @see ResourceBundle
*/
U_NAMESPACE_BEGIN
class U_COMMON_API Locale : public UObject {
public:
/** Useful constant for the Root locale. @stable ICU 4.4 */
static const Locale &U_EXPORT2 getRoot(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getEnglish(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getFrench(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getGerman(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getItalian(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getJapanese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getKorean(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getChinese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getSimplifiedChinese(void);
/** Useful constant for this language. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getTraditionalChinese(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getFrance(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getGermany(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getItaly(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getJapan(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getKorea(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getChina(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getPRC(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getTaiwan(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getUK(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getUS(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getCanada(void);
/** Useful constant for this country/region. @stable ICU 2.0 */
static const Locale &U_EXPORT2 getCanadaFrench(void);
/**
* Construct a default locale object, a Locale for the default locale ID.
*
* @see getDefault
* @see uloc_getDefault
* @stable ICU 2.0
*/
Locale();
/**
* Construct a locale from language, country, variant.
* If an error occurs, then the constructed object will be "bogus"
* (isBogus() will return TRUE).
*
* @param language Lowercase two-letter or three-letter ISO-639 code.
* This parameter can instead be an ICU style C locale (e.g. "en_US"),
* but the other parameters must not be used.
* This parameter can be NULL; if so,
* the locale is initialized to match the current default locale.
* (This is the same as using the default constructor.)
* Please note: The Java Locale class does NOT accept the form
* 'new Locale("en_US")' but only 'new Locale("en","US")'
*
* @param country Uppercase two-letter ISO-3166 code. (optional)
* @param variant Uppercase vendor and browser specific code. See class
* description. (optional)
* @param keywordsAndValues A string consisting of keyword/values pairs, such as
* "collation=phonebook;currency=euro"
*
* @see getDefault
* @see uloc_getDefault
* @stable ICU 2.0
*/
Locale( const char * language,
const char * country = 0,
const char * variant = 0,
const char * keywordsAndValues = 0);
/**
* Initializes a Locale object from another Locale object.
*
* @param other The Locale object being copied in.
* @stable ICU 2.0
*/
Locale(const Locale& other);
/**
* Destructor
* @stable ICU 2.0
*/
virtual ~Locale() ;
/**
* Replaces the entire contents of *this with the specified value.
*
* @param other The Locale object being copied in.
* @return *this
* @stable ICU 2.0
*/
Locale& operator=(const Locale& other);
/**
* Checks if two locale keys are the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are the same, false otherwise.
* @stable ICU 2.0
*/
UBool operator==(const Locale& other) const;
/**
* Checks if two locale keys are not the same.
*
* @param other The locale key object to be compared with this.
* @return True if the two locale keys are not the same, false
* otherwise.
* @stable ICU 2.0
*/
UBool operator!=(const Locale& other) const;
/**
* Clone this object.
* Clones can be used concurrently in multiple threads.
* If an error occurs, then NULL is returned.
* The caller must delete the clone.
*
* @return a clone of this object
*
* @see getDynamicClassID
* @stable ICU 2.8
*/
Locale *clone() const;
/**
* Common methods of getting the current default Locale. Used for the
* presentation: menus, dialogs, etc. Generally set once when your applet or
* application is initialized, then never reset. (If you do reset the
* default locale, you probably want to reload your GUI, so that the change
* is reflected in your interface.)
*
* More advanced programs will allow users to use different locales for
* different fields, e.g. in a spreadsheet.
*
* Note that the initial setting will match the host system.
* @return a reference to the Locale object for the default locale ID
* @system
* @stable ICU 2.0
*/
static const Locale& U_EXPORT2 getDefault(void);
/**
* Sets the default. Normally set once at the beginning of a process,
* then never reset.
* setDefault() only changes ICU's default locale ID, <strong>not</strong>
* the default locale ID of the runtime environment.
*
* @param newLocale Locale to set to. If NULL, set to the value obtained
* from the runtime environement.
* @param success The error code.
* @system
* @stable ICU 2.0
*/
static void U_EXPORT2 setDefault(const Locale& newLocale,
UErrorCode& success);
/**
* Creates a locale which has had minimal canonicalization
* as per uloc_getName().
* @param name The name to create from. If name is null,
* the default Locale is used.
* @return new locale object
* @stable ICU 2.0
* @see uloc_getName
*/
static Locale U_EXPORT2 createFromName(const char *name);
/**
* Creates a locale from the given string after canonicalizing
* the string by calling uloc_canonicalize().
* @param name the locale ID to create from. Must not be NULL.
* @return a new locale object corresponding to the given name
* @stable ICU 3.0
* @see uloc_canonicalize
*/
static Locale U_EXPORT2 createCanonical(const char* name);
/**
* Returns the locale's ISO-639 language code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getLanguage( ) const;
/**
* Returns the locale's ISO-15924 abbreviation script code.
* @return An alias to the code
* @see uscript_getShortName
* @see uscript_getCode
* @stable ICU 2.8
*/
inline const char * getScript( ) const;
/**
* Returns the locale's ISO-3166 country code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getCountry( ) const;
/**
* Returns the locale's variant code.
* @return An alias to the code
* @stable ICU 2.0
*/
inline const char * getVariant( ) const;
/**
* Returns the programmatic name of the entire locale, with the language,
* country and variant separated by underbars. If a field is missing, up
* to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
* "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
* @return A pointer to "name".
* @stable ICU 2.0
*/
inline const char * getName() const;
/**
* Returns the programmatic name of the entire locale as getName would return,
* but without keywords.
* @return A pointer to "name".
* @see getName
* @stable ICU 2.8
*/
const char * getBaseName() const;
/**
* Gets the list of keywords for the specified locale.
*
* @param status the status code
* @return pointer to StringEnumeration class, or NULL if there are no keywords.
* Client must dispose of it by calling delete.
* @stable ICU 2.8
*/
StringEnumeration * createKeywords(UErrorCode &status) const;
/**
* Get the value for a keyword.
*
* @param keywordName name of the keyword for which we want the value. Case insensitive.
* @param buffer The buffer to receive the keyword value.
* @param bufferCapacity The capacity of receiving buffer
* @param status Returns any error information while performing this operation.
* @return the length of the keyword value
*
* @stable ICU 2.8
*/
int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;
/**
* Set the value for a keyword.
*
* @param keywordName name of the keyword to be set. Case insensitive.
* @param keywordValue value of the keyword to be set. If 0-length or
* NULL, will result in the keyword being removed. No error is given if
* that keyword does not exist.
* @param status Returns any error information while performing this operation.
*
* @internal
*/
void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status);
/**
* returns the locale's three-letter language code, as specified
* in ISO draft standard ISO-639-2.
* @return An alias to the code, or an empty string
* @stable ICU 2.0
*/
const char * getISO3Language() const;
/**
* Fills in "name" with the locale's three-letter ISO-3166 country code.
* @return An alias to the code, or an empty string
* @stable ICU 2.0
*/
const char * getISO3Country() const;
/**
* Returns the Windows LCID value corresponding to this locale.
* This value is stored in the resource data for the locale as a one-to-four-digit
* hexadecimal number. If the resource is missing, in the wrong format, or
* there is no Windows LCID value that corresponds to this locale, returns 0.
* @stable ICU 2.0
*/
uint32_t getLCID(void) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the default locale. For example, if the locale's language code is
* "fr" and the default locale's language code is "en", this function would set
* dispLang to "French".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable ICU 2.0
*/
UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
/**
* Fills in "dispLang" with the name of this locale's language in a format suitable for
* user display in the locale specified by "displayLocale". For example, if the locale's
* language code is "en" and displayLocale's language code is "fr", this function would set
* dispLang to "Anglais".
* @param displayLocale Specifies the locale to be used to display the name. In other words,
* if the locale's language code is "en", passing Locale::getFrench() for
* displayLocale would result in "Anglais", while passing Locale::getGerman()
* for displayLocale would result in "Englisch".
* @param dispLang Receives the language's display name.
* @return A reference to "dispLang".
* @stable ICU 2.0
*/
UnicodeString& getDisplayLanguage( const Locale& displayLocale,
UnicodeString& dispLang) const;
/**
* Fills in "dispScript" with the name of this locale's script in a format suitable
* for user display in the default locale. For example, if the locale's script code
* is "LATN" and the default locale's language code is "en", this function would set
* dispScript to "Latin".
* @param dispScript Receives the scripts's display name.
* @return A reference to "dispScript".
* @stable ICU 2.8
*/
UnicodeString& getDisplayScript( UnicodeString& dispScript) const;
/**
* Fills in "dispScript" with the name of this locale's country in a format suitable
* for user display in the locale specified by "displayLocale". For example, if the locale's
* script code is "LATN" and displayLocale's language code is "en", this function would set
* dispScript to "Latin".
* @param displayLocale Specifies the locale to be used to display the name. In other
* words, if the locale's script code is "LATN", passing
* Locale::getFrench() for displayLocale would result in "", while
* passing Locale::getGerman() for displayLocale would result in
* "".
* @param dispScript Receives the scripts's display name.
* @return A reference to "dispScript".
* @stable ICU 2.8
*/
UnicodeString& getDisplayScript( const Locale& displayLocale,
UnicodeString& dispScript) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the default locale. For example, if the locale's country code
* is "FR" and the default locale's language code is "en", this function would set
* dispCountry to "France".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable ICU 2.0
*/
UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
/**
* Fills in "dispCountry" with the name of this locale's country in a format suitable
* for user display in the locale specified by "displayLocale". For example, if the locale's
* country code is "US" and displayLocale's language code is "fr", this function would set
* dispCountry to "États-Unis".
* @param displayLocale Specifies the locale to be used to display the name. In other
* words, if the locale's country code is "US", passing
* Locale::getFrench() for displayLocale would result in "États-Unis", while
* passing Locale::getGerman() for displayLocale would result in
* "Vereinigte Staaten".
* @param dispCountry Receives the country's display name.
* @return A reference to "dispCountry".
* @stable ICU 2.0
*/
UnicodeString& getDisplayCountry( const Locale& displayLocale,
UnicodeString& dispCountry) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format suitable
* for user display in the default locale.
* @param dispVar Receives the variant's name.
* @return A reference to "dispVar".
* @stable ICU 2.0
*/
UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
/**
* Fills in "dispVar" with the name of this locale's variant code in a format
* suitable for user display in the locale specified by "displayLocale".
* @param displayLocale Specifies the locale to be used to display the name.
* @param dispVar Receives the variant's display name.
* @return A reference to "dispVar".
* @stable ICU 2.0
*/
UnicodeString& getDisplayVariant( const Locale& displayLocale,
UnicodeString& dispVar) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(),
* and getDisplayVariant() to do its work, and outputs the display name in the format
* "language (country[,variant])". For example, if the default locale is en_US, then
* fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
* would be "Spanish (Mexico,Traditional)".
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable ICU 2.0
*/
UnicodeString& getDisplayName( UnicodeString& name) const;
/**
* Fills in "name" with the name of this locale in a format suitable for user display
* in the locale specfied by "displayLocale". This function uses getDisplayLanguage(),
* getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
* name in the format "language (country[,variant])". For example, if displayLocale is
* fr_FR, then en_US's display name would be "Anglais (États-Unis)", and no_NO_NY's
* display name would be "norvégien (Norvège,NY)".
* @param displayLocale Specifies the locale to be used to display the name.
* @param name Receives the locale's display name.
* @return A reference to "name".
* @stable ICU 2.0
*/
UnicodeString& getDisplayName( const Locale& displayLocale,
UnicodeString& name) const;
/**
* Generates a hash code for the locale.
* @stable ICU 2.0
*/
int32_t hashCode(void) const;
/**
* Sets the locale to bogus
* A bogus locale represents a non-existing locale associated
* with services that can be instantiated from non-locale data
* in addition to locale (for example, collation can be
* instantiated from a locale and from a rule set).
* @stable ICU 2.1
*/
void setToBogus();
/**
* Gets the bogus state. Locale object can be bogus if it doesn't exist
* @return FALSE if it is a real locale, TRUE if it is a bogus locale
* @stable ICU 2.1
*/
UBool isBogus(void) const;
/**
* Returns a list of all installed locales.
* @param count Receives the number of locales in the list.
* @return A pointer to an array of Locale objects. This array is the list
* of all locales with installed resource files. The called does NOT
* get ownership of this list, and must NOT delete it.
* @stable ICU 2.0
*/
static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);
/**
* Gets a list of all available 2-letter country codes defined in ISO 3166. This is a
* pointer to an array of pointers to arrays of char. All of these pointers are
* owned by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available country codes
* @stable ICU 2.0
*/
static const char* const* U_EXPORT2 getISOCountries();
/**
* Gets a list of all available language codes defined in ISO 639. This is a pointer
* to an array of pointers to arrays of char. All of these pointers are owned
* by ICU-- do not delete them, and do not write through them. The array is
* terminated with a null pointer.
* @return a list of all available language codes
* @stable ICU 2.0
*/
static const char* const* U_EXPORT2 getISOLanguages();
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.2
*/
static UClassID U_EXPORT2 getStaticClassID();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.2
*/
virtual UClassID getDynamicClassID() const;
protected: /* only protected for testing purposes. DO NOT USE. */
/**
* Set this from a single POSIX style locale string.
* @internal
*/
void setFromPOSIXID(const char *posixID);
private:
/**
* Initialize the locale object with a new name.
* Was deprecated - used in implementation - moved internal
*
* @param cLocaleID The new locale name.
* @param canonicalize whether to call uloc_canonicalize on cLocaleID
*/
Locale& init(const char* cLocaleID, UBool canonicalize);
/*
* Internal constructor to allow construction of a locale object with
* NO side effects. (Default constructor tries to get
* the default locale.)
*/
enum ELocaleType {
eBOGUS
};
Locale(ELocaleType);
/**
* Initialize the locale cache for commonly used locales
*/
static Locale *getLocaleCache(void);
char language[ULOC_LANG_CAPACITY];
char script[ULOC_SCRIPT_CAPACITY];
char country[ULOC_COUNTRY_CAPACITY];
int32_t variantBegin;
char* fullName;
char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
// name without keywords
char* baseName;
char baseNameBuffer[ULOC_FULLNAME_CAPACITY];
UBool fIsBogus;
static const Locale &getLocale(int locid);
/**
* A friend to allow the default locale to be set by either the C or C++ API.
* @internal
*/
friend void locale_set_default_internal(const char *);
};
inline UBool
Locale::operator!=(const Locale& other) const
{
return !operator==(other);
}
inline const char *
Locale::getCountry() const
{
return country;
}
inline const char *
Locale::getLanguage() const
{
return language;
}
inline const char *
Locale::getScript() const
{
return script;
}
inline const char *
Locale::getVariant() const
{
getBaseName(); // lazy init
return &baseName[variantBegin];
}
inline const char *
Locale::getName() const
{
return fullName;
}
inline UBool
Locale::isBogus(void) const {
return fIsBogus;
}
U_NAMESPACE_END
#endif