// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_
#define CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "chrome/browser/speech/speech_input_bubble.h"
#include "content/common/notification_observer.h"
namespace gfx {
class Rect;
}
class NotificationRegistrar;
namespace speech_input {
// This class handles the speech input popup UI on behalf of SpeechInputManager.
// SpeechInputManager invokes methods in the IO thread and this class processes
// those requests in the UI thread. There could be multiple bubble objects alive
// at the same time but only one of them is visible to the user. User actions on
// that bubble are reported to the delegate.
class SpeechInputBubbleController
: public base::RefCountedThreadSafe<SpeechInputBubbleController>,
public SpeechInputBubbleDelegate,
public NotificationObserver {
public:
// All methods of this delegate are called in the IO thread.
class Delegate {
public:
// Invoked when the user clicks on a button in the speech input UI.
virtual void InfoBubbleButtonClicked(int caller_id,
SpeechInputBubble::Button button) = 0;
// Invoked when the user clicks outside the speech input info bubble causing
// it to close and input focus to change.
virtual void InfoBubbleFocusChanged(int caller_id) = 0;
protected:
virtual ~Delegate() {}
};
explicit SpeechInputBubbleController(Delegate* delegate);
virtual ~SpeechInputBubbleController();
// Creates a new speech input UI bubble. One of the SetXxxx methods below need
// to be called to specify what to display.
void CreateBubble(int caller_id,
int render_process_id,
int render_view_id,
const gfx::Rect& element_rect);
// Indicates to the user that audio hardware is warming up. This also makes
// the bubble visible if not already visible.
void SetBubbleWarmUpMode(int caller_id);
// Indicates to the user that audio recording is in progress. This also makes
// the bubble visible if not already visible.
void SetBubbleRecordingMode(int caller_id);
// Indicates to the user that recognition is in progress. If the bubble is
// hidden, |Show| must be called to make it appear on screen.
void SetBubbleRecognizingMode(int caller_id);
// Displays the given string with the 'Try again' and 'Cancel' buttons. If the
// bubble is hidden, |Show| must be called to make it appear on screen.
void SetBubbleMessage(int caller_id, const string16& text);
// Updates the current captured audio volume displayed on screen.
void SetBubbleInputVolume(int caller_id, float volume, float noise_volume);
void CloseBubble(int caller_id);
// SpeechInputBubble::Delegate methods.
virtual void InfoBubbleButtonClicked(SpeechInputBubble::Button button);
virtual void InfoBubbleFocusChanged();
// NotificationObserver implementation.
virtual void Observe(NotificationType type,
const NotificationSource& source,
const NotificationDetails& details);
private:
// The various calls received by this object and handled in the UI thread.
enum RequestType {
REQUEST_SET_WARM_UP_MODE,
REQUEST_SET_RECORDING_MODE,
REQUEST_SET_RECOGNIZING_MODE,
REQUEST_SET_MESSAGE,
REQUEST_SET_INPUT_VOLUME,
REQUEST_CLOSE,
};
enum ManageSubscriptionAction {
BUBBLE_ADDED,
BUBBLE_REMOVED
};
void InvokeDelegateButtonClicked(int caller_id,
SpeechInputBubble::Button button);
void InvokeDelegateFocusChanged(int caller_id);
void ProcessRequestInUiThread(int caller_id,
RequestType type,
const string16& text,
float volume,
float noise_volume);
// Called whenever a bubble was added to or removed from the list. If the
// bubble was being added, this method registers for close notifications with
// the TabContents if this was the first bubble for the tab. Similarly if the
// bubble was being removed, this method unregisters from TabContents if this
// was the last bubble associated with that tab.
void UpdateTabContentsSubscription(int caller_id,
ManageSubscriptionAction action);
// Only accessed in the IO thread.
Delegate* delegate_;
// *** The following are accessed only in the UI thread.
// The caller id for currently visible bubble (since only one bubble is
// visible at any time).
int current_bubble_caller_id_;
// Map of caller-ids to bubble objects. The bubbles are weak pointers owned by
// this object and get destroyed by |CloseBubble|.
typedef std::map<int, SpeechInputBubble*> BubbleCallerIdMap;
BubbleCallerIdMap bubbles_;
scoped_ptr<NotificationRegistrar> registrar_;
};
// This typedef is to workaround the issue with certain versions of
// Visual Studio where it gets confused between multiple Delegate
// classes and gives a C2500 error. (I saw this error on the try bots -
// the workaround was not needed for my machine).
typedef SpeechInputBubbleController::Delegate
SpeechInputBubbleControllerDelegate;
} // namespace speech_input
#endif // CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_CONTROLLER_H_