// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_
#define CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_
#pragma once
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "base/string16.h"
#include "base/task.h"
namespace gfx {
class Canvas;
class Rect;
}
class SkBitmap;
class SkCanvas;
class TabContents;
// SpeechInputBubble displays a popup info bubble during speech recognition,
// points to the html element which requested speech input and shows recognition
// progress events. The popup is closed by the user clicking anywhere outside
// the popup window, or by the caller destroying this object.
class SpeechInputBubble {
public:
// The various buttons which may be part of the bubble.
enum Button {
BUTTON_TRY_AGAIN,
BUTTON_CANCEL
};
// Informs listeners of user actions in the bubble.
class Delegate {
public:
// Invoked when the user selects a button in the info bubble. The InfoBubble
// is still active and the caller should close it if necessary.
virtual void InfoBubbleButtonClicked(Button button) = 0;
// Invoked when the user clicks outside the InfoBubble causing it to close.
// The InfoBubble window is no longer visible on screen and the caller can
// free the InfoBubble instance. This callback is not issued if the bubble
// got closed because the object was destroyed by the caller.
virtual void InfoBubbleFocusChanged() = 0;
protected:
virtual ~Delegate() {
}
};
// Factory method to create new instances.
// Creates the bubble, call |Show| to display it on screen.
// |tab_contents| is the TabContents hosting the page.
// |element_rect| is the display bounds of the html element requesting speech
// input (in page coordinates).
static SpeechInputBubble* Create(TabContents* tab_contents,
Delegate* delegate,
const gfx::Rect& element_rect);
// This is implemented by platform specific code to create the underlying
// bubble window. Not to be called directly by users of this class.
static SpeechInputBubble* CreateNativeBubble(TabContents* tab_contents,
Delegate* delegate,
const gfx::Rect& element_rect);
// |Create| uses the currently registered FactoryMethod to create the
// SpeechInputBubble instances. FactoryMethod is intended for testing.
typedef SpeechInputBubble* (*FactoryMethod)(TabContents*,
Delegate*,
const gfx::Rect&);
// Sets the factory used by the static method Create. SpeechInputBubble does
// not take ownership of |factory|. A value of NULL results in a
// SpeechInputBubble being created directly.
#if defined(UNIT_TEST)
static void set_factory(FactoryMethod factory) { factory_ = factory; }
#endif
virtual ~SpeechInputBubble() {}
// Indicates to the user that audio hardware is initializing. If the bubble is
// hidden, |Show| must be called to make it appear on screen.
virtual void SetWarmUpMode() = 0;
// Indicates to the user that audio recording is in progress. If the bubble is
// hidden, |Show| must be called to make it appear on screen.
virtual void SetRecordingMode() = 0;
// Indicates to the user that recognition is in progress. If the bubble is
// hidden, |Show| must be called to make it appear on screen.
virtual void SetRecognizingMode() = 0;
// Displays the given string with the 'Try again' and 'Cancel' buttons. If the
// bubble is hidden, |Show| must be called to make it appear on screen.
virtual void SetMessage(const string16& text) = 0;
// Brings up the bubble on screen.
virtual void Show() = 0;
// Hides the info bubble, resulting in a call to
// |Delegate::InfoBubbleFocusChanged| as well.
virtual void Hide() = 0;
// Updates and draws the current captured audio volume displayed on screen.
virtual void SetInputVolume(float volume, float noise_volume) = 0;
// Returns the TabContents for which this bubble gets displayed.
virtual TabContents* tab_contents() = 0;
// The horizontal distance between the start of the html widget and the speech
// bubble's arrow.
static const int kBubbleTargetOffsetX;
private:
static FactoryMethod factory_;
};
// Base class for the platform specific bubble implementations, this contains
// the platform independent code for SpeechInputBubble.
class SpeechInputBubbleBase : public SpeechInputBubble {
public:
// The current display mode of the bubble, useful only for the platform
// specific implementation.
enum DisplayMode {
DISPLAY_MODE_WARM_UP,
DISPLAY_MODE_RECORDING,
DISPLAY_MODE_RECOGNIZING,
DISPLAY_MODE_MESSAGE
};
explicit SpeechInputBubbleBase(TabContents* tab_contents);
virtual ~SpeechInputBubbleBase();
// SpeechInputBubble methods
virtual void SetWarmUpMode();
virtual void SetRecordingMode();
virtual void SetRecognizingMode();
virtual void SetMessage(const string16& text);
virtual void SetInputVolume(float volume, float noise_volume);
virtual TabContents* tab_contents();
protected:
// Updates the platform specific UI layout for the current display mode.
virtual void UpdateLayout() = 0;
// Overridden by subclasses to copy |icon_image()| to the screen.
virtual void UpdateImage() = 0;
DisplayMode display_mode() {
return display_mode_;
}
string16 message_text() {
return message_text_;
}
SkBitmap icon_image();
private:
void DoRecognizingAnimationStep();
void DoWarmingUpAnimationStep();
void SetImage(const SkBitmap& image);
void DrawVolumeOverlay(SkCanvas* canvas,
const SkBitmap& bitmap,
float volume);
// Task factory used for animation timer.
ScopedRunnableMethodFactory<SpeechInputBubbleBase> task_factory_;
int animation_step_; // Current index/step of the animation.
std::vector<SkBitmap> animation_frames_;
std::vector<SkBitmap> warming_up_frames_;
DisplayMode display_mode_;
string16 message_text_; // Text displayed in DISPLAY_MODE_MESSAGE
// The current microphone image with volume level indication.
scoped_ptr<SkBitmap> mic_image_;
// A temporary buffer image used in creating the above mic image.
scoped_ptr<SkBitmap> buffer_image_;
// TabContents in which this this bubble gets displayed.
TabContents* tab_contents_;
// The current image displayed in the bubble's icon widget.
scoped_ptr<SkBitmap> icon_image_;
};
// This typedef is to workaround the issue with certain versions of
// Visual Studio where it gets confused between multiple Delegate
// classes and gives a C2500 error. (I saw this error on the try bots -
// the workaround was not needed for my machine).
typedef SpeechInputBubble::Delegate SpeechInputBubbleDelegate;
#endif // CHROME_BROWSER_SPEECH_SPEECH_INPUT_BUBBLE_H_