// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// require: array_data_model.js
// require: list_selection_model.js
// require: list_selection_controller.js
// require: list_item.js
/**
* @fileoverview This implements a list control.
*/
cr.define('cr.ui', function() {
/** @const */ var ListSelectionModel = cr.ui.ListSelectionModel;
/** @const */ var ListSelectionController = cr.ui.ListSelectionController;
/** @const */ var ArrayDataModel = cr.ui.ArrayDataModel;
/**
* Whether a mouse event is inside the element viewport. This will return
* false if the mouseevent was generated over a border or a scrollbar.
* @param {!HTMLElement} el The element to test the event with.
* @param {!Event} e The mouse event.
* @param {boolean} Whether the mouse event was inside the viewport.
*/
function inViewport(el, e) {
var rect = el.getBoundingClientRect();
var x = e.clientX;
var y = e.clientY;
return x >= rect.left + el.clientLeft &&
x < rect.left + el.clientLeft + el.clientWidth &&
y >= rect.top + el.clientTop &&
y < rect.top + el.clientTop + el.clientHeight;
}
function getComputedStyle(el) {
return el.ownerDocument.defaultView.getComputedStyle(el);
}
/**
* Creates a new list element.
* @param {Object=} opt_propertyBag Optional properties.
* @constructor
* @extends {HTMLUListElement}
*/
var List = cr.ui.define('list');
List.prototype = {
__proto__: HTMLUListElement.prototype,
/**
* Measured size of list items. This is lazily calculated the first time it
* is needed. Note that lead item is allowed to have a different height, to
* accommodate lists where a single item at a time can be expanded to show
* more detail.
* @type {{height: number, marginTop: number, marginBottom:number,
* width: number, marginLeft: number, marginRight:number}}
* @private
*/
measured_: undefined,
/**
* Whether or not the list is autoexpanding. If true, the list resizes
* its height to accomadate all children.
* @type {boolean}
* @private
*/
autoExpands_: false,
/**
* Whether or not the rows on list have various heights. If true, all the
* rows have the same fixed height. Otherwise, each row resizes its height
* to accommodate all contents.
* @type {boolean}
* @private
*/
fixedHeight_: true,
/**
* Whether or not the list view has a blank space below the last row.
* @type {boolean}
* @private
*/
remainingSpace_: true,
/**
* Function used to create grid items.
* @type {function(): !ListItem}
* @private
*/
itemConstructor_: cr.ui.ListItem,
/**
* Function used to create grid items.
* @type {function(): !ListItem}
*/
get itemConstructor() {
return this.itemConstructor_;
},
set itemConstructor(func) {
if (func != this.itemConstructor_) {
this.itemConstructor_ = func;
this.cachedItems_ = {};
this.redraw();
}
},
dataModel_: null,
/**
* The data model driving the list.
* @type {ArrayDataModel}
*/
set dataModel(dataModel) {
if (this.dataModel_ != dataModel) {
if (!this.boundHandleDataModelPermuted_) {
this.boundHandleDataModelPermuted_ =
this.handleDataModelPermuted_.bind(this);
this.boundHandleDataModelChange_ =
this.handleDataModelChange_.bind(this);
}
if (this.dataModel_) {
this.dataModel_.removeEventListener(
'permuted',
this.boundHandleDataModelPermuted_);
this.dataModel_.removeEventListener('change',
this.boundHandleDataModelChange_);
}
this.dataModel_ = dataModel;
this.cachedItems_ = {};
this.cachedItemHeights_ = {};
this.selectionModel.clear();
if (dataModel)
this.selectionModel.adjustLength(dataModel.length);
if (this.dataModel_) {
this.dataModel_.addEventListener(
'permuted',
this.boundHandleDataModelPermuted_);
this.dataModel_.addEventListener('change',
this.boundHandleDataModelChange_);
}
this.redraw();
}
},
get dataModel() {
return this.dataModel_;
},
/**
* Cached item for measuring the default item size by measureItem().
* @type {ListItem}
*/
cachedMeasuredItem_: null,
/**
* The selection model to use.
* @type {cr.ui.ListSelectionModel}
*/
get selectionModel() {
return this.selectionModel_;
},
set selectionModel(sm) {
var oldSm = this.selectionModel_;
if (oldSm == sm)
return;
if (!this.boundHandleOnChange_) {
this.boundHandleOnChange_ = this.handleOnChange_.bind(this);
this.boundHandleLeadChange_ = this.handleLeadChange_.bind(this);
}
if (oldSm) {
oldSm.removeEventListener('change', this.boundHandleOnChange_);
oldSm.removeEventListener('leadIndexChange',
this.boundHandleLeadChange_);
}
this.selectionModel_ = sm;
this.selectionController_ = this.createSelectionController(sm);
if (sm) {
sm.addEventListener('change', this.boundHandleOnChange_);
sm.addEventListener('leadIndexChange', this.boundHandleLeadChange_);
}
},
/**
* Whether or not the list auto-expands.
* @type {boolean}
*/
get autoExpands() {
return this.autoExpands_;
},
set autoExpands(autoExpands) {
if (this.autoExpands_ == autoExpands)
return;
this.autoExpands_ = autoExpands;
this.redraw();
},
/**
* Whether or not the rows on list have various heights.
* @type {boolean}
*/
get fixedHeight() {
return this.fixedHeight_;
},
set fixedHeight(fixedHeight) {
if (this.fixedHeight_ == fixedHeight)
return;
this.fixedHeight_ = fixedHeight;
this.redraw();
},
/**
* Convenience alias for selectionModel.selectedItem
* @type {*}
*/
get selectedItem() {
var dataModel = this.dataModel;
if (dataModel) {
var index = this.selectionModel.selectedIndex;
if (index != -1)
return dataModel.item(index);
}
return null;
},
set selectedItem(selectedItem) {
var dataModel = this.dataModel;
if (dataModel) {
var index = this.dataModel.indexOf(selectedItem);
this.selectionModel.selectedIndex = index;
}
},
/**
* Convenience alias for selectionModel.selectedItems
* @type {!Array<*>}
*/
get selectedItems() {
var indexes = this.selectionModel.selectedIndexes;
var dataModel = this.dataModel;
if (dataModel) {
return indexes.map(function(i) {
return dataModel.item(i);
});
}
return [];
},
/**
* The HTML elements representing the items.
* @type {HTMLCollection}
*/
get items() {
return Array.prototype.filter.call(this.children,
this.isItem, this);
},
/**
* Returns true if the child is a list item. Subclasses may override this
* to filter out certain elements.
* @param {Node} child Child of the list.
* @return {boolean} True if a list item.
*/
isItem: function(child) {
return child.nodeType == Node.ELEMENT_NODE &&
child != this.beforeFiller_ && child != this.afterFiller_;
},
batchCount_: 0,
/**
* When making a lot of updates to the list, the code could be wrapped in
* the startBatchUpdates and finishBatchUpdates to increase performance. Be
* sure that the code will not return without calling endBatchUpdates or the
* list will not be correctly updated.
*/
startBatchUpdates: function() {
this.batchCount_++;
},
/**
* See startBatchUpdates.
*/
endBatchUpdates: function() {
this.batchCount_--;
if (this.batchCount_ == 0)
this.redraw();
},
/**
* Initializes the element.
*/
decorate: function() {
// Add fillers.
this.beforeFiller_ = this.ownerDocument.createElement('div');
this.afterFiller_ = this.ownerDocument.createElement('div');
this.beforeFiller_.className = 'spacer';
this.afterFiller_.className = 'spacer';
this.textContent = '';
this.appendChild(this.beforeFiller_);
this.appendChild(this.afterFiller_);
var length = this.dataModel ? this.dataModel.length : 0;
this.selectionModel = new ListSelectionModel(length);
this.addEventListener('dblclick', this.handleDoubleClickOrTap_);
this.addEventListener('mousedown', this.handlePointerDownUp_);
this.addEventListener('mouseup', this.handlePointerDownUp_);
this.addEventListener('keydown', this.handleKeyDown);
this.addEventListener('focus', this.handleElementFocus_, true);
this.addEventListener('blur', this.handleElementBlur_, true);
this.addEventListener('scroll', this.handleScroll.bind(this));
this.setAttribute('role', 'listbox');
this.touchHandler_ = new cr.ui.TouchHandler(this);
this.addEventListener(cr.ui.TouchHandler.EventType.TOUCH_START,
this.handlePointerDownUp_);
this.addEventListener(cr.ui.TouchHandler.EventType.TOUCH_END,
this.handlePointerDownUp_);
this.addEventListener(cr.ui.TouchHandler.EventType.TAP,
this.handleDoubleClickOrTap_);
this.touchHandler_.enable(false, false);
// Make list focusable
if (!this.hasAttribute('tabindex'))
this.tabIndex = 0;
},
/**
* @param {ListItem=} item The list item to measure.
* @return {number} The height of the given item. If the fixed height on CSS
* is set by 'px', uses that value as height. Otherwise, measures the size.
* @private
*/
measureItemHeight_: function(item) {
var height = item.style.height;
// Use the fixed height if set it on CSS, to save a time of layout
// calculation.
if (height && height.substr(-2) == 'px')
return parseInt(height.substr(0, height.length - 2));
return this.measureItem(item).height;
},
/**
* @return {number} The height of default item, measuring it if necessary.
* @private
*/
getDefaultItemHeight_: function() {
return this.getDefaultItemSize_().height;
},
/**
* @param {number} index The index of the item.
* @return {number} The height of the item, measuring it if necessary.
*/
getItemHeightByIndex_: function(index) {
// If |this.fixedHeight_| is true, all the rows have same default height.
if (this.fixedHeight_)
return this.getDefaultItemHeight_();
if (this.cachedItemHeights_[index])
return this.cachedItemHeights_[index];
var item = this.getListItemByIndex(index);
if (item)
return this.measureItemHeight_(item);
return this.getDefaultItemHeight_();
},
/**
* @return {{height: number, width: number}} The height and width
* of default item, measuring it if necessary.
* @private
*/
getDefaultItemSize_: function() {
if (!this.measured_ || !this.measured_.height) {
this.measured_ = this.measureItem();
}
return this.measured_;
},
/**
* Creates an item (dataModel.item(0)) and measures its height. The item is
* cached instead of creating a new one every time..
* @param {ListItem=} opt_item The list item to use to do the measuring. If
* this is not provided an item will be created based on the first value
* in the model.
* @return {{height: number, marginTop: number, marginBottom:number,
* width: number, marginLeft: number, marginRight:number}}
* The height and width of the item, taking
* margins into account, and the top, bottom, left and right margins
* themselves.
*/
measureItem: function(opt_item) {
var dataModel = this.dataModel;
if (!dataModel || !dataModel.length)
return 0;
var item = opt_item || this.cachedMeasuredItem_ ||
this.createItem(dataModel.item(0));
if (!opt_item) {
this.cachedMeasuredItem_ = item;
this.appendChild(item);
}
var rect = item.getBoundingClientRect();
var cs = getComputedStyle(item);
var mt = parseFloat(cs.marginTop);
var mb = parseFloat(cs.marginBottom);
var ml = parseFloat(cs.marginLeft);
var mr = parseFloat(cs.marginRight);
var h = rect.height;
var w = rect.width;
var mh = 0;
var mv = 0;
// Handle margin collapsing.
if (mt < 0 && mb < 0) {
mv = Math.min(mt, mb);
} else if (mt >= 0 && mb >= 0) {
mv = Math.max(mt, mb);
} else {
mv = mt + mb;
}
h += mv;
if (ml < 0 && mr < 0) {
mh = Math.min(ml, mr);
} else if (ml >= 0 && mr >= 0) {
mh = Math.max(ml, mr);
} else {
mh = ml + mr;
}
w += mh;
if (!opt_item)
this.removeChild(item);
return {
height: Math.max(0, h),
marginTop: mt, marginBottom: mb,
width: Math.max(0, w),
marginLeft: ml, marginRight: mr};
},
/**
* Callback for the double click or TAP event.
* @param {Event} e The mouse or TouchHandler event object.
* @private
*/
handleDoubleClickOrTap_: function(e) {
if (this.disabled)
return;
var target = e.target;
if (e.touchedElement)
target = e.touchedElement;
target = this.getListItemAncestor(target);
if (target)
this.activateItemAtIndex(this.getIndexOfListItem(target));
},
/**
* Callback for mousedown, mouseup, TOUCH_START and TOUCH_END events.
* @param {Event} e The mouse or TouchHandler event object.
* @private
*/
handlePointerDownUp_: function(e) {
if (this.disabled)
return;
var target = e.target;
if (e.touchedElement)
target = e.touchedElement;
// If the target was this element we need to make sure that the user did
// not click on a border or a scrollbar.
if (target == this && !inViewport(target, e))
return;
target = this.getListItemAncestor(target);
var index = target ? this.getIndexOfListItem(target) : -1;
this.selectionController_.handlePointerDownUp(e, index);
},
/**
* Called when an element in the list is focused. Marks the list as having
* a focused element, and dispatches an event if it didn't have focus.
* @param {Event} e The focus event.
* @private
*/
handleElementFocus_: function(e) {
if (!this.hasElementFocus)
this.hasElementFocus = true;
},
/**
* Called when an element in the list is blurred. If focus moves outside
* the list, marks the list as no longer having focus and dispatches an
* event.
* @param {Event} e The blur event.
* @private
*/
handleElementBlur_: function(e) {
// When the blur event happens we do not know who is getting focus so we
// delay this a bit until we know if the new focus node is outside the
// list.
var list = this;
var doc = e.target.ownerDocument;
window.setTimeout(function() {
var activeElement = doc.activeElement;
if (!list.contains(activeElement))
list.hasElementFocus = false;
});
},
/**
* Returns the list item element containing the given element, or null if
* it doesn't belong to any list item element.
* @param {HTMLElement} element The element.
* @return {ListItem} The list item containing |element|, or null.
*/
getListItemAncestor: function(element) {
var container = element;
while (container && container.parentNode != this) {
container = container.parentNode;
}
return container;
},
/**
* Handle a keydown event.
* @param {Event} e The keydown event.
* @return {boolean} Whether the key event was handled.
*/
handleKeyDown: function(e) {
if (this.disabled)
return;
return this.selectionController_.handleKeyDown(e);
},
scrollTopBefore_: 0,
/**
* Handle a scroll event.
* @param {Event} e The scroll event.
*/
handleScroll: function(e) {
var scrollTop = this.scrollTop;
if (scrollTop != this.scrollTopBefore_) {
this.scrollTopBefore_ = scrollTop;
this.redraw();
}
},
/**
* Callback from the selection model. We dispatch {@code change} events
* when the selection changes.
* @param {!cr.Event} e Event with change info.
* @private
*/
handleOnChange_: function(ce) {
ce.changes.forEach(function(change) {
var listItem = this.getListItemByIndex(change.index);
if (listItem)
listItem.selected = change.selected;
}, this);
cr.dispatchSimpleEvent(this, 'change');
},
/**
* Handles a change of the lead item from the selection model.
* @param {Event} pe The property change event.
* @private
*/
handleLeadChange_: function(pe) {
var element;
if (pe.oldValue != -1) {
if ((element = this.getListItemByIndex(pe.oldValue)))
element.lead = false;
}
if (pe.newValue != -1) {
if ((element = this.getListItemByIndex(pe.newValue)))
element.lead = true;
if (pe.oldValue != pe.newValue) {
this.scrollIndexIntoView(pe.newValue);
// If the lead item has a different height than other items, then we
// may run into a problem that requires a second attempt to scroll
// it into view. The first scroll attempt will trigger a redraw,
// which will clear out the list and repopulate it with new items.
// During the redraw, the list may shrink temporarily, which if the
// lead item is the last item, will move the scrollTop up since it
// cannot extend beyond the end of the list. (Sadly, being scrolled to
// the bottom of the list is not "sticky.") So, we set a timeout to
// rescroll the list after this all gets sorted out. This is perhaps
// not the most elegant solution, but no others seem obvious.
var self = this;
window.setTimeout(function() {
self.scrollIndexIntoView(pe.newValue);
});
}
}
},
/**
* This handles data model 'permuted' event.
* this event is dispatched as a part of sort or splice.
* We need to
* - adjust the cache.
* - adjust selection.
* - redraw. (called in this.endBatchUpdates())
* It is important that the cache adjustment happens before selection model
* adjustments.
* @param {Event} e The 'permuted' event.
*/
handleDataModelPermuted_: function(e) {
var newCachedItems = {};
for (var index in this.cachedItems_) {
if (e.permutation[index] != -1) {
var newIndex = e.permutation[index];
newCachedItems[newIndex] = this.cachedItems_[index];
newCachedItems[newIndex].listIndex = newIndex;
}
}
this.cachedItems_ = newCachedItems;
var newCachedItemHeights = {};
for (var index in this.cachedItemHeights_) {
if (e.permutation[index] != -1) {
newCachedItemHeights[e.permutation[index]] =
this.cachedItemHeights_[index];
}
}
this.cachedItemHeights_ = newCachedItemHeights;
this.startBatchUpdates();
var sm = this.selectionModel;
sm.adjustLength(e.newLength);
sm.adjustToReordering(e.permutation);
this.endBatchUpdates();
},
handleDataModelChange_: function(e) {
delete this.cachedItems_[e.index];
delete this.cachedItemHeights_[e.index];
this.cachedMeasuredItem_ = null;
if (e.index >= this.firstIndex_ &&
(e.index < this.lastIndex_ || this.remainingSpace_)) {
this.redraw();
}
},
/**
* @param {number} index The index of the item.
* @return {number} The top position of the item inside the list.
*/
getItemTop: function(index) {
if (this.fixedHeight_) {
var itemHeight = this.getDefaultItemHeight_();
return index * itemHeight;
} else {
var top = 0;
for (var i = 0; i < index; i++) {
top += this.getItemHeightByIndex_(i);
}
return top;
}
},
/**
* @param {number} index The index of the item.
* @return {number} The row of the item. May vary in the case
* of multiple columns.
*/
getItemRow: function(index) {
return index;
},
/**
* @param {number} row The row.
* @return {number} The index of the first item in the row.
*/
getFirstItemInRow: function(row) {
return row;
},
/**
* Ensures that a given index is inside the viewport.
* @param {number} index The index of the item to scroll into view.
* @return {boolean} Whether any scrolling was needed.
*/
scrollIndexIntoView: function(index) {
var dataModel = this.dataModel;
if (!dataModel || index < 0 || index >= dataModel.length)
return false;
var itemHeight = this.getItemHeightByIndex_(index);
var scrollTop = this.scrollTop;
var top = this.getItemTop(index);
var clientHeight = this.clientHeight;
var self = this;
// Function to adjust the tops of viewport and row.
function scrollToAdjustTop() {
self.scrollTop = top;
return true;
};
// Function to adjust the bottoms of viewport and row.
function scrollToAdjustBottom() {
var cs = getComputedStyle(self);
var paddingY = parseInt(cs.paddingTop, 10) +
parseInt(cs.paddingBottom, 10);
if (top + itemHeight > scrollTop + clientHeight - paddingY) {
self.scrollTop = top + itemHeight - clientHeight + paddingY;
return true;
}
return false;
};
// Check if the entire of given indexed row can be shown in the viewport.
if (itemHeight <= clientHeight) {
if (top < scrollTop)
return scrollToAdjustTop();
if (scrollTop + clientHeight < top + itemHeight)
return scrollToAdjustBottom();
} else {
if (scrollTop < top)
return scrollToAdjustTop();
if (top + itemHeight < scrollTop + clientHeight)
return scrollToAdjustBottom();
}
return false;
},
/**
* @return {!ClientRect} The rect to use for the context menu.
*/
getRectForContextMenu: function() {
// TODO(arv): Add trait support so we can share more code between trees
// and lists.
var index = this.selectionModel.selectedIndex;
var el = this.getListItemByIndex(index);
if (el)
return el.getBoundingClientRect();
return this.getBoundingClientRect();
},
/**
* Takes a value from the data model and finds the associated list item.
* @param {*} value The value in the data model that we want to get the list
* item for.
* @return {ListItem} The first found list item or null if not found.
*/
getListItem: function(value) {
var dataModel = this.dataModel;
if (dataModel) {
var index = dataModel.indexOf(value);
return this.getListItemByIndex(index);
}
return null;
},
/**
* Find the list item element at the given index.
* @param {number} index The index of the list item to get.
* @return {ListItem} The found list item or null if not found.
*/
getListItemByIndex: function(index) {
return this.cachedItems_[index] || null;
},
/**
* Find the index of the given list item element.
* @param {ListItem} item The list item to get the index of.
* @return {number} The index of the list item, or -1 if not found.
*/
getIndexOfListItem: function(item) {
var index = item.listIndex;
if (this.cachedItems_[index] == item) {
return index;
}
return -1;
},
/**
* Creates a new list item.
* @param {*} value The value to use for the item.
* @return {!ListItem} The newly created list item.
*/
createItem: function(value) {
var item = new this.itemConstructor_(value);
item.label = value;
if (typeof item.decorate == 'function')
item.decorate();
return item;
},
/**
* Creates the selection controller to use internally.
* @param {cr.ui.ListSelectionModel} sm The underlying selection model.
* @return {!cr.ui.ListSelectionController} The newly created selection
* controller.
*/
createSelectionController: function(sm) {
return new ListSelectionController(sm);
},
/**
* Return the heights (in pixels) of the top of the given item index within
* the list, and the height of the given item itself, accounting for the
* possibility that the lead item may be a different height.
* @param {number} index The index to find the top height of.
* @return {{top: number, height: number}} The heights for the given index.
* @private
*/
getHeightsForIndex_: function(index) {
var itemHeight = this.getItemHeightByIndex_(index);
var top = this.getItemTop(index);
return {top: top, height: itemHeight};
},
/**
* Find the index of the list item containing the given y offset (measured
* in pixels from the top) within the list. In the case of multiple columns,
* returns the first index in the row.
* @param {number} offset The y offset in pixels to get the index of.
* @return {number} The index of the list item. Returns the list size if
* given offset exceeds the height of list.
* @private
*/
getIndexForListOffset_: function(offset) {
var itemHeight = this.getDefaultItemHeight_();
if (!itemHeight)
return this.dataModel.length;
if (this.fixedHeight_)
return this.getFirstItemInRow(Math.floor(offset / itemHeight));
// If offset exceeds the height of list.
var lastHeight = 0;
if (this.dataModel.length) {
var h = this.getHeightsForIndex_(this.dataModel.length - 1);
lastHeight = h.top + h.height;
}
if (lastHeight < offset)
return this.dataModel.length;
// Estimates index.
var estimatedIndex = Math.min(Math.floor(offset / itemHeight),
this.dataModel.length - 1);
var isIncrementing = this.getItemTop(estimatedIndex) < offset;
// Searchs the correct index.
do {
var heights = this.getHeightsForIndex_(estimatedIndex);
var top = heights.top;
var height = heights.height;
if (top <= offset && offset <= (top + height))
break;
isIncrementing ? ++estimatedIndex : --estimatedIndex;
} while (0 < estimatedIndex && estimatedIndex < this.dataModel.length);
return estimatedIndex;
},
/**
* Return the number of items that occupy the range of heights between the
* top of the start item and the end offset.
* @param {number} startIndex The index of the first visible item.
* @param {number} endOffset The y offset in pixels of the end of the list.
* @return {number} The number of list items visible.
* @private
*/
countItemsInRange_: function(startIndex, endOffset) {
var endIndex = this.getIndexForListOffset_(endOffset);
return endIndex - startIndex + 1;
},
/**
* Calculates the number of items fitting in the given viewport.
* @param {number} scrollTop The scroll top position.
* @param {number} clientHeight The height of viewport.
* @return {{first: number, length: number, last: number}} The index of
* first item in view port, The number of items, The item past the last.
*/
getItemsInViewPort: function(scrollTop, clientHeight) {
if (this.autoExpands_) {
return {
first: 0,
length: this.dataModel.length,
last: this.dataModel.length};
} else {
var firstIndex = this.getIndexForListOffset_(scrollTop);
var lastIndex = this.getIndexForListOffset_(scrollTop + clientHeight);
return {
first: firstIndex,
length: lastIndex - firstIndex + 1,
last: lastIndex + 1};
}
},
/**
* Merges list items currently existing in the list with items in the range
* [firstIndex, lastIndex). Removes or adds items if needed.
* Doesn't delete {@code this.pinnedItem_} if it presents (instead hides if
* it's out of the range). Also adds the items to {@code newCachedItems}.
* @param {number} firstIndex The index of first item, inclusively.
* @param {number} lastIndex The index of last item, exclusively.
* @param {Object.<string, ListItem>} cachedItems Old items cache.
* @param {Object.<string, ListItem>} newCachedItems New items cache.
*/
mergeItems: function(firstIndex, lastIndex, cachedItems, newCachedItems) {
var dataModel = this.dataModel;
function insert(to) {
var dataItem = dataModel.item(currentIndex);
var newItem = cachedItems[currentIndex] || to.createItem(dataItem);
newItem.listIndex = currentIndex;
newCachedItems[currentIndex] = newItem;
to.insertBefore(newItem, item);
currentIndex++;
}
function remove(from) {
var next = item.nextSibling;
if (item != from.pinnedItem_)
from.removeChild(item);
item = next;
}
var currentIndex = firstIndex;
for (var item = this.beforeFiller_.nextSibling;
item != this.afterFiller_ && currentIndex < lastIndex;) {
if (!this.isItem(item)) {
item = item.nextSibling;
continue;
}
var index = item.listIndex;
if (cachedItems[index] != item || index < currentIndex) {
remove(this);
} else if (index == currentIndex) {
newCachedItems[currentIndex] = item;
item = item.nextSibling;
currentIndex++;
} else { // index > currentIndex
insert(this);
}
}
while (item != this.afterFiller_) {
if (this.isItem(item))
remove(this);
else
item = item.nextSibling;
}
if (this.pinnedItem_) {
var index = this.pinnedItem_.listIndex;
this.pinnedItem_.hidden = index < firstIndex || index >= lastIndex;
newCachedItems[index] = this.pinnedItem_;
if (index >= lastIndex)
item = this.pinnedItem_; // Insert new items before this one.
}
while (currentIndex < lastIndex)
insert(this);
},
/**
* Ensures that all the item sizes in the list have been already cached.
*/
ensureAllItemSizesInCache: function() {
var measuringIndexes = [];
var isElementAppended = [];
for (var y = 0; y < this.dataModel.length; y++) {
if (!this.cachedItemHeights_[y]) {
measuringIndexes.push(y);
isElementAppended.push(false);
}
}
var measuringItems = [];
// Adds temporary elements.
for (var y = 0; y < measuringIndexes.length; y++) {
var index = measuringIndexes[y];
var dataItem = this.dataModel.item(index);
var listItem = this.cachedItems_[index] || this.createItem(dataItem);
listItem.listIndex = index;
// If |listItems| is not on the list, apppends it to the list and sets
// the flag.
if (!listItem.parentNode) {
this.appendChild(listItem);
isElementAppended[y] = true;
}
this.cachedItems_[index] = listItem;
measuringItems.push(listItem);
}
// All mesurings must be placed after adding all the elements, to prevent
// performance reducing.
for (var y = 0; y < measuringIndexes.length; y++) {
var index = measuringIndexes[y];
this.cachedItemHeights_[index] =
this.measureItemHeight_(measuringItems[y]);
}
// Removes all the temprary elements.
for (var y = 0; y < measuringIndexes.length; y++) {
// If the list item has been appended above, removes it.
if (isElementAppended[y])
this.removeChild(measuringItems[y]);
}
},
/**
* Returns the height of after filler in the list.
* @param {number} lastIndex The index of item past the last in viewport.
* @param {number} itemHeight The height of the item.
* @return {number} The height of after filler.
*/
getAfterFillerHeight: function(lastIndex) {
if (this.fixedHeight_) {
var itemHeight = this.getDefaultItemHeight_();
return (this.dataModel.length - lastIndex) * itemHeight;
}
var height = 0;
for (var i = lastIndex; i < this.dataModel.length; i++)
height += this.getItemHeightByIndex_(i);
return height;
},
/**
* Redraws the viewport.
*/
redraw: function() {
if (this.batchCount_ != 0)
return;
var dataModel = this.dataModel;
if (!dataModel) {
this.cachedItems_ = {};
this.firstIndex_ = 0;
this.lastIndex_ = 0;
this.remainingSpace_ = true;
this.mergeItems(0, 0, {}, {});
return;
}
// Save the previous positions before any manipulation of elements.
var scrollTop = this.scrollTop;
var clientHeight = this.clientHeight;
// Store all the item sizes into the cache in advance, to prevent
// interleave measuring with mutating dom.
if (!this.fixedHeight_)
this.ensureAllItemSizesInCache();
// We cache the list items since creating the DOM nodes is the most
// expensive part of redrawing.
var cachedItems = this.cachedItems_ || {};
var newCachedItems = {};
var autoExpands = this.autoExpands_;
var itemsInViewPort = this.getItemsInViewPort(scrollTop, clientHeight);
// Draws the hidden rows just above/below the viewport to prevent
// flashing in scroll.
var firstIndex = Math.max(0, itemsInViewPort.first - 1);
var lastIndex = Math.min(itemsInViewPort.last + 1, dataModel.length);
var beforeFillerHeight =
this.autoExpands ? 0 : this.getItemTop(firstIndex);
var afterFillerHeight =
this.autoExpands ? 0 : this.getAfterFillerHeight(lastIndex);
this.beforeFiller_.style.height = beforeFillerHeight + 'px';
var sm = this.selectionModel;
var leadIndex = sm.leadIndex;
if (this.pinnedItem_ &&
this.pinnedItem_ != cachedItems[leadIndex]) {
if (this.pinnedItem_.hidden)
this.removeChild(this.pinnedItem_);
this.pinnedItem_ = undefined;
}
this.mergeItems(firstIndex, lastIndex, cachedItems, newCachedItems);
if (!this.pinnedItem_ && newCachedItems[leadIndex] &&
newCachedItems[leadIndex].parentNode == this) {
this.pinnedItem_ = newCachedItems[leadIndex];
}
this.afterFiller_.style.height = afterFillerHeight + 'px';
// We don't set the lead or selected properties until after adding all
// items, in case they force relayout in response to these events.
var listItem = null;
if (leadIndex != -1 && newCachedItems[leadIndex])
newCachedItems[leadIndex].lead = true;
for (var y = firstIndex; y < lastIndex; y++) {
if (sm.getIndexSelected(y))
newCachedItems[y].selected = true;
else if (y != leadIndex)
listItem = newCachedItems[y];
}
this.firstIndex_ = firstIndex;
this.lastIndex_ = lastIndex;
this.remainingSpace_ = itemsInViewPort.last > dataModel.length;
this.cachedItems_ = newCachedItems;
// Mesurings must be placed after adding all the elements, to prevent
// performance reducing.
if (!this.fixedHeight_) {
for (var y = firstIndex; y < lastIndex; y++)
this.cachedItemHeights_[y] =
this.measureItemHeight_(newCachedItems[y]);
}
// Measure again in case the item height has changed due to a page zoom.
//
// The measure above is only done the first time but this measure is done
// after every redraw. It is done in a timeout so it will not trigger
// a reflow (which made the redraw speed 3 times slower on my system).
// By using a timeout the measuring will happen later when there is no
// need for a reflow.
if (listItem && this.fixedHeight_) {
var list = this;
window.setTimeout(function() {
if (listItem.parentNode == list) {
list.measured_ = list.measureItem(listItem);
}
});
}
},
/**
* Restore the lead item that is present in the list but may be updated
* in the data model (supposed to be used inside a batch update). Usually
* such an item would be recreated in the redraw method. If reinsertion
* is undesirable (for instance to prevent losing focus) the item may be
* updated and restored. Assumed the listItem relates to the same data item
* as the lead item in the begin of the batch update.
*
* @param {ListItem} leadItem Already existing lead item.
*/
restoreLeadItem: function(leadItem) {
delete this.cachedItems_[leadItem.listIndex];
leadItem.listIndex = this.selectionModel.leadIndex;
this.pinnedItem_ = this.cachedItems_[leadItem.listIndex] = leadItem;
},
/**
* Invalidates list by removing cached items.
*/
invalidate: function() {
this.cachedItems_ = {};
this.cachedItemSized_ = {};
},
/**
* Redraws a single item.
* @param {number} index The row index to redraw.
*/
redrawItem: function(index) {
if (index >= this.firstIndex_ &&
(index < this.lastIndex_ || this.remainingSpace_)) {
delete this.cachedItems_[index];
this.redraw();
}
},
/**
* Called when a list item is activated, currently only by a double click
* event.
* @param {number} index The index of the activated item.
*/
activateItemAtIndex: function(index) {
},
/**
* Returns a ListItem for the leadIndex. If the item isn't present in the
* list creates it and inserts to the list (may be invisible if it's out of
* the visible range).
*
* Item returned from this method won't be removed until it remains a lead
* item or til the data model changes (unlike other items that could be
* removed when they go out of the visible range).
*
* @return {cr.ui.ListItem} The lead item for the list.
*/
ensureLeadItemExists: function() {
var index = this.selectionModel.leadIndex;
if (index < 0)
return null;
var cachedItems = this.cachedItems_ || {};
var item = cachedItems[index] ||
this.createItem(this.dataModel.item(index));
if (this.pinnedItem_ != item && this.pinnedItem_ &&
this.pinnedItem_.hidden) {
this.removeChild(this.pinnedItem_);
}
this.pinnedItem_ = item;
cachedItems[index] = item;
item.listIndex = index;
if (item.parentNode == this)
return item;
if (this.batchCount_ != 0)
item.hidden = true;
// Item will get to the right place in redraw. Choose place to insert
// reducing items reinsertion.
if (index <= this.firstIndex_)
this.insertBefore(item, this.beforeFiller_.nextSibling);
else
this.insertBefore(item, this.afterFiller_);
this.redraw();
return item;
},
};
cr.defineProperty(List, 'disabled', cr.PropertyKind.BOOL_ATTR);
/**
* Whether the list or one of its descendents has focus. This is necessary
* because list items can contain controls that can be focused, and for some
* purposes (e.g., styling), the list can still be conceptually focused at
* that point even though it doesn't actually have the page focus.
*/
cr.defineProperty(List, 'hasElementFocus', cr.PropertyKind.BOOL_ATTR);
return {
List: List
};
});