LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) #LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake LOCAL_MODULE := quake_portable LOCAL_SRC_FILES:= \ cd_null.cpp \ cl_demo.cpp \ cl_input.cpp \ cl_main.cpp \ cl_parse.cpp \ cl_tent.cpp \ chase.cpp \ cmd.cpp \ common.cpp \ console.cpp \ crc.cpp \ cvar.cpp \ gl_draw.cpp \ gl_mesh.cpp \ gl_model.cpp \ gl_refrag.cpp \ gl_rlight.cpp \ gl_rmain.cpp \ gl_rmisc.cpp \ gl_rsurf.cpp \ gl_screen.cpp \ gl_vidandroid.cpp \ gl_warp.cpp \ host.cpp \ host_cmd.cpp \ keys.cpp \ main.cpp \ masterMain.cpp \ mathlib.cpp \ menu.cpp \ net_bsd.cpp \ net_dgrm.cpp \ net_loop.cpp \ net_main.cpp \ net_vcr.cpp \ net_udp.cpp \ nonintel.cpp \ pr_cmds.cpp \ pr_edict.cpp \ pr_exec.cpp \ r_part.cpp \ sbar.cpp \ snd_dma.cpp \ snd_mem.cpp \ snd_mix.cpp \ snd_android.cpp \ sv_main.cpp \ sv_phys.cpp \ sv_move.cpp \ sv_user.cpp \ sys_android.cpp \ view.cpp \ wad.cpp \ world.cpp \ zone.cpp LOCAL_CFLAGS := -fno-zero-initialized-in-bss \ -I$(OUT)/../../../../dalvik/libnativehelper/include \ -I$(OUT)/../../../../frameworks/base/include \ -I$(OUT)/../../../../system/core/include LOCAL_C_INCLUDES := $(call include-path-for, wilhelm) include $(BUILD_BITCODE)