/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PROGRAM_VERTEX_H #define ANDROID_RS_PROGRAM_VERTEX_H #include "rsProgram.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramVertexState; class ProgramVertex : public Program { public: ProgramVertex(Context *,const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uint32_t * params, size_t paramLength); virtual ~ProgramVertex(); virtual void setup(Context *rsc, ProgramVertexState *state); void setProjectionMatrix(Context *, const rsc_Matrix *) const; void getProjectionMatrix(Context *, rsc_Matrix *) const; void setModelviewMatrix(Context *, const rsc_Matrix *) const; void setTextureMatrix(Context *, const rsc_Matrix *) const; void transformToScreen(Context *, float *v4out, const float *v3in) const; virtual void serialize(OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; } static ProgramVertex *createFromStream(Context *rsc, IStream *stream); }; class ProgramVertexState { public: ProgramVertexState(); ~ProgramVertexState(); void init(Context *rsc); void deinit(Context *rsc); void updateSize(Context *rsc); ObjectBaseRef<ProgramVertex> mDefault; ObjectBaseRef<ProgramVertex> mLast; ObjectBaseRef<Allocation> mDefaultAlloc; }; } } #endif