/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RSD_ALLOCATION_H #define RSD_ALLOCATION_H #include <rs_hal.h> #include <rsRuntime.h> #include <GLES/gl.h> #include <GLES2/gl2.h> class RsdFrameBufferObj; struct ANativeWindowBuffer; struct DrvAllocation { // Is this a legal structure to be used as a texture source. // Initially this will require 1D or 2D and color data uint32_t textureID; // Is this a legal structure to be used as a vertex source. // Initially this will require 1D and x(yzw). Additional per element data // is allowed. uint32_t bufferID; // Is this a legal structure to be used as an FBO render target uint32_t renderTargetID; uint32_t width; uint32_t height; GLenum glTarget; GLenum glType; GLenum glFormat; bool uploadDeferred; RsdFrameBufferObj * readBackFBO; ANativeWindow *wnd; ANativeWindowBuffer *wndBuffer; }; GLenum rsdTypeToGLType(RsDataType t); GLenum rsdKindToGLFormat(RsDataKind k); bool rsdAllocationInit(const android::renderscript::Context *rsc, android::renderscript::Allocation *alloc, bool forceZero); void rsdAllocationDestroy(const android::renderscript::Context *rsc, android::renderscript::Allocation *alloc); void rsdAllocationResize(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, const android::renderscript::Type *newType, bool zeroNew); void rsdAllocationSyncAll(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, RsAllocationUsageType src); void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc); int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc); void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc, android::renderscript::Allocation *alloc, ANativeWindow *nw); void rsdAllocationIoSend(const android::renderscript::Context *rsc, android::renderscript::Allocation *alloc); void rsdAllocationIoReceive(const android::renderscript::Context *rsc, android::renderscript::Allocation *alloc); void rsdAllocationData1D(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, uint32_t sizeBytes); void rsdAllocationData2D(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); void rsdAllocationData3D(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, const android::renderscript::Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstLod, uint32_t count, const android::renderscript::Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod); void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, const android::renderscript::Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, const android::renderscript::Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, RsAllocationCubemapFace srcFace); void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, const android::renderscript::Allocation *dstAlloc, uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, uint32_t dstLod, RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, uint32_t d, const android::renderscript::Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, uint32_t srcLod, RsAllocationCubemapFace srcFace); void rsdAllocationElementData1D(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, uint32_t x, const void *data, uint32_t elementOff, uint32_t sizeBytes); void rsdAllocationElementData2D(const android::renderscript::Context *rsc, const android::renderscript::Allocation *alloc, uint32_t x, uint32_t y, const void *data, uint32_t elementOff, uint32_t sizeBytes); #endif