/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Implementation of AudioBufferProvider that wraps an NBAIO_Source #ifndef ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H #define ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H #include "NBAIO.h" #include "ExtendedAudioBufferProvider.h" namespace android { class SourceAudioBufferProvider : public ExtendedAudioBufferProvider { public: SourceAudioBufferProvider(const sp<NBAIO_Source>& source); virtual ~SourceAudioBufferProvider(); // AudioBufferProvider interface virtual status_t getNextBuffer(Buffer *buffer, int64_t pts); virtual void releaseBuffer(Buffer *buffer); // ExtendedAudioBufferProvider interface virtual size_t framesReady() const; private: const sp<NBAIO_Source> mSource; // the wrapped source /*const*/ size_t mFrameBitShift; // log2(frame size in bytes) void* mAllocated; // pointer to base of allocated memory size_t mSize; // size of mAllocated in frames size_t mOffset; // frame offset within mAllocated of valid data size_t mRemaining; // frame count within mAllocated of valid data size_t mGetCount; // buffer.frameCount of the most recent getNextBuffer }; } // namespace android #endif // ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H