<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="libGLESv2" ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}" RootNamespace="libGLESv2" Keyword="Win32Proj" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="D3dx9.lib" LinkIncremental="2" ModuleDefinitionFile="libGLESv2.def" GenerateDebugInformation="true" SubSystem="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="2" AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="D3dx9.lib" LinkIncremental="1" IgnoreAllDefaultLibraries="false" ModuleDefinitionFile="libGLESv2.def" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath=".\Blit.cpp" > </File> <File RelativePath=".\Buffer.cpp" > </File> <File RelativePath=".\Context.cpp" > </File> <File RelativePath="..\common\debug.cpp" > </File> <File RelativePath=".\Fence.cpp" > </File> <File RelativePath=".\Framebuffer.cpp" > </File> <File RelativePath=".\libGLESv2.cpp" > </File> <File RelativePath=".\main.cpp" > </File> <File RelativePath=".\Program.cpp" > </File> <File RelativePath=".\RefCountObject.cpp" > </File> <File RelativePath=".\Renderbuffer.cpp" > </File> <File RelativePath=".\ResourceManager.cpp" > </File> <File RelativePath=".\Shader.cpp" > </File> <File RelativePath=".\Texture.cpp" > </File> <File RelativePath=".\utilities.cpp" > </File> <Filter Name="Geometry" > <File RelativePath=".\geometry\IndexDataManager.cpp" > </File> <File RelativePath=".\geometry\VertexDataManager.cpp" > </File> </Filter> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath=".\Blit.h" > </File> <File RelativePath=".\Buffer.h" > </File> <File RelativePath=".\Context.h" > </File> <File RelativePath=".\Fence.h" > </File> <File RelativePath=".\Framebuffer.h" > </File> <File RelativePath="..\..\include\GLES2\gl2.h" > </File> <File RelativePath="..\..\include\GLES2\gl2ext.h" > </File> <File RelativePath="..\..\include\GLES2\gl2platform.h" > </File> <File RelativePath=".\main.h" > </File> <File RelativePath=".\mathutil.h" > </File> <File RelativePath=".\Program.h" > </File> <File RelativePath=".\RefCountObject.h" > </File> <File RelativePath=".\Renderbuffer.h" > </File> <File RelativePath=".\ResourceManager.h" > </File> <File RelativePath=".\Shader.h" > </File> <File RelativePath=".\Texture.h" > </File> <File RelativePath=".\utilities.h" > </File> <Filter Name="Geometry" > <File RelativePath=".\geometry\IndexDataManager.h" > </File> <File RelativePath=".\geometry\vertexconversion.h" > </File> <File RelativePath=".\geometry\VertexDataManager.h" > </File> </Filter> </Filter> <File RelativePath=".\libGLESv2.def" > </File> </Files> <Globals> </Globals> </VisualStudioProject>