#include <pixelflinger2/pixelflinger2_format.h> static GGLFormat const gPixelFormatInfos[] = { // Alpha Red Green Blue { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 4, 32, {{32,24, 8, 0, 16, 8, 24,16 }}, GGL_RGBA }, // PIXEL_FORMAT_RGBA_8888 { 4, 24, {{ 0, 0, 8, 0, 16, 8, 24,16 }}, GGL_RGB }, // PIXEL_FORMAT_RGBX_8888 {0},//{ 3, 24, {{ 0, 0, 8, 0, 16, 8, 24,16 }}, GGL_RGB }, // PIXEL_FORMAT_RGB_888 { 2, 16, {{ 0, 0, 16,11, 11, 5, 5, 0 }}, GGL_RGB }, // PIXEL_FORMAT_RGB_565 { 4, 32, {{32,24, 24,16, 16, 8, 8, 0 }}, GGL_RGBA }, // PIXEL_FORMAT_BGRA_8888 { 2, 16, {{ 1, 0, 16,11, 11, 6, 6, 1 }}, GGL_RGBA }, // PIXEL_FORMAT_RGBA_5551 { 2, 16, {{ 4, 0, 16,12, 12, 8, 8, 4 }}, GGL_RGBA }, // PIXEL_FORMAT_RGBA_4444 { 1, 8, {{ 8, 0, 0, 0, 0, 0, 0, 0 }}, GGL_ALPHA}, // PIXEL_FORMAT_A8 { 1, 8, {{ 0, 0, 8, 0, 8, 0, 8, 0 }}, GGL_LUMINANCE},//PIXEL_FORMAT_L8 { 2, 16, {{16, 8, 8, 0, 8, 0, 8, 0 }}, GGL_LUMINANCE_ALPHA},// PIXEL_FORMAT_LA_88 { 1, 8, {{ 0, 0, 8, 5, 5, 2, 2, 0 }}, GGL_RGB }, // PIXEL_FORMAT_RGB_332 { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 2, 16, {{ 0, 0, 16, 0, 0, 0, 0, 0 }}, GGL_DEPTH_COMPONENT}, { 1, 8, {{ 8, 0, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 4, 24, {{ 0, 0, 24, 0, 0, 0, 0, 0 }}, GGL_DEPTH_COMPONENT}, { 4, 8, {{ 32,24, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 4, 8, {{ 0, 0, 32, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, // PIXEL_FORMAT_Z32 { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE }; const GGLFormat* gglGetPixelFormatTable(size_t* numEntries) { if (numEntries) { *numEntries = sizeof(gPixelFormatInfos)/sizeof(GGLFormat); } return gPixelFormatInfos; }