((function sin (signature float (parameters (declare (in) float angle)) ( (return (expression float sin (var_ref angle))) ) ) (signature vec2 (parameters (declare (in) vec2 angle)) ( (declare () vec2 ret) (assign (constant bool (1)) (x) (var_ref ret) (call sin ((swiz x (var_ref angle))))) (assign (constant bool (1)) (y) (var_ref ret) (call sin ((swiz y (var_ref angle))))) (return (var_ref ret)) ) ) (signature vec3 (parameters (declare (in) vec3 angle)) ( (declare () vec3 ret) (assign (constant bool (1)) (x) (var_ref ret) (call sin ((swiz x (var_ref angle))))) (assign (constant bool (1)) (y) (var_ref ret) (call sin ((swiz y (var_ref angle))))) (assign (constant bool (1)) (z) (var_ref ret) (call sin ((swiz z (var_ref angle))))) (return (var_ref ret)) ) ) (signature vec4 (parameters (declare (in) vec4 angle)) ( (declare () vec4 ret) (assign (constant bool (1)) (x) (var_ref ret) (call sin ((swiz x (var_ref angle))))) (assign (constant bool (1)) (y) (var_ref ret) (call sin ((swiz y (var_ref angle))))) (assign (constant bool (1)) (z) (var_ref ret) (call sin ((swiz z (var_ref angle))))) (assign (constant bool (1)) (w) (var_ref ret) (call sin ((swiz w (var_ref angle))))) (return (var_ref ret)) ) ) ))