// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/utf_string_conversions.h" #include "chrome/browser/speech/speech_input_bubble_controller.h" #include "chrome/browser/ui/browser.h" #include "chrome/test/browser_with_test_window_test.h" #include "chrome/test/testing_profile.h" #include "content/browser/browser_thread.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/rect.h" class SkBitmap; namespace speech_input { // A mock bubble class which fakes a focus change or recognition cancel by the // user and closing of the info bubble. class MockSpeechInputBubble : public SpeechInputBubbleBase { public: enum BubbleType { BUBBLE_TEST_FOCUS_CHANGED, BUBBLE_TEST_CLICK_CANCEL, BUBBLE_TEST_CLICK_TRY_AGAIN, }; MockSpeechInputBubble(TabContents* tab_contents, Delegate* delegate, const gfx::Rect&) : SpeechInputBubbleBase(tab_contents) { VLOG(1) << "MockSpeechInputBubble created"; MessageLoop::current()->PostTask( FROM_HERE, NewRunnableFunction(&InvokeDelegate, delegate)); } static void InvokeDelegate(Delegate* delegate) { VLOG(1) << "MockSpeechInputBubble invoking delegate for type " << type_; switch (type_) { case BUBBLE_TEST_FOCUS_CHANGED: delegate->InfoBubbleFocusChanged(); break; case BUBBLE_TEST_CLICK_CANCEL: delegate->InfoBubbleButtonClicked(SpeechInputBubble::BUTTON_CANCEL); break; case BUBBLE_TEST_CLICK_TRY_AGAIN: delegate->InfoBubbleButtonClicked(SpeechInputBubble::BUTTON_TRY_AGAIN); break; } } static void set_type(BubbleType type) { type_ = type; } static BubbleType type() { return type_; } virtual void Show() {} virtual void Hide() {} virtual void UpdateLayout() {} virtual void UpdateImage() {} private: static BubbleType type_; }; // The test fixture. class SpeechInputBubbleControllerTest : public SpeechInputBubbleControllerDelegate, public BrowserWithTestWindowTest { public: SpeechInputBubbleControllerTest() : BrowserWithTestWindowTest(), io_thread_(BrowserThread::IO), // constructs a new thread and loop cancel_clicked_(false), try_again_clicked_(false), focus_changed_(false), controller_(ALLOW_THIS_IN_INITIALIZER_LIST( new SpeechInputBubbleController(this))) { EXPECT_EQ(NULL, test_fixture_); test_fixture_ = this; } ~SpeechInputBubbleControllerTest() { test_fixture_ = NULL; } // SpeechInputBubbleControllerDelegate methods. virtual void InfoBubbleButtonClicked(int caller_id, SpeechInputBubble::Button button) { VLOG(1) << "Received InfoBubbleButtonClicked for button " << button; EXPECT_TRUE(BrowserThread::CurrentlyOn(BrowserThread::IO)); if (button == SpeechInputBubble::BUTTON_CANCEL) { cancel_clicked_ = true; } else if (button == SpeechInputBubble::BUTTON_TRY_AGAIN) { try_again_clicked_ = true; } message_loop()->PostTask(FROM_HERE, new MessageLoop::QuitTask()); } virtual void InfoBubbleFocusChanged(int caller_id) { VLOG(1) << "Received InfoBubbleFocusChanged"; EXPECT_TRUE(BrowserThread::CurrentlyOn(BrowserThread::IO)); focus_changed_ = true; message_loop()->PostTask(FROM_HERE, new MessageLoop::QuitTask()); } // testing::Test methods. virtual void SetUp() { BrowserWithTestWindowTest::SetUp(); SpeechInputBubble::set_factory( &SpeechInputBubbleControllerTest::CreateBubble); io_thread_.Start(); } virtual void TearDown() { SpeechInputBubble::set_factory(NULL); io_thread_.Stop(); BrowserWithTestWindowTest::TearDown(); } static void ActivateBubble() { if (MockSpeechInputBubble::type() == MockSpeechInputBubble::BUBBLE_TEST_FOCUS_CHANGED) { test_fixture_->controller_->SetBubbleWarmUpMode(kBubbleCallerId); } else { test_fixture_->controller_->SetBubbleMessage(kBubbleCallerId, ASCIIToUTF16("Test")); } } static SpeechInputBubble* CreateBubble(TabContents* tab_contents, SpeechInputBubble::Delegate* delegate, const gfx::Rect& element_rect) { EXPECT_TRUE(BrowserThread::CurrentlyOn(BrowserThread::UI)); // Set up to activate the bubble soon after it gets created, since we test // events sent by the bubble and those are handled only when the bubble is // active. MessageLoop::current()->PostTask(FROM_HERE, NewRunnableFunction(&ActivateBubble)); // The |tab_contents| parameter would be NULL since the dummy caller id // passed to CreateBubble would not have matched any active tab. So get a // real TabContents pointer from the test fixture and pass that, because // the bubble controller registers for tab close notifications which need // a valid TabContents. tab_contents = test_fixture_->browser()->GetSelectedTabContents(); return new MockSpeechInputBubble(tab_contents, delegate, element_rect); } protected: // The main thread of the test is marked as the IO thread and we create a new // one for the UI thread. BrowserThread io_thread_; bool cancel_clicked_; bool try_again_clicked_; bool focus_changed_; scoped_refptr<SpeechInputBubbleController> controller_; static const int kBubbleCallerId; static SpeechInputBubbleControllerTest* test_fixture_; }; SpeechInputBubbleControllerTest* SpeechInputBubbleControllerTest::test_fixture_ = NULL; const int SpeechInputBubbleControllerTest::kBubbleCallerId = 1; MockSpeechInputBubble::BubbleType MockSpeechInputBubble::type_ = MockSpeechInputBubble::BUBBLE_TEST_FOCUS_CHANGED; // Test that the speech bubble UI gets created in the UI thread and that the // focus changed callback comes back in the IO thread. TEST_F(SpeechInputBubbleControllerTest, TestFocusChanged) { MockSpeechInputBubble::set_type( MockSpeechInputBubble::BUBBLE_TEST_FOCUS_CHANGED); controller_->CreateBubble(kBubbleCallerId, 1, 1, gfx::Rect(1, 1)); MessageLoop::current()->Run(); EXPECT_TRUE(focus_changed_); EXPECT_FALSE(cancel_clicked_); EXPECT_FALSE(try_again_clicked_); controller_->CloseBubble(kBubbleCallerId); } // Test that the speech bubble UI gets created in the UI thread and that the // recognition cancelled callback comes back in the IO thread. TEST_F(SpeechInputBubbleControllerTest, TestRecognitionCancelled) { MockSpeechInputBubble::set_type( MockSpeechInputBubble::BUBBLE_TEST_CLICK_CANCEL); controller_->CreateBubble(kBubbleCallerId, 1, 1, gfx::Rect(1, 1)); MessageLoop::current()->Run(); EXPECT_TRUE(cancel_clicked_); EXPECT_FALSE(try_again_clicked_); EXPECT_FALSE(focus_changed_); controller_->CloseBubble(kBubbleCallerId); } // Test that the speech bubble UI gets created in the UI thread and that the // try-again button click event comes back in the IO thread. TEST_F(SpeechInputBubbleControllerTest, TestTryAgainClicked) { MockSpeechInputBubble::set_type( MockSpeechInputBubble::BUBBLE_TEST_CLICK_TRY_AGAIN); controller_->CreateBubble(kBubbleCallerId, 1, 1, gfx::Rect(1, 1)); MessageLoop::current()->Run(); EXPECT_FALSE(cancel_clicked_); EXPECT_TRUE(try_again_clicked_); EXPECT_FALSE(focus_changed_); controller_->CloseBubble(kBubbleCallerId); } } // namespace speech_input