// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Handles the visible notification (or balloons). #ifndef CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_ #define CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_ #pragma once #include <deque> #include "base/basictypes.h" #include "base/message_loop.h" #include "chrome/browser/notifications/balloon_collection.h" #include "chrome/browser/notifications/balloon_collection_base.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" // Mac balloons grow from the top down and have close buttons on top, so // offsetting is not necessary for easy multiple-closing. Other platforms grow // from the bottom up and have close buttons on top, so it is necessary. #if defined(OS_MACOSX) #define USE_OFFSETS 0 #else #define USE_OFFSETS 1 #endif // A balloon collection represents a set of notification balloons being // shown on the screen. It positions new notifications according to // a layout, and monitors for balloons being closed, which it reports // up to its parent, the notification UI manager. class BalloonCollectionImpl : public BalloonCollection #if USE_OFFSETS , public MessageLoopForUI::Observer #endif { public: BalloonCollectionImpl(); virtual ~BalloonCollectionImpl(); // BalloonCollection interface. virtual void Add(const Notification& notification, Profile* profile); virtual bool RemoveById(const std::string& id); virtual bool RemoveBySourceOrigin(const GURL& source_origin); virtual void RemoveAll(); virtual bool HasSpace() const; virtual void ResizeBalloon(Balloon* balloon, const gfx::Size& size); virtual void SetPositionPreference(PositionPreference position); virtual void DisplayChanged(); virtual void OnBalloonClosed(Balloon* source); virtual const Balloons& GetActiveBalloons(); // MessageLoopForUI::Observer interface. #if defined(OS_WIN) virtual void WillProcessMessage(const MSG& event) {} virtual void DidProcessMessage(const MSG& event); #endif #if defined(OS_LINUX) virtual void WillProcessEvent(GdkEvent* event) {} virtual void DidProcessEvent(GdkEvent* event); #endif protected: // Calculates layout values for the balloons including // the scaling, the max/min sizes, and the upper left corner of each. class Layout { public: Layout(); // These enumerations all are based on a screen orientation where // the origin is the top-left. enum Placement { INVALID, VERTICALLY_FROM_TOP_LEFT, VERTICALLY_FROM_TOP_RIGHT, VERTICALLY_FROM_BOTTOM_LEFT, VERTICALLY_FROM_BOTTOM_RIGHT }; // Refresh the work area and balloon placement. void OnDisplaySettingsChanged(); // TODO(johnnyg): Scale the size to account for the system font factor. static int min_balloon_width() { return kBalloonMinWidth; } static int max_balloon_width() { return kBalloonMaxWidth; } static int min_balloon_height() { return kBalloonMinHeight; } static int max_balloon_height() { return kBalloonMaxHeight; } // Utility function constrains the input rectangle to the min and max sizes. static gfx::Size ConstrainToSizeLimits(const gfx::Size& rect); void set_placement(Placement placement) { placement_ = placement; } // Returns both the total space available and the maximum // allowed per balloon. // // The size may be a height or length depending on the way that // balloons are laid out. void GetMaxLinearSize(int* max_balloon_size, int* total_size) const; // Refresh the cached values for work area and drawing metrics. // The application should call this method to re-acquire metrics after // any resolution or settings change. // Returns true if and only if a metric changed. bool RefreshSystemMetrics(); // Returns the origin for the sequence of balloons depending on layout. // Should not be used to place a balloon -- only to call NextPosition(). gfx::Point GetLayoutOrigin() const; // Compute the position for the next balloon. // Start with *position_iterator = GetLayoutOrigin() and call repeatedly // to get a sequence of positions. Return value is the upper-left coordinate // for each next balloon. gfx::Point NextPosition(const gfx::Size& balloon_size, gfx::Point* position_iterator) const; // Return a offscreen location which is offscreen for this layout, // to be used as the initial position for an animation into view. gfx::Point OffScreenLocation() const; // Returns true if the layout requires offsetting for keeping the close // buttons under the cursor during rapid-close interaction. bool RequiresOffsets() const; private: // Layout parameters int VerticalEdgeMargin() const; int HorizontalEdgeMargin() const; int InterBalloonMargin() const; // Minimum and maximum size of balloon content. static const int kBalloonMinWidth = 300; static const int kBalloonMaxWidth = 300; static const int kBalloonMinHeight = 24; static const int kBalloonMaxHeight = 160; Placement placement_; gfx::Rect work_area_; DISALLOW_COPY_AND_ASSIGN(Layout); }; // Creates a new balloon. Overridable by unit tests. The caller is // responsible for freeing the pointer returned. virtual Balloon* MakeBalloon(const Notification& notification, Profile* profile); // Gets a bounding box for all the current balloons in screen coordinates. gfx::Rect GetBalloonsBoundingBox() const; private: // Adjusts the positions of the balloons (e.g., when one is closed). // Implemented by each platform for specific UI requirements. void PositionBalloons(bool is_reposition); // Cross-platform internal implementation for PositionBalloons. void PositionBalloonsInternal(bool is_reposition); #if defined(OS_MACOSX) // Get the work area on Mac OS, without inverting the coordinates. static gfx::Rect GetMacWorkArea(); #endif // Base implementation for the collection of active balloons. BalloonCollectionBase base_; // The layout parameters for balloons in this collection. Layout layout_; #if USE_OFFSETS // Start and stop observing all UI events. void AddMessageLoopObserver(); void RemoveMessageLoopObserver(); // Cancel all offset and reposition the balloons normally. void CancelOffsets(); // Handles a mouse motion while the balloons are temporarily offset. void HandleMouseMoveEvent(); // Is the current cursor in the balloon area? bool IsCursorInBalloonCollection() const; // Factory for generating delayed reposition tasks on mouse motion. ScopedRunnableMethodFactory<BalloonCollectionImpl> reposition_factory_; // Is the balloon collection currently listening for UI events? bool added_as_message_loop_observer_; #endif DISALLOW_COPY_AND_ASSIGN(BalloonCollectionImpl); }; #endif // CHROME_BROWSER_NOTIFICATIONS_BALLOON_COLLECTION_IMPL_H_