/* * Copyright 2008, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "PluginObject.h" #include <stdio.h> #ifndef audioPlugin__DEFINED #define audioPlugin__DEFINED struct SoundPlay { NPP instance; ANPAudioTrack* track; FILE* file; int fileSize; int progress; // value between 0 and 100 }; class AudioPlugin : public SubPlugin { public: AudioPlugin(NPP inst); virtual ~AudioPlugin(); virtual bool supportsDrawingModel(ANPDrawingModel); virtual int16_t handleEvent(const ANPEvent* evt); private: void draw(ANPCanvas*); void drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip); void handleTouch(int x, int y); void invalActiveRect(); ANPPaint* getPaint(ANPRectF*); ANPRectF* validTouch(int x, int y); ANPRectF m_trackRect; ANPRectF m_playRect; ANPRectF m_pauseRect; ANPRectF m_stopRect; ANPPaint* m_paintTrack; ANPPaint* m_paintRect; ANPPaint* m_paintText; ANPPaint* m_paintTrackProgress; ANPPaint* m_paintActiveRect; SoundPlay* m_soundPlay; bool m_activeTouch; ANPRectF* m_activeTouchRect; ANPRectF* m_activeRect; }; #endif // audioPlugin__DEFINED