/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "RenderingThread.h" #include "SkCanvas.h" #include "SkBitmap.h" #include "SkRect.h" #include "SkPaint.h" #ifndef AnimationThread__DEFINED #define AnimationThread__DEFINED class AnimationThread : public RenderingThread { public: AnimationThread(NPP npp); virtual ~AnimationThread(); private: virtual bool threadLoop(); SkBitmap* constructBitmap(int width, int height); float m_counter; int64_t m_lastPrintTime; int64_t m_executionTime; int64_t m_idleTime; int64_t m_startTime; int64_t m_startExecutionTime; int64_t m_startIdleTime; int64_t m_stallTime; float m_x; float m_y; float m_dx; float m_dy; SkRect m_oval; SkPaint* m_paint; SkBitmap* m_bitmap; SkCanvas* m_canvas; }; #endif // AnimationThread__DEFINED