/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_UI_H #define RECOVERY_UI_H #include <linux/input.h> #include <pthread.h> // Abstract class for controlling the user interface during recovery. class RecoveryUI { public: RecoveryUI(); virtual ~RecoveryUI() { } // Initialize the object; called before anything else. virtual void Init(); // Set the overall recovery state ("background image"). enum Icon { NONE, INSTALLING, ERROR }; virtual void SetBackground(Icon icon) = 0; // --- progress indicator --- enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; virtual void SetProgressType(ProgressType determinate) = 0; // Show a progress bar and define the scope of the next operation: // portion - fraction of the progress bar the next operation will use // seconds - expected time interval (progress bar moves at this minimum rate) virtual void ShowProgress(float portion, float seconds) = 0; // Set progress bar position (0.0 - 1.0 within the scope defined // by the last call to ShowProgress). virtual void SetProgress(float fraction) = 0; // --- text log --- virtual void ShowText(bool visible) = 0; virtual bool IsTextVisible() = 0; virtual bool WasTextEverVisible() = 0; // Write a message to the on-screen log (shown if the user has // toggled on the text display). virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0; // --- key handling --- // Wait for keypress and return it. May return -1 after timeout. virtual int WaitKey(); virtual bool IsKeyPressed(int key); // Erase any queued-up keys. virtual void FlushKeys(); // Called on each keypress, even while operations are in progress. // Return value indicates whether an immediate operation should be // triggered (toggling the display, rebooting the device), or if // the key should be enqueued for use by the main thread. enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; virtual KeyAction CheckKey(int key); // --- menu display --- // Display some header text followed by a menu of items, which appears // at the top of the screen (in place of any scrolling ui_print() // output, if necessary). virtual void StartMenu(const char* const * headers, const char* const * items, int initial_selection) = 0; // Set the menu highlight to the given index, and return it (capped to // the range [0..numitems). virtual int SelectMenu(int sel) = 0; // End menu mode, resetting the text overlay so that ui_print() // statements will be displayed. virtual void EndMenu() = 0; private: // Key event input queue pthread_mutex_t key_queue_mutex; pthread_cond_t key_queue_cond; int key_queue[256], key_queue_len; char key_pressed[KEY_MAX + 1]; // under key_queue_mutex int key_last_down; // under key_queue_mutex int rel_sum; pthread_t input_t; static void* input_thread(void* cookie); static int input_callback(int fd, short revents, void* data); void process_key(int key_code, int updown); bool usb_connected(); }; #endif // RECOVERY_UI_H