/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_SCREEN_UI_H #define RECOVERY_SCREEN_UI_H #include <pthread.h> #include "ui.h" #include "minui/minui.h" // Implementation of RecoveryUI appropriate for devices with a screen // (shows an icon + a progress bar, text logging, menu, etc.) class ScreenRecoveryUI : public RecoveryUI { public: ScreenRecoveryUI(); void Init(); // overall recovery state ("background image") void SetBackground(Icon icon); // progress indicator void SetProgressType(ProgressType type); void ShowProgress(float portion, float seconds); void SetProgress(float fraction); // text log void ShowText(bool visible); bool IsTextVisible(); bool WasTextEverVisible(); // printing messages void Print(const char* fmt, ...); // __attribute__((format(printf, 1, 2))); // menu display void StartMenu(const char* const * headers, const char* const * items, int initial_selection); int SelectMenu(int sel); void EndMenu(); private: Icon currentIcon; int installingFrame; pthread_mutex_t updateMutex; gr_surface backgroundIcon[3]; gr_surface *installationOverlay; gr_surface *progressBarIndeterminate; gr_surface progressBarEmpty; gr_surface progressBarFill; ProgressType progressBarType; float progressScopeStart, progressScopeSize, progress; double progressScopeTime, progressScopeDuration; // true when both graphics pages are the same (except for the // progress bar) bool pagesIdentical; static const int kMaxCols = 96; static const int kMaxRows = 32; // Log text overlay, displayed when a magic key is pressed char text[kMaxRows][kMaxCols]; int text_cols, text_rows; int text_col, text_row, text_top; bool show_text; bool show_text_ever; // has show_text ever been true? char menu[kMaxRows][kMaxCols]; bool show_menu; int menu_top, menu_items, menu_sel; pthread_t progress_t; int animation_fps; int indeterminate_frames; int installing_frames; int install_overlay_offset_x, install_overlay_offset_y; void draw_install_overlay_locked(int frame); void draw_background_locked(Icon icon); void draw_progress_locked(); void draw_text_line(int row, const char* t); void draw_screen_locked(); void update_screen_locked(); void update_progress_locked(); static void* progress_thread(void* cookie); void progress_loop(); void LoadBitmap(const char* filename, gr_surface* surface); }; #endif // RECOVERY_UI_H