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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_HWUI_PATH_CACHE_H
#define ANDROID_HWUI_PATH_CACHE_H

#include <utils/Vector.h>

#include "Debug.h"
#include "ShapeCache.h"

#include "utils/Compare.h"

namespace android {
namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////

struct PathCacheEntry: public ShapeCacheEntry {
    PathCacheEntry(SkPath* path, SkPaint* paint):
            ShapeCacheEntry(ShapeCacheEntry::kShapePath, paint) {
        this->path = path;
    }

    PathCacheEntry(): ShapeCacheEntry() {
        path = NULL;
    }

    bool lessThan(const ShapeCacheEntry& r) const {
        const PathCacheEntry& rhs = (const PathCacheEntry&) r;
        LTE_INT(path) {
            return false;
        }
        return false;
    }

    SkPath* path;

}; // PathCacheEntry

/**
 * A simple LRU path cache. The cache has a maximum size expressed in bytes.
 * Any texture added to the cache causing the cache to grow beyond the maximum
 * allowed size will also cause the oldest texture to be kicked out.
 */
class PathCache: public ShapeCache<PathCacheEntry> {
public:
    PathCache();

    /**
     * Returns the texture associated with the specified path. If the texture
     * cannot be found in the cache, a new texture is generated.
     */
    PathTexture* get(SkPath* path, SkPaint* paint);
    /**
     * Removes an entry.
     */
    void remove(SkPath* path);
    /**
     * Removes the specified path. This is meant to be called from threads
     * that are not the EGL context thread.
     */
    void removeDeferred(SkPath* path);
    /**
     * Process deferred removals.
     */
    void clearGarbage();

private:
    Vector<SkPath*> mGarbage;
    mutable Mutex mLock;
}; // class PathCache

}; // namespace uirenderer
}; // namespace android

#endif // ANDROID_HWUI_PATH_CACHE_H