/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Theme_h
#define Theme_h
#include "Color.h"
#include "Font.h"
#include "IntRect.h"
#include "LengthBox.h"
#include "LengthSize.h"
#include "PlatformString.h"
#include "ThemeTypes.h"
namespace WebCore {
class GraphicsContext;
class ScrollView;
// Unlike other platform classes, Theme does extensively use virtual functions. This design allows a platform to switch between multiple themes at runtime.
class Theme {
public:
Theme() { }
virtual ~Theme() { }
// A method to obtain the baseline position adjustment for a "leaf" control. This will only be used if a baseline
// position cannot be determined by examining child content. Checkboxes and radio buttons are examples of
// controls that need to do this. The adjustment is an offset that adds to the baseline, e.g., marginTop() + height() + |offset|.
// The offset is not zoomed.
virtual int baselinePositionAdjustment(ControlPart) const { return 0; }
// A method asking if the control changes its appearance when the window is inactive.
virtual bool controlHasInactiveAppearance(ControlPart) const { return false; }
// General methods for whether or not any of the controls in the theme change appearance when the window is inactive or
// when hovered over.
virtual bool controlsCanHaveInactiveAppearance() const { return false; }
virtual bool controlsCanHaveHoveredAppearance() const { return false; }
// Used by RenderTheme::isControlStyled to figure out if the native look and feel should be turned off.
virtual bool controlDrawsBorder(ControlPart) const { return true; }
virtual bool controlDrawsBackground(ControlPart) const { return true; }
virtual bool controlDrawsFocusOutline(ControlPart) const { return true; }
// Methods for obtaining platform-specific colors.
virtual Color selectionColor(ControlPart, ControlState, SelectionPart) const { return Color(); }
virtual Color textSearchHighlightColor() const { return Color(); }
// CSS system colors and fonts
virtual Color systemColor(ThemeColor) const { return Color(); }
virtual Font systemFont(ThemeFont, FontDescription&) const { return Font(); }
// How fast the caret blinks in text fields.
virtual double caretBlinkInterval() const { return 0.5; }
// Notification when the theme has changed
virtual void themeChanged() { }
// Methods used to adjust the RenderStyles of controls.
// The font description result should have a zoomed font size.
virtual FontDescription controlFont(ControlPart, const Font& font, float /*zoomFactor*/) const { return font.fontDescription(); }
// The size here is in zoomed coordinates already. If a new size is returned, it also needs to be in zoomed coordinates.
virtual LengthSize controlSize(ControlPart, const Font&, const LengthSize& zoomedSize, float /*zoomFactor*/) const { return zoomedSize; }
// Returns the minimum size for a control in zoomed coordinates.
virtual LengthSize minimumControlSize(ControlPart, const Font&, float /*zoomFactor*/) const { return LengthSize(Length(0, Fixed), Length(0, Fixed)); }
// Allows the theme to modify the existing padding/border.
virtual LengthBox controlPadding(ControlPart, const Font&, const LengthBox& zoomedBox, float zoomFactor) const;
virtual LengthBox controlBorder(ControlPart, const Font&, const LengthBox& zoomedBox, float zoomFactor) const;
// Whether or not whitespace: pre should be forced on always.
virtual bool controlRequiresPreWhiteSpace(ControlPart) const { return false; }
// Method for painting a control. The rect is in zoomed coordinates.
virtual void paint(ControlPart, ControlStates, GraphicsContext*, const IntRect& /*zoomedRect*/, float /*zoomFactor*/, ScrollView*) const { }
// Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,
// the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.
// The rect passed in is in zoomed coordinates, so the inflation should take that into account and make sure the inflation
// amount is also scaled by the zoomFactor.
virtual void inflateControlPaintRect(ControlPart, ControlStates, IntRect& /*zoomedRect*/, float /*zoomFactor*/) const { }
// This method is called once, from RenderTheme::adjustDefaultStyleSheet(), to let each platform adjust
// the default CSS rules in html.css.
static String defaultStyleSheet();
private:
mutable Color m_activeSelectionColor;
mutable Color m_inactiveSelectionColor;
};
// Function to obtain the theme. This is implemented in the platform-specific subclasses.
Theme* platformTheme();
} // namespace WebCore
#endif // Theme_h