//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATORGLSL_H_
#include "compiler/ShHandle.h"
class TranslatorGLSL : public TCompiler {
public:
TranslatorGLSL(ShShaderType type, ShShaderSpec spec);
protected:
virtual void translate(TIntermNode* root);
};
#endif // COMPILER_TRANSLATORGLSL_H_