// Copyright 2008 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
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#ifndef V8_IA32_SIMULATOR_IA32_H_
#define V8_IA32_SIMULATOR_IA32_H_
#include "allocation.h"
namespace v8 {
namespace internal {
// Since there is no simulator for the ia32 architecture the only thing we can
// do is to call the entry directly.
#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
(entry(p0, p1, p2, p3, p4))
typedef int (*regexp_matcher)(String*, int, const byte*,
const byte*, int*, Address, int, Isolate*);
// Call the generated regexp code directly. The code at the entry address should
// expect eight int/pointer sized arguments and return an int.
#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7) \
(FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7))
#define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
(reinterpret_cast<TryCatch*>(try_catch_address))
// The stack limit beyond which we will throw stack overflow errors in
// generated code. Because generated code on ia32 uses the C stack, we
// just use the C stack limit.
class SimulatorStack : public v8::internal::AllStatic {
public:
static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
return c_limit;
}
static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
return try_catch_address;
}
static inline void UnregisterCTryCatch() { }
};
} } // namespace v8::internal
#endif // V8_IA32_SIMULATOR_IA32_H_