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// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef V8_FULL_CODEGEN_H_
#define V8_FULL_CODEGEN_H_

#include "v8.h"

#include "ast.h"
#include "code-stubs.h"
#include "codegen.h"
#include "compiler.h"

namespace v8 {
namespace internal {

// Forward declarations.
class JumpPatchSite;

// AST node visitor which can tell whether a given statement will be breakable
// when the code is compiled by the full compiler in the debugger. This means
// that there will be an IC (load/store/call) in the code generated for the
// debugger to piggybag on.
class BreakableStatementChecker: public AstVisitor {
 public:
  BreakableStatementChecker() : is_breakable_(false) {}

  void Check(Statement* stmt);
  void Check(Expression* stmt);

  bool is_breakable() { return is_breakable_; }

 private:
  // AST node visit functions.
#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
  AST_NODE_LIST(DECLARE_VISIT)
#undef DECLARE_VISIT

  bool is_breakable_;

  DISALLOW_COPY_AND_ASSIGN(BreakableStatementChecker);
};


// -----------------------------------------------------------------------------
// Full code generator.

class FullCodeGenerator: public AstVisitor {
 public:
  enum State {
    NO_REGISTERS,
    TOS_REG
  };

  explicit FullCodeGenerator(MacroAssembler* masm)
      : masm_(masm),
        info_(NULL),
        nesting_stack_(NULL),
        loop_depth_(0),
        context_(NULL),
        bailout_entries_(0),
        stack_checks_(2),  // There's always at least one.
        forward_bailout_stack_(NULL),
        forward_bailout_pending_(NULL) {
  }

  static bool MakeCode(CompilationInfo* info);

  void Generate(CompilationInfo* info);
  void PopulateDeoptimizationData(Handle<Code> code);

  class StateField : public BitField<State, 0, 8> { };
  class PcField    : public BitField<unsigned, 8, 32-8> { };

  static const char* State2String(State state) {
    switch (state) {
      case NO_REGISTERS: return "NO_REGISTERS";
      case TOS_REG: return "TOS_REG";
    }
    UNREACHABLE();
    return NULL;
  }

 private:
  class Breakable;
  class Iteration;
  class TryCatch;
  class TryFinally;
  class Finally;
  class ForIn;

  class NestedStatement BASE_EMBEDDED {
   public:
    explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) {
      // Link into codegen's nesting stack.
      previous_ = codegen->nesting_stack_;
      codegen->nesting_stack_ = this;
    }
    virtual ~NestedStatement() {
      // Unlink from codegen's nesting stack.
      ASSERT_EQ(this, codegen_->nesting_stack_);
      codegen_->nesting_stack_ = previous_;
    }

    virtual Breakable* AsBreakable() { return NULL; }
    virtual Iteration* AsIteration() { return NULL; }
    virtual TryCatch* AsTryCatch() { return NULL; }
    virtual TryFinally* AsTryFinally() { return NULL; }
    virtual Finally* AsFinally() { return NULL; }
    virtual ForIn* AsForIn() { return NULL; }

    virtual bool IsContinueTarget(Statement* target) { return false; }
    virtual bool IsBreakTarget(Statement* target) { return false; }

    // Generate code to leave the nested statement. This includes
    // cleaning up any stack elements in use and restoring the
    // stack to the expectations of the surrounding statements.
    // Takes a number of stack elements currently on top of the
    // nested statement's stack, and returns a number of stack
    // elements left on top of the surrounding statement's stack.
    // The generated code must preserve the result register (which
    // contains the value in case of a return).
    virtual int Exit(int stack_depth) {
      // Default implementation for the case where there is
      // nothing to clean up.
      return stack_depth;
    }
    NestedStatement* outer() { return previous_; }
   protected:
    MacroAssembler* masm() { return codegen_->masm(); }
   private:
    FullCodeGenerator* codegen_;
    NestedStatement* previous_;
    DISALLOW_COPY_AND_ASSIGN(NestedStatement);
  };

  class Breakable : public NestedStatement {
   public:
    Breakable(FullCodeGenerator* codegen,
              BreakableStatement* break_target)
        : NestedStatement(codegen),
          target_(break_target) {}
    virtual ~Breakable() {}
    virtual Breakable* AsBreakable() { return this; }
    virtual bool IsBreakTarget(Statement* statement) {
      return target_ == statement;
    }
    BreakableStatement* statement() { return target_; }
    Label* break_target() { return &break_target_label_; }
   private:
    BreakableStatement* target_;
    Label break_target_label_;
    DISALLOW_COPY_AND_ASSIGN(Breakable);
  };

  class Iteration : public Breakable {
   public:
    Iteration(FullCodeGenerator* codegen,
              IterationStatement* iteration_statement)
        : Breakable(codegen, iteration_statement) {}
    virtual ~Iteration() {}
    virtual Iteration* AsIteration() { return this; }
    virtual bool IsContinueTarget(Statement* statement) {
      return this->statement() == statement;
    }
    Label* continue_target() { return &continue_target_label_; }
   private:
    Label continue_target_label_;
    DISALLOW_COPY_AND_ASSIGN(Iteration);
  };

  // The environment inside the try block of a try/catch statement.
  class TryCatch : public NestedStatement {
   public:
    explicit TryCatch(FullCodeGenerator* codegen, Label* catch_entry)
        : NestedStatement(codegen), catch_entry_(catch_entry) { }
    virtual ~TryCatch() {}
    virtual TryCatch* AsTryCatch() { return this; }
    Label* catch_entry() { return catch_entry_; }
    virtual int Exit(int stack_depth);
   private:
    Label* catch_entry_;
    DISALLOW_COPY_AND_ASSIGN(TryCatch);
  };

  // The environment inside the try block of a try/finally statement.
  class TryFinally : public NestedStatement {
   public:
    explicit TryFinally(FullCodeGenerator* codegen, Label* finally_entry)
        : NestedStatement(codegen), finally_entry_(finally_entry) { }
    virtual ~TryFinally() {}
    virtual TryFinally* AsTryFinally() { return this; }
    Label* finally_entry() { return finally_entry_; }
    virtual int Exit(int stack_depth);
   private:
    Label* finally_entry_;
    DISALLOW_COPY_AND_ASSIGN(TryFinally);
  };

  // A FinallyEnvironment represents being inside a finally block.
  // Abnormal termination of the finally block needs to clean up
  // the block's parameters from the stack.
  class Finally : public NestedStatement {
   public:
    explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { }
    virtual ~Finally() {}
    virtual Finally* AsFinally() { return this; }
    virtual int Exit(int stack_depth) {
      return stack_depth + kFinallyStackElementCount;
    }
   private:
    // Number of extra stack slots occupied during a finally block.
    static const int kFinallyStackElementCount = 2;
    DISALLOW_COPY_AND_ASSIGN(Finally);
  };

  // A ForInEnvironment represents being inside a for-in loop.
  // Abnormal termination of the for-in block needs to clean up
  // the block's temporary storage from the stack.
  class ForIn : public Iteration {
   public:
    ForIn(FullCodeGenerator* codegen,
          ForInStatement* statement)
        : Iteration(codegen, statement) { }
    virtual ~ForIn() {}
    virtual ForIn* AsForIn() { return this; }
    virtual int Exit(int stack_depth) {
      return stack_depth + kForInStackElementCount;
    }
   private:
    static const int kForInStackElementCount = 5;
    DISALLOW_COPY_AND_ASSIGN(ForIn);
  };

  // The forward bailout stack keeps track of the expressions that can
  // bail out to just before the control flow is split in a child
  // node. The stack elements are linked together through the parent
  // link when visiting expressions in test contexts after requesting
  // bailout in child forwarding.
  class ForwardBailoutStack BASE_EMBEDDED {
   public:
    ForwardBailoutStack(Expression* expr, ForwardBailoutStack* parent)
        : expr_(expr), parent_(parent) { }

    Expression* expr() const { return expr_; }
    ForwardBailoutStack* parent() const { return parent_; }

   private:
    Expression* const expr_;
    ForwardBailoutStack* const parent_;
  };

  // Type of a member function that generates inline code for a native function.
  typedef void (FullCodeGenerator::*InlineFunctionGenerator)
      (ZoneList<Expression*>*);

  static const InlineFunctionGenerator kInlineFunctionGenerators[];

  // A platform-specific utility to overwrite the accumulator register
  // with a GC-safe value.
  void ClearAccumulator();

  // Compute the frame pointer relative offset for a given local or
  // parameter slot.
  int SlotOffset(Slot* slot);

  // Determine whether or not to inline the smi case for the given
  // operation.
  bool ShouldInlineSmiCase(Token::Value op);

  // Helper function to convert a pure value into a test context.  The value
  // is expected on the stack or the accumulator, depending on the platform.
  // See the platform-specific implementation for details.
  void DoTest(Label* if_true, Label* if_false, Label* fall_through);

  // Helper function to split control flow and avoid a branch to the
  // fall-through label if it is set up.
  void Split(Condition cc,
             Label* if_true,
             Label* if_false,
             Label* fall_through);

  void Move(Slot* dst, Register source, Register scratch1, Register scratch2);
  void Move(Register dst, Slot* source);

  // Return an operand used to read/write to a known (ie, non-LOOKUP) slot.
  // May emit code to traverse the context chain, destroying the scratch
  // register.
  MemOperand EmitSlotSearch(Slot* slot, Register scratch);

  // Forward the bailout responsibility for the given expression to
  // the next child visited (which must be in a test context).
  void ForwardBailoutToChild(Expression* expr);

  void VisitForEffect(Expression* expr) {
    EffectContext context(this);
    HandleInNonTestContext(expr, NO_REGISTERS);
  }

  void VisitForAccumulatorValue(Expression* expr) {
    AccumulatorValueContext context(this);
    HandleInNonTestContext(expr, TOS_REG);
  }

  void VisitForStackValue(Expression* expr) {
    StackValueContext context(this);
    HandleInNonTestContext(expr, NO_REGISTERS);
  }

  void VisitForControl(Expression* expr,
                       Label* if_true,
                       Label* if_false,
                       Label* fall_through) {
    TestContext context(this, if_true, if_false, fall_through);
    VisitInTestContext(expr);
    // Forwarding bailouts to children is a one shot operation. It
    // should have been processed at this point.
    ASSERT(forward_bailout_pending_ == NULL);
  }

  void HandleInNonTestContext(Expression* expr, State state);
  void VisitInTestContext(Expression* expr);

  void VisitDeclarations(ZoneList<Declaration*>* declarations);
  void DeclareGlobals(Handle<FixedArray> pairs);

  // Try to perform a comparison as a fast inlined literal compare if
  // the operands allow it.  Returns true if the compare operations
  // has been matched and all code generated; false otherwise.
  bool TryLiteralCompare(Token::Value op,
                         Expression* left,
                         Expression* right,
                         Label* if_true,
                         Label* if_false,
                         Label* fall_through);

  // Bailout support.
  void PrepareForBailout(AstNode* node, State state);
  void PrepareForBailoutForId(int id, State state);

  // Record a call's return site offset, used to rebuild the frame if the
  // called function was inlined at the site.
  void RecordJSReturnSite(Call* call);

  // Prepare for bailout before a test (or compare) and branch.  If
  // should_normalize, then the following comparison will not handle the
  // canonical JS true value so we will insert a (dead) test against true at
  // the actual bailout target from the optimized code. If not
  // should_normalize, the true and false labels are ignored.
  void PrepareForBailoutBeforeSplit(State state,
                                    bool should_normalize,
                                    Label* if_true,
                                    Label* if_false);

  // Platform-specific code for a variable, constant, or function
  // declaration.  Functions have an initial value.
  void EmitDeclaration(Variable* variable,
                       Variable::Mode mode,
                       FunctionLiteral* function);

  // Platform-specific code for checking the stack limit at the back edge of
  // a loop.
  void EmitStackCheck(IterationStatement* stmt);
  // Record the OSR AST id corresponding to a stack check in the code.
  void RecordStackCheck(int osr_ast_id);
  // Emit a table of stack check ids and pcs into the code stream.  Return
  // the offset of the start of the table.
  unsigned EmitStackCheckTable();

  // Platform-specific return sequence
  void EmitReturnSequence();

  // Platform-specific code sequences for calls
  void EmitCallWithStub(Call* expr);
  void EmitCallWithIC(Call* expr, Handle<Object> name, RelocInfo::Mode mode);
  void EmitKeyedCallWithIC(Call* expr, Expression* key, RelocInfo::Mode mode);

  // Platform-specific code for inline runtime calls.
  InlineFunctionGenerator FindInlineFunctionGenerator(Runtime::FunctionId id);

  void EmitInlineRuntimeCall(CallRuntime* expr);

#define EMIT_INLINE_RUNTIME_CALL(name, x, y) \
  void Emit##name(ZoneList<Expression*>* arguments);
  INLINE_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL)
  INLINE_RUNTIME_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL)
#undef EMIT_INLINE_RUNTIME_CALL

  // Platform-specific code for loading variables.
  void EmitLoadGlobalSlotCheckExtensions(Slot* slot,
                                         TypeofState typeof_state,
                                         Label* slow);
  MemOperand ContextSlotOperandCheckExtensions(Slot* slot, Label* slow);
  void EmitDynamicLoadFromSlotFastCase(Slot* slot,
                                       TypeofState typeof_state,
                                       Label* slow,
                                       Label* done);
  void EmitVariableLoad(Variable* expr);

  enum ResolveEvalFlag {
    SKIP_CONTEXT_LOOKUP,
    PERFORM_CONTEXT_LOOKUP
  };

  // Expects the arguments and the function already pushed.
  void EmitResolvePossiblyDirectEval(ResolveEvalFlag flag, int arg_count);

  // Platform-specific support for allocating a new closure based on
  // the given function info.
  void EmitNewClosure(Handle<SharedFunctionInfo> info, bool pretenure);

  // Platform-specific support for compiling assignments.

  // Load a value from a named property.
  // The receiver is left on the stack by the IC.
  void EmitNamedPropertyLoad(Property* expr);

  // Load a value from a keyed property.
  // The receiver and the key is left on the stack by the IC.
  void EmitKeyedPropertyLoad(Property* expr);

  // Apply the compound assignment operator. Expects the left operand on top
  // of the stack and the right one in the accumulator.
  void EmitBinaryOp(Token::Value op,
                    OverwriteMode mode);

  // Helper functions for generating inlined smi code for certain
  // binary operations.
  void EmitInlineSmiBinaryOp(Expression* expr,
                             Token::Value op,
                             OverwriteMode mode,
                             Expression* left,
                             Expression* right);

  // Assign to the given expression as if via '='. The right-hand-side value
  // is expected in the accumulator.
  void EmitAssignment(Expression* expr, int bailout_ast_id);

  // Complete a variable assignment.  The right-hand-side value is expected
  // in the accumulator.
  void EmitVariableAssignment(Variable* var,
                              Token::Value op);

  // Complete a named property assignment.  The receiver is expected on top
  // of the stack and the right-hand-side value in the accumulator.
  void EmitNamedPropertyAssignment(Assignment* expr);

  // Complete a keyed property assignment.  The receiver and key are
  // expected on top of the stack and the right-hand-side value in the
  // accumulator.
  void EmitKeyedPropertyAssignment(Assignment* expr);

  void SetFunctionPosition(FunctionLiteral* fun);
  void SetReturnPosition(FunctionLiteral* fun);
  void SetStatementPosition(Statement* stmt);
  void SetExpressionPosition(Expression* expr, int pos);
  void SetStatementPosition(int pos);
  void SetSourcePosition(int pos);

  // Non-local control flow support.
  void EnterFinallyBlock();
  void ExitFinallyBlock();

  // Loop nesting counter.
  int loop_depth() { return loop_depth_; }
  void increment_loop_depth() { loop_depth_++; }
  void decrement_loop_depth() {
    ASSERT(loop_depth_ > 0);
    loop_depth_--;
  }

  MacroAssembler* masm() { return masm_; }

  class ExpressionContext;
  const ExpressionContext* context() { return context_; }
  void set_new_context(const ExpressionContext* context) { context_ = context; }

  Handle<Script> script() { return info_->script(); }
  bool is_eval() { return info_->is_eval(); }
  bool is_strict_mode() { return function()->strict_mode(); }
  StrictModeFlag strict_mode_flag() {
    return is_strict_mode() ? kStrictMode : kNonStrictMode;
  }
  FunctionLiteral* function() { return info_->function(); }
  Scope* scope() { return info_->scope(); }

  static Register result_register();
  static Register context_register();

  // Helper for calling an IC stub.
  void EmitCallIC(Handle<Code> ic, RelocInfo::Mode mode);

  // Calling an IC stub with a patch site. Passing NULL for patch_site
  // or non NULL patch_site which is not activated indicates no inlined smi code
  // and emits a nop after the IC call.
  void EmitCallIC(Handle<Code> ic, JumpPatchSite* patch_site);

  // Set fields in the stack frame. Offsets are the frame pointer relative
  // offsets defined in, e.g., StandardFrameConstants.
  void StoreToFrameField(int frame_offset, Register value);

  // Load a value from the current context. Indices are defined as an enum
  // in v8::internal::Context.
  void LoadContextField(Register dst, int context_index);

  // AST node visit functions.
#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
  AST_NODE_LIST(DECLARE_VISIT)
#undef DECLARE_VISIT
  // Handles the shortcutted logical binary operations in VisitBinaryOperation.
  void EmitLogicalOperation(BinaryOperation* expr);

  void VisitForTypeofValue(Expression* expr);

  struct BailoutEntry {
    unsigned id;
    unsigned pc_and_state;
  };


  class ExpressionContext BASE_EMBEDDED {
   public:
    explicit ExpressionContext(FullCodeGenerator* codegen)
        : masm_(codegen->masm()), old_(codegen->context()), codegen_(codegen) {
      codegen->set_new_context(this);
    }

    virtual ~ExpressionContext() {
      codegen_->set_new_context(old_);
    }

    Isolate* isolate() const { return codegen_->isolate(); }

    // Convert constant control flow (true or false) to the result expected for
    // this expression context.
    virtual void Plug(bool flag) const = 0;

    // Emit code to convert a pure value (in a register, slot, as a literal,
    // or on top of the stack) into the result expected according to this
    // expression context.
    virtual void Plug(Register reg) const = 0;
    virtual void Plug(Slot* slot) const = 0;
    virtual void Plug(Handle<Object> lit) const = 0;
    virtual void Plug(Heap::RootListIndex index) const = 0;
    virtual void PlugTOS() const = 0;

    // Emit code to convert pure control flow to a pair of unbound labels into
    // the result expected according to this expression context.  The
    // implementation will bind both labels unless it's a TestContext, which
    // won't bind them at this point.
    virtual void Plug(Label* materialize_true,
                      Label* materialize_false) const = 0;

    // Emit code to discard count elements from the top of stack, then convert
    // a pure value into the result expected according to this expression
    // context.
    virtual void DropAndPlug(int count, Register reg) const = 0;

    // For shortcutting operations || and &&.
    virtual void EmitLogicalLeft(BinaryOperation* expr,
                                 Label* eval_right,
                                 Label* done) const = 0;

    // Set up branch labels for a test expression.  The three Label** parameters
    // are output parameters.
    virtual void PrepareTest(Label* materialize_true,
                             Label* materialize_false,
                             Label** if_true,
                             Label** if_false,
                             Label** fall_through) const = 0;

    virtual void HandleExpression(Expression* expr) const = 0;

    // Returns true if we are evaluating only for side effects (ie if the result
    // will be discarded).
    virtual bool IsEffect() const { return false; }

    // Returns true if we are branching on the value rather than materializing
    // it.  Only used for asserts.
    virtual bool IsTest() const { return false; }

   protected:
    FullCodeGenerator* codegen() const { return codegen_; }
    MacroAssembler* masm() const { return masm_; }
    MacroAssembler* masm_;

   private:
    const ExpressionContext* old_;
    FullCodeGenerator* codegen_;
  };

  class AccumulatorValueContext : public ExpressionContext {
   public:
    explicit AccumulatorValueContext(FullCodeGenerator* codegen)
        : ExpressionContext(codegen) { }

    virtual void Plug(bool flag) const;
    virtual void Plug(Register reg) const;
    virtual void Plug(Label* materialize_true, Label* materialize_false) const;
    virtual void Plug(Slot* slot) const;
    virtual void Plug(Handle<Object> lit) const;
    virtual void Plug(Heap::RootListIndex) const;
    virtual void PlugTOS() const;
    virtual void DropAndPlug(int count, Register reg) const;
    virtual void EmitLogicalLeft(BinaryOperation* expr,
                                 Label* eval_right,
                                 Label* done) const;
    virtual void PrepareTest(Label* materialize_true,
                             Label* materialize_false,
                             Label** if_true,
                             Label** if_false,
                             Label** fall_through) const;
    virtual void HandleExpression(Expression* expr) const;
  };

  class StackValueContext : public ExpressionContext {
   public:
    explicit StackValueContext(FullCodeGenerator* codegen)
        : ExpressionContext(codegen) { }

    virtual void Plug(bool flag) const;
    virtual void Plug(Register reg) const;
    virtual void Plug(Label* materialize_true, Label* materialize_false) const;
    virtual void Plug(Slot* slot) const;
    virtual void Plug(Handle<Object> lit) const;
    virtual void Plug(Heap::RootListIndex) const;
    virtual void PlugTOS() const;
    virtual void DropAndPlug(int count, Register reg) const;
    virtual void EmitLogicalLeft(BinaryOperation* expr,
                                 Label* eval_right,
                                 Label* done) const;
    virtual void PrepareTest(Label* materialize_true,
                             Label* materialize_false,
                             Label** if_true,
                             Label** if_false,
                             Label** fall_through) const;
    virtual void HandleExpression(Expression* expr) const;
  };

  class TestContext : public ExpressionContext {
   public:
    explicit TestContext(FullCodeGenerator* codegen,
                         Label* true_label,
                         Label* false_label,
                         Label* fall_through)
        : ExpressionContext(codegen),
          true_label_(true_label),
          false_label_(false_label),
          fall_through_(fall_through) { }

    static const TestContext* cast(const ExpressionContext* context) {
      ASSERT(context->IsTest());
      return reinterpret_cast<const TestContext*>(context);
    }

    Label* true_label() const { return true_label_; }
    Label* false_label() const { return false_label_; }
    Label* fall_through() const { return fall_through_; }

    virtual void Plug(bool flag) const;
    virtual void Plug(Register reg) const;
    virtual void Plug(Label* materialize_true, Label* materialize_false) const;
    virtual void Plug(Slot* slot) const;
    virtual void Plug(Handle<Object> lit) const;
    virtual void Plug(Heap::RootListIndex) const;
    virtual void PlugTOS() const;
    virtual void DropAndPlug(int count, Register reg) const;
    virtual void EmitLogicalLeft(BinaryOperation* expr,
                                 Label* eval_right,
                                 Label* done) const;
    virtual void PrepareTest(Label* materialize_true,
                             Label* materialize_false,
                             Label** if_true,
                             Label** if_false,
                             Label** fall_through) const;
    virtual void HandleExpression(Expression* expr) const;
    virtual bool IsTest() const { return true; }

   private:
    Label* true_label_;
    Label* false_label_;
    Label* fall_through_;
  };

  class EffectContext : public ExpressionContext {
   public:
    explicit EffectContext(FullCodeGenerator* codegen)
        : ExpressionContext(codegen) { }

    virtual void Plug(bool flag) const;
    virtual void Plug(Register reg) const;
    virtual void Plug(Label* materialize_true, Label* materialize_false) const;
    virtual void Plug(Slot* slot) const;
    virtual void Plug(Handle<Object> lit) const;
    virtual void Plug(Heap::RootListIndex) const;
    virtual void PlugTOS() const;
    virtual void DropAndPlug(int count, Register reg) const;
    virtual void EmitLogicalLeft(BinaryOperation* expr,
                                 Label* eval_right,
                                 Label* done) const;
    virtual void PrepareTest(Label* materialize_true,
                             Label* materialize_false,
                             Label** if_true,
                             Label** if_false,
                             Label** fall_through) const;
    virtual void HandleExpression(Expression* expr) const;
    virtual bool IsEffect() const { return true; }
  };

  MacroAssembler* masm_;
  CompilationInfo* info_;
  Label return_label_;
  NestedStatement* nesting_stack_;
  int loop_depth_;
  const ExpressionContext* context_;
  ZoneList<BailoutEntry> bailout_entries_;
  ZoneList<BailoutEntry> stack_checks_;
  ForwardBailoutStack* forward_bailout_stack_;
  ForwardBailoutStack* forward_bailout_pending_;

  friend class NestedStatement;

  DISALLOW_COPY_AND_ASSIGN(FullCodeGenerator);
};


} }  // namespace v8::internal

#endif  // V8_FULL_CODEGEN_H_