/*
* Copyright (C) 2006-2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkPoint.h"
void SkIPoint::rotateCW(SkIPoint* dst) const {
SkASSERT(dst);
// use a tmp in case this == dst
int32_t tmp = fX;
dst->fX = -fY;
dst->fY = tmp;
}
void SkIPoint::rotateCCW(SkIPoint* dst) const {
SkASSERT(dst);
// use a tmp in case this == dst
int32_t tmp = fX;
dst->fX = fY;
dst->fY = -tmp;
}
///////////////////////////////////////////////////////////////////////////////
void SkPoint::setIRectFan(int l, int t, int r, int b, size_t stride) {
SkASSERT(stride >= sizeof(SkPoint));
((SkPoint*)((intptr_t)this + 0 * stride))->set(SkIntToScalar(l),
SkIntToScalar(t));
((SkPoint*)((intptr_t)this + 1 * stride))->set(SkIntToScalar(l),
SkIntToScalar(b));
((SkPoint*)((intptr_t)this + 2 * stride))->set(SkIntToScalar(r),
SkIntToScalar(b));
((SkPoint*)((intptr_t)this + 3 * stride))->set(SkIntToScalar(r),
SkIntToScalar(t));
}
void SkPoint::setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b,
size_t stride) {
SkASSERT(stride >= sizeof(SkPoint));
((SkPoint*)((intptr_t)this + 0 * stride))->set(l, t);
((SkPoint*)((intptr_t)this + 1 * stride))->set(l, b);
((SkPoint*)((intptr_t)this + 2 * stride))->set(r, b);
((SkPoint*)((intptr_t)this + 3 * stride))->set(r, t);
}
void SkPoint::rotateCW(SkPoint* dst) const {
SkASSERT(dst);
// use a tmp in case this == dst
SkScalar tmp = fX;
dst->fX = -fY;
dst->fY = tmp;
}
void SkPoint::rotateCCW(SkPoint* dst) const {
SkASSERT(dst);
// use a tmp in case this == dst
SkScalar tmp = fX;
dst->fX = fY;
dst->fY = -tmp;
}
void SkPoint::scale(SkScalar scale, SkPoint* dst) const {
SkASSERT(dst);
dst->set(SkScalarMul(fX, scale), SkScalarMul(fY, scale));
}
#define kNearlyZero (SK_Scalar1 / 8092)
bool SkPoint::normalize() {
return this->setLength(fX, fY, SK_Scalar1);
}
bool SkPoint::setNormalize(SkScalar x, SkScalar y) {
return this->setLength(x, y, SK_Scalar1);
}
bool SkPoint::setLength(SkScalar length) {
return this->setLength(fX, fY, length);
}
#ifdef SK_SCALAR_IS_FLOAT
SkScalar SkPoint::Length(SkScalar dx, SkScalar dy) {
return sk_float_sqrt(dx * dx + dy * dy);
}
SkScalar SkPoint::Normalize(SkPoint* pt) {
float mag = SkPoint::Length(pt->fX, pt->fY);
if (mag > kNearlyZero) {
float scale = 1 / mag;
pt->fX *= scale;
pt->fY *= scale;
return mag;
}
return 0;
}
bool SkPoint::setLength(float x, float y, float length) {
float mag = sk_float_sqrt(x * x + y * y);
if (mag > kNearlyZero) {
length /= mag;
fX = x * length;
fY = y * length;
return true;
}
return false;
}
#else
#include "Sk64.h"
SkScalar SkPoint::Length(SkScalar dx, SkScalar dy) {
Sk64 tmp1, tmp2;
tmp1.setMul(dx, dx);
tmp2.setMul(dy, dy);
tmp1.add(tmp2);
return tmp1.getSqrt();
}
#ifdef SK_DEBUGx
static SkFixed fixlen(SkFixed x, SkFixed y) {
float fx = (float)x;
float fy = (float)y;
return (int)floorf(sqrtf(fx*fx + fy*fy) + 0.5f);
}
#endif
static inline uint32_t squarefixed(unsigned x) {
x >>= 16;
return x*x;
}
#if 1 // Newton iter for setLength
static inline unsigned invsqrt_iter(unsigned V, unsigned U) {
unsigned x = V * U >> 14;
x = x * U >> 14;
x = (3 << 14) - x;
x = (U >> 1) * x >> 14;
return x;
}
static const uint16_t gInvSqrt14GuessTable[] = {
0x4000, 0x3c57, 0x393e, 0x3695, 0x3441, 0x3235, 0x3061,
0x2ebd, 0x2d41, 0x2be7, 0x2aaa, 0x2987, 0x287a, 0x2780,
0x2698, 0x25be, 0x24f3, 0x2434, 0x2380, 0x22d6, 0x2235,
0x219d, 0x210c, 0x2083, 0x2000, 0x1f82, 0x1f0b, 0x1e99,
0x1e2b, 0x1dc2, 0x1d5d, 0x1cfc, 0x1c9f, 0x1c45, 0x1bee,
0x1b9b, 0x1b4a, 0x1afc, 0x1ab0, 0x1a67, 0x1a20, 0x19dc,
0x1999, 0x1959, 0x191a, 0x18dd, 0x18a2, 0x1868, 0x1830,
0x17fa, 0x17c4, 0x1791, 0x175e, 0x172d, 0x16fd, 0x16ce
};
#define BUILD_INVSQRT_TABLEx
#ifdef BUILD_INVSQRT_TABLE
static void build_invsqrt14_guess_table() {
for (int i = 8; i <= 63; i++) {
unsigned x = SkToU16((1 << 28) / SkSqrt32(i << 25));
printf("0x%x, ", x);
}
printf("\n");
}
#endif
static unsigned fast_invsqrt(uint32_t x) {
#ifdef BUILD_INVSQRT_TABLE
unsigned top2 = x >> 25;
SkASSERT(top2 >= 8 && top2 <= 63);
static bool gOnce;
if (!gOnce) {
build_invsqrt14_guess_table();
gOnce = true;
}
#endif
unsigned V = x >> 14; // make V .14
unsigned top = x >> 25;
SkASSERT(top >= 8 && top <= 63);
SkASSERT(top - 8 < SK_ARRAY_COUNT(gInvSqrt14GuessTable));
unsigned U = gInvSqrt14GuessTable[top - 8];
U = invsqrt_iter(V, U);
return invsqrt_iter(V, U);
}
/* We "normalize" x,y to be .14 values (so we can square them and stay 32bits.
Then we Newton-iterate this in .14 space to compute the invser-sqrt, and
scale by it at the end. The .14 space means we can execute our iterations
and stay in 32bits as well, making the multiplies much cheaper than calling
SkFixedMul.
*/
bool SkPoint::setLength(SkFixed ox, SkFixed oy, SkFixed length) {
if (ox == 0) {
if (oy == 0) {
return false;
}
this->set(0, SkApplySign(length, SkExtractSign(oy)));
return true;
}
if (oy == 0) {
this->set(SkApplySign(length, SkExtractSign(ox)), 0);
return true;
}
unsigned x = SkAbs32(ox);
unsigned y = SkAbs32(oy);
int zeros = SkCLZ(x | y);
// make x,y 1.14 values so our fast sqr won't overflow
if (zeros > 17) {
x <<= zeros - 17;
y <<= zeros - 17;
} else {
x >>= 17 - zeros;
y >>= 17 - zeros;
}
SkASSERT((x | y) <= 0x7FFF);
unsigned invrt = fast_invsqrt(x*x + y*y);
x = x * invrt >> 12;
y = y * invrt >> 12;
if (length != SK_Fixed1) {
x = SkFixedMul(x, length);
y = SkFixedMul(y, length);
}
this->set(SkApplySign(x, SkExtractSign(ox)),
SkApplySign(y, SkExtractSign(oy)));
return true;
}
#else
/*
Normalize x,y, and then scale them by length.
The obvious way to do this would be the following:
S64 tmp1, tmp2;
tmp1.setMul(x,x);
tmp2.setMul(y,y);
tmp1.add(tmp2);
len = tmp1.getSqrt();
x' = SkFixedDiv(x, len);
y' = SkFixedDiv(y, len);
This is fine, but slower than what we do below.
The present technique does not compute the starting length, but
rather fiddles with x,y iteratively, all the while checking its
magnitude^2 (avoiding a sqrt).
We normalize by first shifting x,y so that at least one of them
has bit 31 set (after taking the abs of them).
Then we loop, refining x,y by squaring them and comparing
against a very large 1.0 (1 << 28), and then adding or subtracting
a delta (which itself is reduced by half each time through the loop).
For speed we want the squaring to be with a simple integer mul. To keep
that from overflowing we shift our coordinates down until we are dealing
with at most 15 bits (2^15-1)^2 * 2 says withing 32 bits)
When our square is close to 1.0, we shift x,y down into fixed range.
*/
bool SkPoint::setLength(SkFixed ox, SkFixed oy, SkFixed length) {
if (ox == 0) {
if (oy == 0)
return false;
this->set(0, SkApplySign(length, SkExtractSign(oy)));
return true;
}
if (oy == 0) {
this->set(SkApplySign(length, SkExtractSign(ox)), 0);
return true;
}
SkFixed x = SkAbs32(ox);
SkFixed y = SkAbs32(oy);
// shift x,y so that the greater of them is 15bits (1.14 fixed point)
{
int shift = SkCLZ(x | y);
// make them .30
x <<= shift - 1;
y <<= shift - 1;
}
SkFixed dx = x;
SkFixed dy = y;
for (int i = 0; i < 17; i++) {
dx >>= 1;
dy >>= 1;
U32 len2 = squarefixed(x) + squarefixed(y);
if (len2 >> 28) {
x -= dx;
y -= dy;
} else {
x += dx;
y += dy;
}
}
x >>= 14;
y >>= 14;
#ifdef SK_DEBUGx // measure how far we are from unit-length
{
static int gMaxError;
static int gMaxDiff;
SkFixed len = fixlen(x, y);
int err = len - SK_Fixed1;
err = SkAbs32(err);
if (err > gMaxError) {
gMaxError = err;
SkDebugf("gMaxError %d\n", err);
}
float fx = SkAbs32(ox)/65536.0f;
float fy = SkAbs32(oy)/65536.0f;
float mag = sqrtf(fx*fx + fy*fy);
fx /= mag;
fy /= mag;
SkFixed xx = (int)floorf(fx * 65536 + 0.5f);
SkFixed yy = (int)floorf(fy * 65536 + 0.5f);
err = SkMax32(SkAbs32(xx-x), SkAbs32(yy-y));
if (err > gMaxDiff) {
gMaxDiff = err;
SkDebugf("gMaxDiff %d\n", err);
}
}
#endif
x = SkApplySign(x, SkExtractSign(ox));
y = SkApplySign(y, SkExtractSign(oy));
if (length != SK_Fixed1) {
x = SkFixedMul(x, length);
y = SkFixedMul(y, length);
}
this->set(x, y);
return true;
}
#endif
#endif
///////////////////////////////////////////////////////////////////////////////
SkScalar SkPoint::distanceToLineSegmentBetweenSqd(const SkPoint& a,
const SkPoint& b) const {
// See comments to distanceToLineBetweenSqd. If the projection of c onto
// u is between a and b then this returns the same result as that
// function. Otherwise, it returns the distance to the closer of a and
// b. Let the projection of v onto u be v'. There are three cases:
// 1. v' points opposite to u. c is not between a and b and is closer
// to a than b.
// 2. v' points along u and has magnitude less than y. c is between
// a and b and the distance to the segment is the same as distance
// to the line ab.
// 3. v' points along u and has greater magnitude than u. c is not
// not between a and b and is closer to b than a.
// v' = (u dot v) * u / |u|. So if (u dot v)/|u| is less than zero we're
// in case 1. If (u dot v)/|u| is > |u| we are in case 3. Otherwise
// we're in case 2. We actually compare (u dot v) to 0 and |u|^2 to
// avoid a sqrt to compute |u|.
SkVector u = b - a;
SkVector v = *this - a;
SkScalar uLengthSqd = u.lengthSqd();
SkScalar uDotV = SkPoint::DotProduct(u, v);
if (uDotV <= 0) {
return v.lengthSqd();
} else if (uDotV > uLengthSqd) {
return b.distanceToSqd(*this);
} else {
SkScalar det = u.cross(v);
return SkScalarMulDiv(det, det, uLengthSqd);
}
}