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4.0.2_r1
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根目录
external
mesa3d
docs
sourcetree.html
Mesa Source Tree
Mesa source code tree overview
This is a brief summary of Mesa's directory tree and what's contained in each directory.
docs
- Documentation
include
- Public OpenGL header files
src
egl
- EGL library sources
docs
- EGL documentation
drivers
- EGL drivers
main
- main EGL library implementation. This is where all the EGL API functions are implemented, like eglCreateContext().
mesa
- Main Mesa sources
glapi
- OpenGL API dispatch layer. This is where all the GL entrypoints like glClear, glBegin, etc. are generated, as well as the GL dispatch table. All GL function calls jump through the dispatch table to functions found in main/.
main
- The core Mesa code (mainly state management)
drivers
- Mesa drivers (not used with Gallium)
common
- code which may be shared by all drivers
dri
- Direct Rendering Infrastructure drivers
common
- code shared by all DRI drivers
i915
- driver for Intel i915/i945
i965
- driver for Intel i965
XXX more
x11
- Xlib-based software driver
osmesa
- off-screen software driver
glslcompiler
- a stand-alone GLSL compiler driver
XXX more
es
- OpenGL ES overlay, parallelly buildable with the core Mesa
math
- vertex array translation and transformation code (not used with Gallium)
ppc
- Assembly code/optimizations for PPC systems (not used with Gallium)
shader
- Vertex/fragment shader and GLSL compiler code
sparc
- Assembly code/optimizations for SPARC systems (not used with Gallium)
state_tracker
- State tracker / driver for Gallium. This is basically a Mesa device driver that speaks to Gallium. This directory may be moved to src/mesa/drivers/gallium at some point.
swrast
- Software rasterization module. For drawing points, lines, triangles, bitmaps, images, etc. in software. (not used with Gallium)
swrast_setup
- Software primitive setup. Does things like polygon culling, glPolygonMode, polygon offset, etc. (not used with Gallium)
tnl
- Software vertex Transformation 'n Lighting. (not used with Gallium)
tnl_dd
- TNL code for device drivers. (not used with Gallium)
vbo
- Vertex Buffer Object code. All drawing with glBegin/glEnd, glDrawArrays, display lists, etc. goes through this module. The results is a well-defined set of vertex arrays which are passed to the device driver (or tnl module) for rendering.
vf
- vertex format conversion (currently unused)
x86
- Assembly code/optimizations for 32-bit x86 systems (not used with Gallium)
x86-64
- Assembly code/optimizations for 64-bit x86 systems (not used with Gallium)
gallium
- Gallium3D source code
include
- Gallium3D header files which define the Gallium3D interfaces
drivers
- Gallium3D device drivers
cell
- Driver for Cell processor.
i915
- Driver for Intel i915/i945.
i965
- Driver for Intel i965.
llvmpipe
- Software driver using LLVM for runtime code generation.
nv*
- Drivers for NVIDIA GPUs.
r300
- Driver for ATI/AMD R300.
softpipe
- Software reference driver.
svga
- Driver for VMware's SVGA virtual GPU.
trace
- Driver for tracing Gallium calls.
XXX more
auxiliary
- Gallium support code
draw
- Software vertex processing and primitive assembly module. This includes vertex program execution, clipping, culling and optional stages for drawing wide lines, stippled lines, polygon stippling, two-sided lighting, etc. Intended for use by drivers for hardware that does not have vertex shaders. Geometry shaders will also be implemented in this module.
cso_cache
- Constant State Objects Cache. Used to filter out redundant state changes between state trackers and drivers.
gallivm
- LLVM module for Gallium. For LLVM-based compilation, optimization and code generation for TGSI shaders. Incomplete.
pipebuffer
- utility module for managing buffers
rbug
- Gallium remote debug utility
rtasm
- run-time assembly/machine code generation. Currently there's run-time code generation for x86/SSE, PowerPC and Cell SPU.
tgsi
- TG Shader Infrastructure. Code for encoding, manipulating and interpretting GPU programs.
translate
- module for translating vertex data from one format to another.
util
- assorted utilities for arithmetic, hashing, surface creation, memory management, 2D blitting, simple rendering, etc.
state_trackers
-
dri
- Meta state tracker for DRI drivers
egl
- Meta state tracker for EGL drivers
es
- OpenGL ES 1.x and 2.x state trackers
g3dvl
-
glx
- Meta state tracker for GLX
python
-
vega
- OpenVG 1.x state tracker
wgl
-
xorg
- Meta state tracker for Xorg video drivers
winsys
-
drm
-
g3dvl
-
gdi
-
xlib
-
glu
- The OpenGL Utility library
sgi
- GLU from SGI
mesa
- Mesa version of GLU (deprecated)
glut
- Mark Kilgard's OpenGL OpenGL Utility Toolkit library
glx
- The GLX library code for building libGL. This is used for direct rendering drivers. It will dynamically load one of the xxx_dri.so drivers.
glw
- Widgets for Xt/Motif.
glew
- OpenGL Extension Wrangler library (used by demo programs)
progs
- OpenGL test and demonstration programs
lib
- where the GL libraries are placed