# USE_LLVM_EXECUTIONENGINE is not fully implemented. We use libbcc instead.
USE_LLVM_EXECUTIONENGINE := false
# If using libLLVMExecutionEngine,
# need to add files to several Android.mk in external/llvm, and comment out some stuff in
# llvm DynamicLibrary.cpp and Intercept.cpp
ifeq (0, 1)
DEBUG_BUILD := false
LOCAL_PATH := $(call my-dir)
LLVM_ROOT_PATH := external/llvm
# These are for using llvm::ExecutionEngine, also remove libbcc
# libLLVMX86CodeGen;libLLVMX86Info;libLLVMBitReader;libLLVMSelectionDAG;libLLVMAsmPrinter;libLLVMJIT;libLLVMCodeGen;libLLVMTarget;libLLVMMC;libLLVMScalarOpts;libLLVMipo;libLLVMTransformUtils;libLLVMCore;libLLVMSupport;libLLVMSystem;libLLVMAnalysis;libLLVMInstCombine;libLLVMipa;libLLVMMCParser;libLLVMExecutionEngine;
libMesa_STATIC_LIBS := \
libLLVMBitReader \
libLLVMSelectionDAG \
libLLVMAsmPrinter \
libLLVMJIT \
libLLVMCodeGen \
libLLVMTarget \
libLLVMMC \
libLLVMScalarOpts \
libLLVMipo \
libLLVMTransformUtils \
libLLVMCore \
libLLVMSupport \
libLLVMSystem \
libLLVMAnalysis \
libLLVMInstCombine \
libLLVMipa \
libLLVMMCParser \
libLLVMExecutionEngine
libMesa_SRC_FILES := \
src/glsl/glcpp/pp.c \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/ast_expr.cpp \
src/glsl/ast_function.cpp \
src/glsl/ast_to_hir.cpp \
src/glsl/ast_type.cpp \
src/glsl/builtin_function.cpp \
src/glsl/glsl_lexer.cpp \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser_extras.cpp \
src/glsl/glsl_symbol_table.cpp \
src/glsl/glsl_types.cpp \
src/glsl/hir_field_selection.cpp \
src/glsl/ir.cpp \
src/glsl/ir_basic_block.cpp \
src/glsl/ir_clone.cpp \
src/glsl/ir_constant_expression.cpp \
src/glsl/ir_expression_flattening.cpp \
src/glsl/ir_function.cpp \
src/glsl/ir_function_can_inline.cpp \
src/glsl/ir_hierarchical_visitor.cpp \
src/glsl/ir_hv_accept.cpp \
src/glsl/ir_import_prototypes.cpp \
src/glsl/ir_print_visitor.cpp \
src/glsl/ir_reader.cpp \
src/glsl/ir_rvalue_visitor.cpp \
src/glsl/ir_set_program_inouts.cpp \
src/glsl/ir_validate.cpp \
src/glsl/ir_variable.cpp \
src/glsl/ir_variable_refcount.cpp \
src/glsl/link_functions.cpp \
src/glsl/linker.cpp \
src/glsl/loop_analysis.cpp \
src/glsl/loop_controls.cpp \
src/glsl/loop_unroll.cpp \
src/glsl/lower_discard.cpp \
src/glsl/lower_if_to_cond_assign.cpp \
src/glsl/lower_instructions.cpp \
src/glsl/lower_jumps.cpp \
src/glsl/lower_mat_op_to_vec.cpp \
src/glsl/lower_noise.cpp \
src/glsl/lower_texture_projection.cpp \
src/glsl/lower_variable_index_to_cond_assign.cpp \
src/glsl/lower_vec_index_to_cond_assign.cpp \
src/glsl/lower_vec_index_to_swizzle.cpp \
src/glsl/lower_vector.cpp \
src/glsl/main.cpp \
src/glsl/opt_algebraic.cpp \
src/glsl/opt_constant_folding.cpp \
src/glsl/opt_constant_propagation.cpp \
src/glsl/opt_constant_variable.cpp \
src/glsl/opt_copy_propagation.cpp \
src/glsl/opt_dead_code.cpp \
src/glsl/opt_dead_code_local.cpp \
src/glsl/opt_dead_functions.cpp \
src/glsl/opt_discard_simplification.cpp \
src/glsl/opt_function_inlining.cpp \
src/glsl/opt_if_simplification.cpp \
src/glsl/opt_noop_swizzle.cpp \
src/glsl/opt_redundant_jumps.cpp \
src/glsl/opt_structure_splitting.cpp \
src/glsl/opt_swizzle_swizzle.cpp \
src/glsl/opt_tree_grafting.cpp \
src/glsl/s_expression.cpp \
src/glsl/strtod.c \
src/glsl/ir_to_llvm.cpp \
src/mesa/main/shaderobj.c \
src/mesa/program/hash_table.c \
src/mesa/program/prog_parameter.cpp \
src/mesa/program/symbol_table.c \
src/pixelflinger2/buffer.cpp \
src/pixelflinger2/format.cpp \
src/pixelflinger2/llvm_scanline.cpp \
src/pixelflinger2/llvm_texture.cpp \
src/pixelflinger2/pixelflinger2.cpp \
src/pixelflinger2/raster.cpp \
src/pixelflinger2/scanline.cpp \
src/pixelflinger2/shader.cpp \
src/pixelflinger2/texture.cpp \
src/talloc/hieralloc.c
libMesa_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/src/glsl \
$(LOCAL_PATH)/src/mesa \
$(LOCAL_PATH)/src/talloc \
$(LOCAL_PATH)/src/mapi \
$(LOCAL_PATH)/include \
frameworks/compile/libbcc/include
# Static library for host
# ========================================================
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
ifeq ($(DEBUG_BUILD),true)
LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g
else
LOCAL_CFLAGS += -O3
endif
LOCAL_MODULE := libMesa
LOCAL_SRC_FILES := $(libMesa_SRC_FILES)
ifeq ($(USE_LLVM_EXECUTIONENGINE),true)
LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=1
LOCAL_STATIC_LIBRARIES := libLLVMX86CodeGen libLLVMX86Info $(libMesa_STATIC_LIBS)
else
LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=0
LOCAL_SHARED_LIBRARIES := libbcc
endif
LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES)
include $(LLVM_ROOT_PATH)/llvm-host-build.mk
include $(BUILD_HOST_STATIC_LIBRARY)
# Static library for target
# ========================================================
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
ifeq ($(DEBUG_BUILD),true)
LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g
else
LOCAL_CFLAGS += -O3
endif
LOCAL_MODULE := libMesa
LOCAL_SRC_FILES := $(libMesa_SRC_FILES)
LOCAL_SHARED_LIBRARIES := libstlport libcutils libdl libutils
ifeq ($(USE_LLVM_EXECUTIONENGINE),true)
LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=1
LOCAL_STATIC_LIBRARIES := libLLVMARMCodeGen libLLVMARMInfo libLLVMARMDisassembler \
libLLVMARMAsmPrinter $(libMesa_STATIC_LIBS)
else
LOCAL_CFLAGS += -DUSE_LLVM_EXECUTIONENGINE=0
LOCAL_SHARED_LIBRARIES += libbcc
endif
LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES)
include $(LLVM_ROOT_PATH)/llvm-device-build.mk
include $(BUILD_STATIC_LIBRARY)
# glsl_compiler for host
# ========================================================
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
ifeq ($(DEBUG_BUILD),true)
LOCAL_CFLAGS += -DDEBUG -UNDEBUG -O0 -g
endif
LOCAL_MODULE := glsl_compiler
LOCAL_SRC_FILES := src/glsl/glsl_compiler.cpp
LOCAL_C_INCLUDES := $(libMesa_C_INCLUDES)
LOCAL_STATIC_LIBRARIES := libMesa
include $(BUILD_HOST_EXECUTABLE)
# Build children
# ========================================================
include $(call all-makefiles-under,$(LOCAL_PATH))
endif