Html程序  |  189行  |  9.8 KB

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
          "http://www.w3.org/TR/html4/strict.dtd">
<!-- Material used from: HTML 4.01 specs: http://www.w3.org/TR/html401/ -->
<html>
<head>
  <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
  <title>Comparing clang to other open source compilers</title>
  <link type="text/css" rel="stylesheet" href="menu.css" />
  <link type="text/css" rel="stylesheet" href="content.css" />
</head>
<body>
  <!--#include virtual="menu.html.incl"-->
  <div id="content">
    <h1>Clang vs Other Open Source Compilers</h1>
    
    <p>Building an entirely new compiler front-end is a big task, and it isn't
       always clear to people why we decided to do this.  Here we compare clang
       and its goals to other open source compiler front-ends that are
       available.  We restrict the discussion to very specific objective points
       to avoid controversy where possible.  Also, software is infinitely
       mutable, so we don't talk about little details that can be fixed with 
       a reasonable amount of effort: we'll talk about issues that are 
       difficult to fix for architectural or political reasons.</p>
       
    <p>The goal of this list is to describe how differences in goals lead to
       different strengths and weaknesses, not to make some compiler look bad.
       This will hopefully help you to evaluate whether using clang is a good
       idea for your personal goals.  Because we don't know specifically what
       <em>you</em> want to do, we describe the features of these compilers in
       terms of <em>our</em> goals: if you are only interested in static
       analysis, you may not care that something lacks codegen support, for
       example.</p>
       
    <p>Please email cfe-dev if you think we should add another compiler to this
       list or if you think some characterization is unfair here.</p>
    
    <ul>
    <li><a href="#gcc">Clang vs GCC</a> (GNU Compiler Collection)</li>
    <li><a href="#elsa">Clang vs Elsa</a> (Elkhound-based C++ Parser)</li>
    <li><a href="#pcc">Clang vs PCC</a> (Portable C Compiler)</li>
    </ul>
    
    
    <!--=====================================================================-->
    <h2><a name="gcc">Clang vs GCC (GNU Compiler Collection)</a></h2>
    <!--=====================================================================-->
    
    <p>Pro's of GCC vs clang:</p>
    
    <ul>
    <li>GCC supports languages that clang does not aim to, such as Java, Ada,
        FORTRAN, etc.</li>
    <li>GCC has a few <a href="cxx_status.html">C++'0x features</a> that Clang
        does not yet support.</li>
    <li>GCC supports more targets than LLVM.</li>
    <li>GCC is popular and widely adopted.</li>
    <li>GCC does not require a C++ compiler to build it.</li>
    </ul>
    
    <p>Pro's of clang vs GCC:</p>
    
    <ul>
    <li>The Clang ASTs and design are intended to be <a 
        href="features.html#simplecode">easily understandable</a> by
        anyone who is familiar with the languages involved and who has a basic
        understanding of how a compiler works.  GCC has a very old codebase
        which presents a steep learning curve to new developers.</li>
    <li>Clang is designed as an API from its inception, allowing it to be reused
        by source analysis tools, refactoring, IDEs (etc) as well as for code
        generation.  GCC is built as a monolithic static compiler, which makes
        it extremely difficult to use as an API and integrate into other tools.
        Further, its historic design and <a 
        href="http://gcc.gnu.org/ml/gcc/2007-11/msg00460.html">current</a>
        <a href="http://gcc.gnu.org/ml/gcc/2004-12/msg00888.html">policy</a> 
        makes it difficult to decouple the front-end from the rest of the
        compiler. </li>
    <li>Various GCC design decisions make it very difficult to reuse: its build
        system is difficult to modify, you can't link multiple targets into one
        binary, you can't link multiple front-ends into one binary, it uses a
        custom garbage collector, uses global variables extensively, is not
        reentrant or multi-threadable, etc.  Clang has none of these problems.
        </li>
    <li>For every token, clang tracks information about where it was written and
        where it was ultimately expanded into if it was involved in a macro.
        GCC does not track information about macro instantiations when parsing
        source code.  This makes it very difficult for source rewriting tools
        (e.g. for refactoring) to work in the presence of (even simple) 
        macros.</li>
    <li>Clang does not implicitly simplify code as it parses it like GCC does.
        Doing so causes many problems for source analysis tools: as one simple
        example, if you write "x-x" in your source code, the GCC AST will
        contain "0", with no mention of 'x'.  This is extremely bad for a
        refactoring tool that wants to rename 'x'.</li>
    <li>Clang can serialize its AST out to disk and read it back into another 
        program, which is useful for whole program analysis.  GCC does not have
        this.  GCC's PCH mechanism (which is just a dump of the compiler 
        memory image) is related, but is architecturally only 
        able to read the dump back into the exact same executable as the one 
        that produced it (it is not a structured format).</li>
    <li>Clang is <a href="features.html#performance">much faster and uses far
        less memory</a> than GCC.</li>
    <li>Clang aims to provide extremely clear and concise diagnostics (error and
        warning messages), and includes support for <a
        href="diagnostics.html">expressive diagnostics</a>.  GCC's warnings are 
        sometimes acceptable, but are often confusing and it does not support
        expressive diagnostics.  Clang also preserves typedefs in diagnostics
        consistently, showing macro expansions and many other features.</li>
    <li>GCC is licensed under the GPL license.  clang uses a BSD license, which
        allows it to be used by projects that do not themselves want to be
        GPL.</li>
    <li>Clang inherits a number of features from its use of LLVM as a backend,
        including support for a bytecode representation for intermediate code,
        pluggable optimizers, link-time optimization support, Just-In-Time
        compilation, ability to link in multiple code generators, etc.</li>
    <li><a href="compatibility.html#c++">Clang's support for C++</a> is more
        compliant than GCC's in many ways (e.g. conformant two phase name
        lookup).</li>
    </ul>

    <!--=====================================================================-->
    <h2><a name="elsa">Clang vs Elsa (Elkhound-based C++ Parser)</a></h2>
    <!--=====================================================================-->
    
    <p>Pro's of Elsa vs clang:</p>
    
    <ul>
    <li>Elsa's parser and AST is designed to be easily extensible by adding
        grammar rules.  Clang has a very simple and easily hackable parser,
        but requires you to write C++ code to do it.</li>
    </ul>
    
    <p>Pro's of clang vs Elsa:</p>
    
    <ul>
    <li>Clang's C and C++ support is far more mature and practically useful than
        Elsa's, and includes many C++'0x features.</li>
    <li>The Elsa community is extremely small and major development work seems
        to have ceased in 2005. Work continued to be used by other small 
        projects (e.g. Oink), but Oink is apparently dead now too.  Clang has a
        vibrant community including developers that
        are paid to work on it full time.  In practice this means that you can
        file bugs against Clang and they will often be fixed for you.  If you
        use Elsa, you are (mostly) on your own for bug fixes and feature
        enhancements.</li>
    <li>Elsa is not built as a stack of reusable libraries like clang is.  It is
        very difficult to use part of Elsa without the whole front-end.  For
        example, you cannot use Elsa to parse C/ObjC code without building an
        AST.  You can do this in Clang and it is much faster than building an
        AST.</li>
    <li>Elsa does not have an integrated preprocessor, which makes it extremely
        difficult to accurately map from a source location in the AST back to
        its original position before preprocessing.  Like GCC, it does not keep
        track of macro expansions.</li>
    <li>Elsa is even slower and uses more memory than GCC, which itself requires 
        far more space and time than clang.</li>
    <li>Elsa only does partial semantic analysis.  It is intended to work on
        code that is already validated by GCC, so it does not do many semantic
        checks required by the languages it implements.</li>
    <li>Elsa does not support Objective-C.</li>
    <li>Elsa does not support native code generation.</li>
    </ul>
    
    
    <!--=====================================================================-->
    <h2><a name="pcc">Clang vs PCC (Portable C Compiler)</a></h2>
    <!--=====================================================================-->
    
    <p>Pro's of PCC vs clang:</p>
    
    <ul>
    <li>The PCC source base is very small and builds quickly with just a C
        compiler.</li>
    </ul>
    
    <p>Pro's of clang vs PCC:</p>
    
    <ul>
    <li>PCC dates from the 1970's and has been dormant for most of that time.
        The clang + llvm communities are very active.</li>
    <li>PCC doesn't support Objective-C or C++ and doesn't aim to support
        C++.</li>
    <li>PCC's code generation is very limited compared to LLVM.  It produces very
        inefficient code and does not support many important targets.</li>
    <li>Like Elsa, PCC's does not have an integrated preprocessor, making it
        extremely difficult to use it for source analysis tools.</li>
  </div>
</body>
</html>