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//===--- FileManager.cpp - File System Probing and Caching ----------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file implements the FileManager interface.
//
//===----------------------------------------------------------------------===//
//
// TODO: This should index all interesting directories with dirent calls.
//  getdirentries ?
//  opendir/readdir_r/closedir ?
//
//===----------------------------------------------------------------------===//

#include "clang/Basic/FileManager.h"
#include "clang/Basic/FileSystemStatCache.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/system_error.h"
#include "llvm/Config/config.h"
#include <map>
#include <set>
#include <string>

// FIXME: This is terrible, we need this for ::close.
#if !defined(_MSC_VER) && !defined(__MINGW32__)
#include <unistd.h>
#include <sys/uio.h>
#else
#include <io.h>
#endif
using namespace clang;

// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>

/// NON_EXISTENT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)

/// NON_EXISTENT_FILE - A special value distinct from null that is used to
/// represent a filename that doesn't exist on the disk.
#define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)


FileEntry::~FileEntry() {
  // If this FileEntry owns an open file descriptor that never got used, close
  // it.
  if (FD != -1) ::close(FD);
}

//===----------------------------------------------------------------------===//
// Windows.
//===----------------------------------------------------------------------===//

#ifdef LLVM_ON_WIN32

namespace {
  static std::string GetFullPath(const char *relPath) {
    char *absPathStrPtr = _fullpath(NULL, relPath, 0);
    assert(absPathStrPtr && "_fullpath() returned NULL!");

    std::string absPath(absPathStrPtr);

    free(absPathStrPtr);
    return absPath;
  }
}

class FileManager::UniqueDirContainer {
  /// UniqueDirs - Cache from full path to existing directories/files.
  ///
  llvm::StringMap<DirectoryEntry> UniqueDirs;

public:
  /// getDirectory - Return an existing DirectoryEntry with the given
  /// name if there is already one; otherwise create and return a
  /// default-constructed DirectoryEntry.
  DirectoryEntry &getDirectory(const char *Name,
                               const struct stat & /*StatBuf*/) {
    std::string FullPath(GetFullPath(Name));
    return UniqueDirs.GetOrCreateValue(FullPath).getValue();
  }

  size_t size() const { return UniqueDirs.size(); }
};

class FileManager::UniqueFileContainer {
  /// UniqueFiles - Cache from full path to existing directories/files.
  ///
  llvm::StringMap<FileEntry, llvm::BumpPtrAllocator> UniqueFiles;

public:
  /// getFile - Return an existing FileEntry with the given name if
  /// there is already one; otherwise create and return a
  /// default-constructed FileEntry.
  FileEntry &getFile(const char *Name, const struct stat & /*StatBuf*/) {
    std::string FullPath(GetFullPath(Name));

    // LowercaseString because Windows filesystem is case insensitive.
    FullPath = llvm::LowercaseString(FullPath);
    return UniqueFiles.GetOrCreateValue(FullPath).getValue();
  }

  size_t size() const { return UniqueFiles.size(); }
};

//===----------------------------------------------------------------------===//
// Unix-like Systems.
//===----------------------------------------------------------------------===//

#else

class FileManager::UniqueDirContainer {
  /// UniqueDirs - Cache from ID's to existing directories/files.
  std::map<std::pair<dev_t, ino_t>, DirectoryEntry> UniqueDirs;

public:
  /// getDirectory - Return an existing DirectoryEntry with the given
  /// ID's if there is already one; otherwise create and return a
  /// default-constructed DirectoryEntry.
  DirectoryEntry &getDirectory(const char * /*Name*/,
                               const struct stat &StatBuf) {
    return UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
  }

  size_t size() const { return UniqueDirs.size(); }
};

class FileManager::UniqueFileContainer {
  /// UniqueFiles - Cache from ID's to existing directories/files.
  std::set<FileEntry> UniqueFiles;

public:
  /// getFile - Return an existing FileEntry with the given ID's if
  /// there is already one; otherwise create and return a
  /// default-constructed FileEntry.
  FileEntry &getFile(const char * /*Name*/, const struct stat &StatBuf) {
    return
      const_cast<FileEntry&>(
                    *UniqueFiles.insert(FileEntry(StatBuf.st_dev,
                                                  StatBuf.st_ino,
                                                  StatBuf.st_mode)).first);
  }

  size_t size() const { return UniqueFiles.size(); }
};

#endif

//===----------------------------------------------------------------------===//
// Common logic.
//===----------------------------------------------------------------------===//

FileManager::FileManager(const FileSystemOptions &FSO)
  : FileSystemOpts(FSO),
    UniqueRealDirs(*new UniqueDirContainer()),
    UniqueRealFiles(*new UniqueFileContainer()),
    SeenDirEntries(64), SeenFileEntries(64), NextFileUID(0) {
  NumDirLookups = NumFileLookups = 0;
  NumDirCacheMisses = NumFileCacheMisses = 0;
}

FileManager::~FileManager() {
  delete &UniqueRealDirs;
  delete &UniqueRealFiles;
  for (unsigned i = 0, e = VirtualFileEntries.size(); i != e; ++i)
    delete VirtualFileEntries[i];
  for (unsigned i = 0, e = VirtualDirectoryEntries.size(); i != e; ++i)
    delete VirtualDirectoryEntries[i];
}

void FileManager::addStatCache(FileSystemStatCache *statCache,
                               bool AtBeginning) {
  assert(statCache && "No stat cache provided?");
  if (AtBeginning || StatCache.get() == 0) {
    statCache->setNextStatCache(StatCache.take());
    StatCache.reset(statCache);
    return;
  }
  
  FileSystemStatCache *LastCache = StatCache.get();
  while (LastCache->getNextStatCache())
    LastCache = LastCache->getNextStatCache();
  
  LastCache->setNextStatCache(statCache);
}

void FileManager::removeStatCache(FileSystemStatCache *statCache) {
  if (!statCache)
    return;
  
  if (StatCache.get() == statCache) {
    // This is the first stat cache.
    StatCache.reset(StatCache->takeNextStatCache());
    return;
  }
  
  // Find the stat cache in the list.
  FileSystemStatCache *PrevCache = StatCache.get();
  while (PrevCache && PrevCache->getNextStatCache() != statCache)
    PrevCache = PrevCache->getNextStatCache();
  
  assert(PrevCache && "Stat cache not found for removal");
  PrevCache->setNextStatCache(statCache->getNextStatCache());
}

/// \brief Retrieve the directory that the given file name resides in.
/// Filename can point to either a real file or a virtual file.
static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr,
                                                  llvm::StringRef Filename) {
  if (Filename.empty())
    return NULL;

  if (llvm::sys::path::is_separator(Filename[Filename.size() - 1]))
    return NULL;  // If Filename is a directory.

  llvm::StringRef DirName = llvm::sys::path::parent_path(Filename);
  // Use the current directory if file has no path component.
  if (DirName.empty())
    DirName = ".";

  return FileMgr.getDirectory(DirName);
}

/// Add all ancestors of the given path (pointing to either a file or
/// a directory) as virtual directories.
void FileManager::addAncestorsAsVirtualDirs(llvm::StringRef Path) {
  llvm::StringRef DirName = llvm::sys::path::parent_path(Path);
  if (DirName.empty())
    return;

  llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
    SeenDirEntries.GetOrCreateValue(DirName);

  // When caching a virtual directory, we always cache its ancestors
  // at the same time.  Therefore, if DirName is already in the cache,
  // we don't need to recurse as its ancestors must also already be in
  // the cache.
  if (NamedDirEnt.getValue())
    return;

  // Add the virtual directory to the cache.
  DirectoryEntry *UDE = new DirectoryEntry;
  UDE->Name = NamedDirEnt.getKeyData();
  NamedDirEnt.setValue(UDE);
  VirtualDirectoryEntries.push_back(UDE);

  // Recursively add the other ancestors.
  addAncestorsAsVirtualDirs(DirName);
}

/// getDirectory - Lookup, cache, and verify the specified directory
/// (real or virtual).  This returns NULL if the directory doesn't
/// exist.
///
const DirectoryEntry *FileManager::getDirectory(llvm::StringRef DirName) {
  ++NumDirLookups;
  llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
    SeenDirEntries.GetOrCreateValue(DirName);

  // See if there was already an entry in the map.  Note that the map
  // contains both virtual and real directories.
  if (NamedDirEnt.getValue())
    return NamedDirEnt.getValue() == NON_EXISTENT_DIR
              ? 0 : NamedDirEnt.getValue();

  ++NumDirCacheMisses;

  // By default, initialize it to invalid.
  NamedDirEnt.setValue(NON_EXISTENT_DIR);

  // Get the null-terminated directory name as stored as the key of the
  // SeenDirEntries map.
  const char *InterndDirName = NamedDirEnt.getKeyData();

  // Check to see if the directory exists.
  struct stat StatBuf;
  if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/)) {
    // There's no real directory at the given path.
    return 0;
  }

  // It exists.  See if we have already opened a directory with the
  // same inode (this occurs on Unix-like systems when one dir is
  // symlinked to another, for example) or the same path (on
  // Windows).
  DirectoryEntry &UDE = UniqueRealDirs.getDirectory(InterndDirName, StatBuf);

  NamedDirEnt.setValue(&UDE);
  if (!UDE.getName()) {
    // We don't have this directory yet, add it.  We use the string
    // key from the SeenDirEntries map as the string.
    UDE.Name  = InterndDirName;
  }

  return &UDE;
}

/// getFile - Lookup, cache, and verify the specified file (real or
/// virtual).  This returns NULL if the file doesn't exist.
///
const FileEntry *FileManager::getFile(llvm::StringRef Filename, bool openFile) {
  ++NumFileLookups;

  // See if there is already an entry in the map.
  llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
    SeenFileEntries.GetOrCreateValue(Filename);

  // See if there is already an entry in the map.
  if (NamedFileEnt.getValue())
    return NamedFileEnt.getValue() == NON_EXISTENT_FILE
                 ? 0 : NamedFileEnt.getValue();

  ++NumFileCacheMisses;

  // By default, initialize it to invalid.
  NamedFileEnt.setValue(NON_EXISTENT_FILE);

  // Get the null-terminated file name as stored as the key of the
  // SeenFileEntries map.
  const char *InterndFileName = NamedFileEnt.getKeyData();

  // Look up the directory for the file.  When looking up something like
  // sys/foo.h we'll discover all of the search directories that have a 'sys'
  // subdirectory.  This will let us avoid having to waste time on known-to-fail
  // searches when we go to find sys/bar.h, because all the search directories
  // without a 'sys' subdir will get a cached failure result.
  const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename);
  if (DirInfo == 0)  // Directory doesn't exist, file can't exist.
    return 0;

  // FIXME: Use the directory info to prune this, before doing the stat syscall.
  // FIXME: This will reduce the # syscalls.

  // Nope, there isn't.  Check to see if the file exists.
  int FileDescriptor = -1;
  struct stat StatBuf;
  if (getStatValue(InterndFileName, StatBuf, &FileDescriptor)) {
    // There's no real file at the given path.
    return 0;
  }

  if (FileDescriptor != -1 && !openFile) {
    close(FileDescriptor);
    FileDescriptor = -1;
  }

  // It exists.  See if we have already opened a file with the same inode.
  // This occurs when one dir is symlinked to another, for example.
  FileEntry &UFE = UniqueRealFiles.getFile(InterndFileName, StatBuf);

  NamedFileEnt.setValue(&UFE);
  if (UFE.getName()) { // Already have an entry with this inode, return it.
    // If the stat process opened the file, close it to avoid a FD leak.
    if (FileDescriptor != -1)
      close(FileDescriptor);

    return &UFE;
  }

  // Otherwise, we don't have this directory yet, add it.
  // FIXME: Change the name to be a char* that points back to the
  // 'SeenFileEntries' key.
  UFE.Name    = InterndFileName;
  UFE.Size    = StatBuf.st_size;
  UFE.ModTime = StatBuf.st_mtime;
  UFE.Dir     = DirInfo;
  UFE.UID     = NextFileUID++;
  UFE.FD      = FileDescriptor;
  return &UFE;
}

const FileEntry *
FileManager::getVirtualFile(llvm::StringRef Filename, off_t Size,
                            time_t ModificationTime) {
  ++NumFileLookups;

  // See if there is already an entry in the map.
  llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
    SeenFileEntries.GetOrCreateValue(Filename);

  // See if there is already an entry in the map.
  if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE)
    return NamedFileEnt.getValue();

  ++NumFileCacheMisses;

  // By default, initialize it to invalid.
  NamedFileEnt.setValue(NON_EXISTENT_FILE);

  addAncestorsAsVirtualDirs(Filename);
  FileEntry *UFE = 0;

  // Now that all ancestors of Filename are in the cache, the
  // following call is guaranteed to find the DirectoryEntry from the
  // cache.
  const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename);
  assert(DirInfo &&
         "The directory of a virtual file should already be in the cache.");

  // Check to see if the file exists. If so, drop the virtual file
  int FileDescriptor = -1;
  struct stat StatBuf;
  const char *InterndFileName = NamedFileEnt.getKeyData();
  if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
    // If the stat process opened the file, close it to avoid a FD leak.
    if (FileDescriptor != -1)
      close(FileDescriptor);

    StatBuf.st_size = Size;
    StatBuf.st_mtime = ModificationTime;
    UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf);

    NamedFileEnt.setValue(UFE);

    // If we had already opened this file, close it now so we don't
    // leak the descriptor. We're not going to use the file
    // descriptor anyway, since this is a virtual file.
    if (UFE->FD != -1) {
      close(UFE->FD);
      UFE->FD = -1;
    }

    // If we already have an entry with this inode, return it.
    if (UFE->getName())
      return UFE;
  }

  if (!UFE) {
    UFE = new FileEntry();
    VirtualFileEntries.push_back(UFE);
    NamedFileEnt.setValue(UFE);
  }

  UFE->Name    = InterndFileName;
  UFE->Size    = Size;
  UFE->ModTime = ModificationTime;
  UFE->Dir     = DirInfo;
  UFE->UID     = NextFileUID++;
  UFE->FD      = -1;
  return UFE;
}

void FileManager::FixupRelativePath(llvm::SmallVectorImpl<char> &path) const {
  llvm::StringRef pathRef(path.data(), path.size());

  if (FileSystemOpts.WorkingDir.empty() 
      || llvm::sys::path::is_absolute(pathRef))
    return;

  llvm::SmallString<128> NewPath(FileSystemOpts.WorkingDir);
  llvm::sys::path::append(NewPath, pathRef);
  path = NewPath;
}

llvm::MemoryBuffer *FileManager::
getBufferForFile(const FileEntry *Entry, std::string *ErrorStr) {
  llvm::OwningPtr<llvm::MemoryBuffer> Result;
  llvm::error_code ec;

  const char *Filename = Entry->getName();
  // If the file is already open, use the open file descriptor.
  if (Entry->FD != -1) {
    ec = llvm::MemoryBuffer::getOpenFile(Entry->FD, Filename, Result,
                                         Entry->getSize());
    if (ErrorStr)
      *ErrorStr = ec.message();

    close(Entry->FD);
    Entry->FD = -1;
    return Result.take();
  }

  // Otherwise, open the file.

  if (FileSystemOpts.WorkingDir.empty()) {
    ec = llvm::MemoryBuffer::getFile(Filename, Result, Entry->getSize());
    if (ec && ErrorStr)
      *ErrorStr = ec.message();
    return Result.take();
  }

  llvm::SmallString<128> FilePath(Entry->getName());
  FixupRelativePath(FilePath);
  ec = llvm::MemoryBuffer::getFile(FilePath.str(), Result, Entry->getSize());
  if (ec && ErrorStr)
    *ErrorStr = ec.message();
  return Result.take();
}

llvm::MemoryBuffer *FileManager::
getBufferForFile(llvm::StringRef Filename, std::string *ErrorStr) {
  llvm::OwningPtr<llvm::MemoryBuffer> Result;
  llvm::error_code ec;
  if (FileSystemOpts.WorkingDir.empty()) {
    ec = llvm::MemoryBuffer::getFile(Filename, Result);
    if (ec && ErrorStr)
      *ErrorStr = ec.message();
    return Result.take();
  }

  llvm::SmallString<128> FilePath(Filename);
  FixupRelativePath(FilePath);
  ec = llvm::MemoryBuffer::getFile(FilePath.c_str(), Result);
  if (ec && ErrorStr)
    *ErrorStr = ec.message();
  return Result.take();
}

/// getStatValue - Get the 'stat' information for the specified path,
/// using the cache to accelerate it if possible.  This returns true
/// if the path points to a virtual file or does not exist, or returns
/// false if it's an existent real file.  If FileDescriptor is NULL,
/// do directory look-up instead of file look-up.
bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
                               int *FileDescriptor) {
  // FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
  // absolute!
  if (FileSystemOpts.WorkingDir.empty())
    return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
                                    StatCache.get());

  llvm::SmallString<128> FilePath(Path);
  FixupRelativePath(FilePath);

  return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
                                  StatCache.get());
}

bool FileManager::getNoncachedStatValue(llvm::StringRef Path, 
                                        struct stat &StatBuf) {
  llvm::SmallString<128> FilePath(Path);
  FixupRelativePath(FilePath);

  return ::stat(FilePath.c_str(), &StatBuf) != 0;
}

void FileManager::GetUniqueIDMapping(
                   llvm::SmallVectorImpl<const FileEntry *> &UIDToFiles) const {
  UIDToFiles.clear();
  UIDToFiles.resize(NextFileUID);
  
  // Map file entries
  for (llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator>::const_iterator
         FE = SeenFileEntries.begin(), FEEnd = SeenFileEntries.end();
       FE != FEEnd; ++FE)
    if (FE->getValue() && FE->getValue() != NON_EXISTENT_FILE)
      UIDToFiles[FE->getValue()->getUID()] = FE->getValue();
  
  // Map virtual file entries
  for (llvm::SmallVector<FileEntry*, 4>::const_iterator 
         VFE = VirtualFileEntries.begin(), VFEEnd = VirtualFileEntries.end();
       VFE != VFEEnd; ++VFE)
    if (*VFE && *VFE != NON_EXISTENT_FILE)
      UIDToFiles[(*VFE)->getUID()] = *VFE;
}


void FileManager::PrintStats() const {
  llvm::errs() << "\n*** File Manager Stats:\n";
  llvm::errs() << UniqueRealFiles.size() << " real files found, "
               << UniqueRealDirs.size() << " real dirs found.\n";
  llvm::errs() << VirtualFileEntries.size() << " virtual files found, "
               << VirtualDirectoryEntries.size() << " virtual dirs found.\n";
  llvm::errs() << NumDirLookups << " dir lookups, "
               << NumDirCacheMisses << " dir cache misses.\n";
  llvm::errs() << NumFileLookups << " file lookups, "
               << NumFileCacheMisses << " file cache misses.\n";

  //llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups;
}