// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SERVER_SOCKET_H_
#define NET_SOCKET_UDP_SERVER_SOCKET_H_
#pragma once
#include "net/base/completion_callback.h"
#include "net/udp/datagram_server_socket.h"
#include "net/udp/udp_socket.h"
namespace net {
class IPEndPoint;
class BoundNetLog;
// A client socket that uses UDP as the transport layer.
class UDPServerSocket : public DatagramServerSocket {
public:
UDPServerSocket(net::NetLog* net_log,
const net::NetLog::Source& source);
virtual ~UDPServerSocket();
// Implement DatagramServerSocket:
virtual int Listen(const IPEndPoint& address);
virtual int RecvFrom(IOBuffer* buf,
int buf_len,
IPEndPoint* address,
CompletionCallback* callback);
virtual int SendTo(IOBuffer* buf,
int buf_len,
const IPEndPoint& address,
CompletionCallback* callback);
virtual void Close();
virtual int GetPeerAddress(IPEndPoint* address) const;
virtual int GetLocalAddress(IPEndPoint* address) const;
private:
UDPSocket socket_;
DISALLOW_COPY_AND_ASSIGN(UDPServerSocket);
};
} // namespace net
#endif // NET_SOCKET_UDP_SERVER_SOCKET_H_