// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_BASE_IO_BUFFER_H_
#define NET_BASE_IO_BUFFER_H_
#pragma once
#include <string>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/pickle.h"
namespace net {
// This is a simple wrapper around a buffer that provides ref counting for
// easier asynchronous IO handling.
class IOBuffer : public base::RefCountedThreadSafe<IOBuffer> {
public:
IOBuffer();
explicit IOBuffer(int buffer_size);
char* data() { return data_; }
protected:
friend class base::RefCountedThreadSafe<IOBuffer>;
// Only allow derived classes to specify data_.
// In all other cases, we own data_, and must delete it at destruction time.
explicit IOBuffer(char* data);
virtual ~IOBuffer();
char* data_;
};
// This version stores the size of the buffer so that the creator of the object
// doesn't have to keep track of that value.
// NOTE: This doesn't mean that we want to stop sending the size as an explicit
// argument to IO functions. Please keep using IOBuffer* for API declarations.
class IOBufferWithSize : public IOBuffer {
public:
explicit IOBufferWithSize(int size);
int size() const { return size_; }
private:
virtual ~IOBufferWithSize();
int size_;
};
// This is a read only IOBuffer. The data is stored in a string and
// the IOBuffer interface does not provide a proper way to modify it.
class StringIOBuffer : public IOBuffer {
public:
explicit StringIOBuffer(const std::string& s);
int size() const { return string_data_.size(); }
private:
virtual ~StringIOBuffer();
std::string string_data_;
};
// This version wraps an existing IOBuffer and provides convenient functions
// to progressively read all the data.
class DrainableIOBuffer : public IOBuffer {
public:
DrainableIOBuffer(IOBuffer* base, int size);
// DidConsume() changes the |data_| pointer so that |data_| always points
// to the first unconsumed byte.
void DidConsume(int bytes);
// Returns the number of unconsumed bytes.
int BytesRemaining() const;
// Returns the number of consumed bytes.
int BytesConsumed() const;
// Seeks to an arbitrary point in the buffer. The notion of bytes consumed
// and remaining are updated appropriately.
void SetOffset(int bytes);
int size() const { return size_; }
private:
virtual ~DrainableIOBuffer();
scoped_refptr<IOBuffer> base_;
int size_;
int used_;
};
// This version provides a resizable buffer and a changeable offset.
class GrowableIOBuffer : public IOBuffer {
public:
GrowableIOBuffer();
// realloc memory to the specified capacity.
void SetCapacity(int capacity);
int capacity() { return capacity_; }
// |offset| moves the |data_| pointer, allowing "seeking" in the data.
void set_offset(int offset);
int offset() { return offset_; }
int RemainingCapacity();
char* StartOfBuffer();
private:
virtual ~GrowableIOBuffer();
scoped_ptr_malloc<char> real_data_;
int capacity_;
int offset_;
};
// This versions allows a pickle to be used as the storage for a write-style
// operation, avoiding an extra data copy.
class PickledIOBuffer : public IOBuffer {
public:
PickledIOBuffer();
Pickle* pickle() { return &pickle_; }
// Signals that we are done writing to the picke and we can use it for a
// write-style IO operation.
void Done();
private:
virtual ~PickledIOBuffer();
Pickle pickle_;
};
// This class allows the creation of a temporary IOBuffer that doesn't really
// own the underlying buffer. Please use this class only as a last resort.
// A good example is the buffer for a synchronous operation, where we can be
// sure that nobody is keeping an extra reference to this object so the lifetime
// of the buffer can be completely managed by its intended owner.
class WrappedIOBuffer : public IOBuffer {
public:
explicit WrappedIOBuffer(const char* data);
protected:
virtual ~WrappedIOBuffer();
};
} // namespace net
#endif // NET_BASE_IO_BUFFER_H_